Thomas★Zero Posted August 13, 2021 Report Share Posted August 13, 2021 Justi-Winged Kuriboh lv 1 LIGHT Fairy/Effect (This card is always treated as a "HERO" and "Neo-Spacian" Card.) All battle damage you take involving this card becomes 0. You can only use the following effects of "Justi-Winged Kuriboh" once per turn. * If your opponents monster attacks a "HERO" or "Neo-Spacian" Monster you control or attacks directly, you can Special Summon this card from your hand, then, this card becomes the target of that attack. * (Quick Effect): You can banish this card from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your hand, deck or GY in Defense Position, then, gain LP equal to the summoned monsters ATK, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except "HERO" Monsters. ATK/300 DEF/2500 Elemental HERO Pyro Wingman lv 4 FIRE Warrior/Effect This card is treated as a Normal Monster while in your GY. Gains 100 ATK for each "HERO" monster in your GY. If this card destroys a Monster by battle while all monsters you control are "HERO" monsters: Inflict damage to your opponent equal to half the destroyed monsters ATK. (Quick Effect): Banish this card and 1 Level 6 or higher "HERO" Fusion Monster from your GY; Special Summon 1 "Elemental HERO Shining Flare Wingman" from your Extra Deck (This Special Summon is treated as a Fusion Summon.) You can only use this effect of "Elemental HERO Pyro Wingman" once per turn. ATK/1600 DEF/1400 Elemental HERO Signalman lv 5 LIGHT Warrior/Effect If you control no Monsters or all monsters you control a "HERO" Monsters, you can Special Summon this card (from your hand), also, for the rest of this turn, you cannot Special Summon Monsters except "HERO" Monsters. You can only Special Summon "Elemental HERO Signalman" once per turn this way. If this card is Normal or Special Summoned: Add 1 "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice", "O - Oversoul" or "Hero Flash!!!" from your Deck or GY to your hand. If this card is sent from the field to the GY (Quick Effect): You can banish this card from your GY; Special Summon 1 Level 4 or lower "Elemental HERO" Monster from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except "HERO" Monsters. You can only use each effect of "Elemental HERO Signalman" once per turn. ATK/1800 DEF/1600 Elemental HERO Shining Neos Flare Wingman lv 10 LIGHT Warrior/Fusion/Effect "Elemental HERO Neos" + 1 Level 8 or higher "HERO" Fusion Monster Must be Fusion Summoned. "HERO" Monsters gain 300 ATK for each "Elemental HERO" Monster in your GY with a different name. If this card destroys an opponents Monster by battle: Banish the destroyed monster, then, Inflict damage to your opponents LP equal the banished monsters ATK. (Quick Effect): You can retun this card to the Extra Deck and Target 1 "Elemental HERO Neos" and 1 "HERO" Fusion Monster thats in your GY or banished; Special Summon the targeted cards (The Special Summon of Fusion Monsters are treated as Fusion Summons.) You can only use this effect of "Elemental HERO Shining Neos Flare Wingman" once per turn. ATK/3000 DEF/2500 Justi-Fusion Spell Card (This card is always treated as "Polymerization".) Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using Monsters you control or from your hand as Fusion Material. If you used 1 "Elemental HERO" Monsters as Fusion Material, you can also use "Elemental HERO" Monsters from your Deck as Fusion Material, but the summoned monster must be a "Elemental HERO" Fusion Monster. Elemental Change Quick-Play Spell Card Target 1 "HERO" Monster you control; Return the targeted card to the Deck, then, Special Summon 1 "Elemental HERO" Monster from your Deck or Extra Deck with the same Level but a different Attribute (The Special Summon of Fusion Monsters are treated as Fusion Summons.) You can only activate 1 "Elemental Change" per turn. Neo Space Skyscrapper Continous Spell Card After activation: Activate 1 "Neo Space" directly from your hand or Deck. All "HERO" and "Neo-Spacian" Monsters you control gain 800 ATK. Once per turn: You can Special Summon 1 "Elemental HERO Neos" or 1 "Neo-Spacian" Monster from your hand or GY. You can only activate 1 "Neo Space Skyscrapper" per turn. HERO's Final Battle Trap Card If you control a Level 7 or higher "Elemental HERO" Monster, you can activate this card from your hand. Activate this card when a "HERO" Monster you control battles an opponents Monster whose ATK is higher than yours monsters ATK. Your monsters gains ATK equal to the ATK of the monster it battles, during damage calculation only. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "HERO's Final Battle" per turn. So in the form of core booster type cards this Elemental HERO Support while mostly focusing on Elemental HERO's also mixes some Neo-Spacian elements with some of its cards where the key idea is getting Shining Neos Flare Wingman out as a powerful Fusion between Neos and Shining Flare Wingman. Also HERO's Final Battle art wise depicts the battle between Neos and Slifer the Sky Dragon. Link to comment Share on other sites More sharing options...
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