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Unexpected Overpowering


Darj

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Unexpected Overpowering
Quick-play Spell
If a face-up monster you control would leave the field or have its effects negated by the activated effect of an opponent's monster with a higher original ATK OR when a face-up monster you control is targeted for an attack by a monster with a higher ATK: Negate the activation or attack, and if you do, banish that monster, then Special Summon it in face-down Defense Position. You can only activate 1 "Unexpected Overpowering" per turn.


I'm participating in a card game where images are posted and one can come up with effects inspired from it. This is what I came up with for this entry. Really curious on what others think of this because I am am not sure myself. It is intended to be potent but situational or reactive as it requires you have a weaker monster on board and to be affected. Would it be meta-relevant? IDK, perhaps meta-dependent at best.

 

EDIT:
Polished PSCT with help from Ray, also improved the effect to make it work when it's attacked. Please let me know your thoughts on this buff.

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Outside of hand traps (since most of them as a really low atk like even lower than most extenders) this is decently flexible card and its pretty much pay off big time by remove then bypassing normal restriction to summon the monster 

Is this a sideboard material for meta? Idk. My notion leans to no, but its usable as rouge or gatekeeping builds imo

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Leaving aside the fact that the artwork is horrible as heck:

Remove from the field? That was used like in 2010 xD. I think the effect should say something along the lines of:

If a monster you control would leave the field or have its effects negated by the activated effect of an opponent's monster with higher original ATK than your monster: Negate the activation, and if you do, banish that monster, and if you do that, Special Summon it in face-down Defense Position. You can only activate 1 "Unexpected Overpowering" per turn.

Unsure if I should use " the monster you control" instead of "your monster", but I'm sure you should avoid using remove from the field, and that using once in "You can only activate 1 "Unexpected Overpowering" once per turn" was an oversight.

Uncomfortable with many aspects of the card, like the fact it used the also conjunction after negating the effect. From a flavourful perspective, I believe it requires the first to proceed with the second, and the second for the third, as you're supposedly subjugating the enemy. Dunno if using "also" was on purpose to apply the second effect regardless of if the first kicked in, but there's the fact that this kind of effects 99% of the time use the "and if you do" conjunction in its structure. Moreover, the banishment feels rather out of place while an "overpowering" feels more like taking control of the enemy, then flipping it face-down. Weird card, me likes not xP.

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Thanks for the text fix. It looks cleaner albeit unsure about it having "monster you control" and "your monster" in the same sentence, it feels redundant but it should be correct.

The "also" was a personal choice since I find unaesthetic and I generally dislike effects with multiples "and if you do" and resort to texts like "and if do" and "and if do that" and so on. Assumed it wouldn't hurt to go for the "also". You are right in that flavor wise it first disables the enemy, then theoretically pulls it so an "if you do, banish" followed by "then, Special Summon" should be more fitting.

It banishes so it can also steal monsters that are already in the GY. Otherwise, if it were to destroy or send to the GY, any monster that ends up in the GY when it activates its effect, such as most hand traps, wouldn't be "snatchable", which is an issue with cards like Toadally Awesome.

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bump because not only I updated the card text, also I made it more flexible by allowing it to work when it's attacked by a bigger monsters. Thoughts on this buff? btw the text was based on Power Frame, and I acknowledge this is outclassing that card badly but come on, nobody is playing that card anyway.

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1 hour ago, Darj said:

bump because not only I updated the card text, also I made it more flexible by allowing it to work when it's attacked by a bigger monsters. Thoughts on this buff? btw the text was based on Power Frame, and I acknowledge this is outclassing that card badly but come on, nobody is playing that card anyway.

Darj: I don't like overpowered effects nor cards that directly outclass other cards.

Also Darj: It's my creation, so it's fine

xD

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In my defense Power Frame still has uses in casual levels and sealed/draft formats, gets Normal Trap support and the ATK-boost effect can lead to a battle push or OTK :v
Please just let me know if the effect is pushing it or not. If I can get away with more, I will take it.

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This should be fine, funny enough, it doesn't work on any hand traps I know of. The ghost girls and veiler have 0 ATK, Nibiru you can negate and take the nibiru instead of the token I guess. My biggest question is why is this a quick play spell and not a trap/counter trap?

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For the flexibility of activating it from the hand during your turn really, since some hand traps are used during the opponent's turn. Of course the Ghost Girls are not affected by it, but other hand trap out there may do, like Gamma on a low-ATK monster, and the aforementioned Nibiru. It is also a nod to "My Body as Shield" a card I used as inspiration for this, although I couldn't think of a name that resembles that Spell.

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