Blue Arcana Posted August 13, 2021 Report Share Posted August 13, 2021 A Masked Hero/Elemental Hero styled archetype for the Mario bros. mixed with a meme card (Marigi). Was very satisfying to make :D. When this card is Normal Summoned, you can add 1 "Power-Up Arsenal" from your Deck to your hand. During your Battle Phase only, his card gains 500 ATK until the end of Damage Step. If this card is sent to the GY; you can add 1 "Mushroom HERO" monster from your Deck to your hand. If this card is Special Summoned from your GY; add 1 "Super Power-Up Arsenal" from your Deck to your hand. You can only use the effect of "Mushroom HERO - Luigi" once per turn. If you control a "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" you can Special Summon this card from your hand (you can only Special Summon this card once this way). Once per turn, you can reveal 1 "Super Power-Up HERO" Fusion monster from your Extra Deck; send 1 of its material from your Deck to the GY, and if you do, this card's name becomes the sent monster. If this card is in your GY; you can banish this card then, target 1 "Mushroom HERO" monster in your GY (except this card); Add it to your hand. You can only activate the effects of "Mushroom HERO - Toad" once per turn. *NEW CARD!* You can only control 1 "Mushroom HERO - Yoshi". When a "Mushroom HERO" or "Power-Up HERO" monster with "Mario" or "Luigi" in its name is destroyed by battle or your opponents card effect; You can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" or "Power-Up HERO" monster in your GY with "Mario" or "Luigi" in its name; Special Summon that target. Once per turn, you can target 1 "Power-Up HERO" monster you control; equip this card to that target OR; Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect; destroy this card instead. You can only activate the effect of "Mushroom HERO - Yoshi" once per turn. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" monster in your GY (except this card); Special Summon that target but its effects are negated. If this card is used as Fusion Material for a "Super Power-Up HERO" monster; return this card to the hand. You can only use the effects of "Mushroom HERO - Peach" once per turn. You can discard this card; Add 1 "Power-Up Arsenal" from your GY to your hand. If this card is sent to the GY (except the turn it was sent there) you can discard 1 card; Special Summon this card from your GY, and if you do, add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effect of "Mushroom HERO - Daisy" once per turn. You can only control 1 "Mushroom HERO - Rosalina". If this card is in your GY while you control a "Mushroom HERO - Peach" or "Mushroom HERO - Daisy" you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is Special Summoned this way; you can add 1 "Super Power-Up Arsenal" from your Deck or GY to your hand. You can only activate the effects of "Mushroom HERO - Rosalina" once per turn. (This card's name is also treated as "Mushroom HERO - Mario" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your GY, except "Mushroom HERO - Mario". During your opponent's Battle Phase, you can tribute 1 "Mushroom HERO" monster you control except "Mushroom HERO - Wario" change the attacking target to this card; also, this card gains ATK equal to half its original ATK until the end of Damage Step. You can only activate the effect of "Mushroom HERO - Wario" once per turn. (This card's name is also treated as "Mushroom HERO - Luigi" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your hand except "Mushroom HERO - Luigi". Once per turn, you can discard 1 monster card; target 1 set Spell/Trap card your opponent controls; destroy it, and if it was a Trap card; Add 1 "Mushroom HERO" monster from your Deck or GY to your hand except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi". You can only activate the effect of "Mushroom HERO - Waluigi" once per turn. Special Summon 1 "Power-Up HERO" monster from your Extra Deck using 1 "Mushroom HERO" monster you control with the same name as that monster. ("Mario" or "Luigi") Target 1 "Power-Up HERO" monster you control; Return it to the Extra Deck, then Special Summon 1 "Power-Up HERO" monster from your Extra Deck with the same name ("Mario" or "Luigi") but a different Attribute than the selected monster. (This Special Summon is treated as a Special Summon with "Power-Up Arsenal"). You can only activate 1 "Power-Up Block" per turn. Activate 1 of the following effects: ● Target 1 "Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. ● Discard 1 card, then target 1 "Super Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. You can only activate 1 "Power-Up Recovery" per turn. Fusion Summon 1 "Super Power-Up HERO" Fusion monster from your Extra Deck, using monsters listed on it from your hand or field as Fusion Material. *NEW CARD!* If 2 or more "Mushroom HERO" monsters you control were destroyed by battle or opponent's card effect; you can target 2 "Mushroom HERO" monsters with different names in your GY; Special Summon those targets in face-up Defense Position. You can only activate 1 "Charge to King Koopa" per turn. Target 1 "Power-Up HERO" monster in your GY; Special Summon that target equipped to this card, but its effects are negated. If the monster equipped to this card leaves the field; destroy this card (likewise if this card is destroyed; destroy the equipped monster.). If this card is in your GY by this effect, you can banish this card; then, target 2 "Mushroom HERO" monsters except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi" and 1 "Power-Up" Spell Card from your GY; Add those targets to your hand. You can only activate this effect of "Struggle Against King Koopa" once per turn. *NEW CARD!* If a "Super Power-Up HERO" monster(s) you control is destroyed by battle or your opponent's card effect; you can return up to 2 "Super Power-Up HERO" Fusion monsters from your GY to your Extra Deck, and if you do, draw 1 card for each. If this card is in your GY (except the turn it was sent there), you can banish this card along with 2 "Mushroom HERO" monsters; then, reveal 1 "Super Power-Up HERO" Fusion monster in your Extra Deck, and if you do, add 2 of its materials listed on it from your Deck or GY to your hand. You cannot Special Summon monsters for the rest of this turn except, "Super Power-Up HERO" Fusion monsters. You can only activate each effect of "Victory Against King Koopa" once per turn and only once that turn. You can only activate this set card if your opponent controls atleast 2 monsters and you control no monsters. If you control no cards you can activate this card from your hand, and if you do, this card's activation cannot be negated. When this card is activated, you can banish 1 "Super Power-Up Arsenal" from your hand or GY; then, Fusion Summon 1 "Ultimate Power-Up HERO - Marigi" from your Extra Deck by banishing monsters from your GY listed on it as Fusion Material, and if you do; draw 2 cards. You can only activate 1 "Gathering the Power Stars" per Duel. Must be Special Summoned with "Power-Up Arsenal". This card gains 100 ATK for each "Mushroom HERO" monster in your GY. Once per turn, you can target 1 monster your opponent controls; it loses ATK equal to the amount of "Mushroom HERO" monsters in your GY x200. You can only activate the effect of "Power-Up HERO - Cape Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned inflict damage to your opponent equal to the amount of "Mushroom HERO" monsters you control x300. Once during your Battle Phase only, if this card destroys an opponent's monster by battle; inflict damage equal to the amount of cards in your opponent's hand x100. You can only use this effect of "Power-Up HERO - Fire Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". Once per turn, during your opponent's Battle Phase, when your opponent declares an attack on a "Mushroom HERO" monster you control (except this card); change the attacking target to this card. If this card is destroyed by battle; you can banish 1 "Mushroom HERO" monster in your GY; draw 1 card. You can only use the effects of "Power-Up HERO - Metal Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), you can destroy Spell/Trap cards your opponent controls equal to the amount of "Mushroom HERO" or "Power-Up HERO" monsters you currently control, and if you do, this card gains 300 ATK for each until the end of your next turn. You can only activate the effect of "Power-Up HERO - Ice Luigi" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned, you can target up to 2 of your banished "Mushroom HERO" monsters; return them to the GY, but you cannot activate GY effects for the rest of this turn, OR Shuffle 3 banished "Mushroom HERO" monster back into your Deck, and if you do; draw 2 cards and discard 1 card. Once per turn, you can banish 1 "Mushroom HERO" monster from your GY; target 1 monster your opponent controls, it loses ATK equal to the banished monster's ATK until the end of this turn. You can only activate each effect of "Power-Up HERO - Racoon Luigi" once per turn and only once that turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), target 1 monster your opponent controls; it loses 500 ATK until the end of this turn. Once per turn, when an attack is declared involving this card; you can discard 1 card; negate that attck. If this card is destroyed by battle; You can add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effects of "Power-Up HERO - Boomerang Luigi" once per turn. "Mushroom HERO - Mario" + "Mushroom HERO - Luigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted with card effects. When this card is Fusion Summoned, you can banish 1 "Mushroom HERO" monster from your GY, and if you do, this gains ATK equal to half its ATK until the end of this turn. Once per turn, when a "Mushroom HERO" monster you control would be destroyed by battle or opponent's card effect; negate its destruction, and if you do; draw 1 card. If this card is destroyed by battle or opponent's card effect; you can target 1 "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" in your GY; Special Summon that target with its effects negated. You can only activate the effect of "Super Power-Up HERO - The Mario Bros." once per turn. "Mushroom HERO - Wario" + "Mushroom HERO - Waluigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. When this card is Fusion Summoned, target 2 cards your opponent controls; destroy those targets. Once per turn, when your opponent activates an effect that targets this card; you can discard 1 card, negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect; you can target 1 "Mushroom HERO - Wario" or "Mushroom HERO - Waluigi" in your GY; Special Summon that target. You can only activate the effect of "Super Power-Up HERO - The Wario Bros." once per turn. "Mushroom HERO - Peach" + "Mushroom HERO - Daisy" + "Mushroom HERO - Rosalina". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed with card effects. When this card is Fusion Summoned, you can excavate the top 3 cards from the top of your Deck; then, your opponent randomly chooses 1 of those cards; Add that card to your hand, also place the other cards to the bottom of your Deck. Apply one of these effects based on the added card: ● Monster Card: This card gains 500 ATK. Twice per turn if a "Power-Up HERO" monster you control would be destroyed by battle or opponent's card effect; it is not destroyed. ● Spell Card: Your opponent cannot activate Set Spell/Trap cards they control until the end of their next turn. ● Trap Card: If a monster effect activates that would destroy cards you control; negate the activation, and if you do, destroy that card. You can only activate the effect of "Super Power-Up HERO - The Princess Trio" once per turn. 3 "Power-Up HERO" monsters with different names. Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by your opponent's card effects. Once per battle, this card cannot be destroyed by battle. When this card is Fusion Summoned, you can destroy up to 2 monsters your opponent controls with equal or less ATK than this card. Once per turn, you can return 1 "Power-Up HERO" monster from your GY to the Extra Deck; then, target 1 monster your opponent controls; it loses 1000 ATK, and if you do, that monster cannot be destroyed by battle once this turn. After you've activated this effect, during your Battle Phase, this card can only attack that monster; also, this card can make a second attack on that monster. If this card is destroyed by battle; you can Special Summon 1 "Power-Up HERO" monster from your Extra Deck, ignoring its summoning conditions. (This is treated as a Special Summon with "Power-Up Arsenal".). You can only activate each effect of "Super Power-Up HERO - The Star Spirit Bros." once per turn. 4 "Power-Up HERO" monsters with different names. Must be Fusion Summoned. Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by card effects. Twice per turn, this card cannot be destroyed by battle. Can only be Fusion Summoned with the effect of "Gathering the Power Stars". When this card is Fusion Summoned, destroy all monsters your opponent currently controls whose original ATK is 3000 or less, and if you do, this card gains ATK equal to that amount of monsters x200 until the end of this turn. Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY; this card gains ATK equal to half that monster's original ATK until the End Phase. You can only activate the effect of "Ultimate Power-Up HERO - Marigi" once per Duel. Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 13, 2021 Report Share Posted August 13, 2021 I think these are really cool. Varied, yet still connected, effects and just a nice way to convert the Mario theme. A few instances of awkward sounding text, more so with those that have multiple effects, but otherwise good job!! Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 13, 2021 Author Report Share Posted August 13, 2021 4 hours ago, TwilightEndKnight said: I think these are really cool. Varied, yet still connected, effects and just a nice way to convert the Mario theme. A few instances of awkward sounding text, more so with those that have multiple effects, but otherwise good job!! Thanks, appreciate it :D Link to comment Share on other sites More sharing options...
TheWanderingMist Posted August 13, 2021 Report Share Posted August 13, 2021 Oh, you're new here. Neat archetype. However, when you post cards this way, please post the effects/flavor text below the images. Not only does this make them far easier to read, it also renders them possible to critique if the images do not load. Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 13, 2021 Author Report Share Posted August 13, 2021 Just now, TheWanderingMist said: Oh, you're new here. Neat archetype. However, when you post cards this way, please post the effects/flavor text below the images. Not only does this make them far easier to read, it also renders them possible to critique if the images do not load. Thanks for that, I'll edit this thread later for that soon. Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 13, 2021 Author Report Share Posted August 13, 2021 1 hour ago, TheWanderingMist said: Oh, you're new here. Neat archetype. However, when you post cards this way, please post the effects/flavor text below the images. Not only does this make them far easier to read, it also renders them possible to critique if the images do not load. Finished, had some trouble but finished regardless Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted August 13, 2021 Report Share Posted August 13, 2021 Ummmm... I can't see the cards. I mean, I can read their effects (what you wrote below each card), but for some reason I can't see the cards. Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 13, 2021 Author Report Share Posted August 13, 2021 21 hours ago, Blue Arcana said: A Masked Hero/Elemental Hero styled archetype for the Mario bros. mixed with a meme card (Marigi). Was very satisfying to make :D. When this card is Normal Summoned, you can add 1 "Power-Up Arsenal" from your Deck to your hand. During your Battle Phase only, his card gains 500 ATK until the end of Damage Step. If this card is sent to the GY; you can add 1 "Mushroom HERO" monster from your Deck to your hand. If this card is Special Summoned from your GY; add 1 "Super Power-Up Arsenal" from your Deck to your hand. You can only use the effect of "Mushroom HERO - Luigi" once per turn. If you control a "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" you can Special Summon this card from your hand (you can only Special Summon this card once this way). Once per turn, you can reveal 1 "Super Power-Up HERO" Fusion monster from your Extra Deck; send 1 of its material from your Deck to the GY, and if you do, this card's name becomes the sent monster. If this card is in your GY; you can banish this card then, target 1 "Mushroom HERO" monster in your GY (except this card); Add it to your hand. You can only activate the effects of "Mushroom HERO - Toad" once per turn. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" monster in your GY (except this card); Special Summon that target but its effects are negated. If this card is used as Fusion Material for a "Super Power-Up HERO" monster; return this card to the hand. You can only use the effects of "Mushroom HERO - Peach" once per turn. You can discard this card; Add 1 "Power-Up Arsenal" from your GY to your hand. If this card is sent to the GY (except the turn it was sent there) you can discard 1 card; Special Summon this card from your GY, and if you do, add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effect of "Mushroom HERO - Daisy" once per turn. (This card's name is also treated as "Mushroom HERO - Mario" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your GY, except "Mushroom HERO - Mario". During your opponent's Battle Phase, you can tribute 1 "Mushroom HERO" monster you control except "Mushroom HERO - Wario" change the attacking target to this card; also, this card gains ATK equal to half its original ATK until the end of Damage Step. You can only activate the effect of "Mushroom HERO - Wario" once per turn. (This card's name is also treated as "Mushroom HERO - Luigi" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your hand except "Mushroom HERO - Luigi". Once per turn, you can discard 1 monster card; target 1 set Spell/Trap card your opponent controls; destroy it, and if it was a Trap card; Add 1 "Mushroom HERO" monster from your Deck or GY to your hand except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi". You can only activate the effect of "Mushroom HERO - Waluigi" once per turn. Special Summon 1 "Power-Up HERO" monster from your Extra Deck using 1 "Mushroom HERO" monster you control with the same name as that monster. Target 1 "Power-Up HERO" monster you control; Return it to the Extra Deck, then Special Summon 1 "Power-Up HERO" monster from your Extra Deck with the same name ("Mario" or "Luigi") but a different Attribute than the selected monster. (This Special Summon is treated as a Special Summon with "Power-Up Arsenal"). You can only activate 1 "Power-Up Block" per turn. Activate 1 of the following effects: ● Target 1 "Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. ● Discard 1 card, then target 1 "Super Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. You can only activate 1 "Power-Up Recovery" per turn. Fusion Summon 1 "Super Power-Up HERO" Fusion monster from your Extra Deck, using monsters listed on it from your hand or field as Fusion Material. Target 1 "Power-Up HERO" monster in your GY; Special Summon that target equipped to this card, but its effects are negated. If the monster equipped to this card leaves the field; destroy this card (likewise if this card is destroyed; destroy the equipped monster.). If this card is in your GY by this effect, you can banish this card; then, target 2 "Mushroom HERO" monsters except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi" and 1 "Power-Up" Spell Card from your GY; Add those targets to your hand. You can only activate this effect of "Struggle Against King Koopa" once per turn. You can only activate this set card if your opponent controls atleast 2 monsters and you control no monsters. If you control no cards you can activate this card from your hand, and if you do, this card's activation cannot be negated. When this card is activated, you can banish 1 "Super Power-Up Arsenal" from your hand or GY; then, Fusion Summon 1 "Ultimate Power-Up HERO - Marigi" from your Extra Deck by banishing monsters from your GY listed on it as Fusion Material, and if you do; draw 2 cards. You can only activate 1 "Gathering the Power Stars" per Duel. Must be Special Summoned with "Power-Up Arsenal". This card gains 100 ATK for each "Mushroom HERO" monster in your GY. Once per turn, you can target 1 monster your opponent controls; it loses ATK equal to the amount of "Mushroom HERO" monsters in your GY x200. You can only activate the effect of "Power-Up HERO - Cape Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned inflict damage to your opponent equal to the amount of "Mushroom HERO" monsters you control x300. Once during your Battle Phase only, if this card destroys an opponent's monster by battle; inflict damage equal to the amount of cards in your opponent's hand x100. You can only use this effect of "Power-Up HERO - Fire Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". Once per turn, during your opponent's Battle Phase, when your opponent declares an attack on a "Mushroom HERO" monster you control (except this card); change the attacking target to this card. If this card is destroyed by battle; you can banish 1 "Mushroom HERO" monster in your GY; draw 1 card. You can only use the effects of "Power-Up HERO - Metal Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), you can destroy Spell/Trap cards your opponent controls equal to the amount of "Mushroom HERO" or "Power-Up HERO" monsters you currently control, and if you do, this card gains 300 ATK for each until the end of your next turn. You can only activate the effect of "Power-Up HERO - Ice Luigi" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned, you can target up to 2 of your banished "Mushroom HERO" monsters; return them to the GY, but you cannot activate GY effects for the rest of this turn, OR Shuffle 3 banished "Mushroom HERO" monster back into your Deck, and if you do; draw 2 cards and discard 1 card. Once per turn, you can banish 1 "Mushroom HERO" monster from your GY; target 1 monster your opponent controls, it loses ATK equal to the banished monster's ATK until the end of this turn. You can only activate each effect of "Power-Up HERO - Racoon Luigi" once per turn and only once that turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), target 1 monster your opponent controls; it loses 1000 ATK until the end of this turn. Once per turn, when an attack is declared involving this card; you can discard 1 card; negate that attck. If this card is destroyed by battle; You can add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effects of "Power-Up HERO - Boomerang Luigi" once per turn. "Mushroom HERO - Mario" + "Mushroom HERO - Luigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted with card effects. When this card is Fusion Summoned, you can banish 1 "Mushroom HERO" monster from your GY, and if you do, this gains ATK equal to half its ATK until the end of this turn. Once per turn, when a "Mushroom HERO" monster you control would be destroyed by battle or opponent's card effect; negate its destruction, and if you do; draw 1 card. If this card is destroyed by battle or opponent's card effect; you can target 1 "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" in your GY; Special Summon that target with its effects negated. You can only activate the effect of "Super Power-Up HERO - The Mario Bros." once per turn. "Mushroom HERO - Wario" + "Mushroom HERO - Waluigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. When this card is Fusion Summoned, target 2 cards your opponent controls; destroy those targets. Once per turn, when your opponent activates an effect that targets this card; you can discard 1 card, negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect; you can target 1 "Mushroom HERO - Wario" or "Mushroom HERO - Waluigi" in your GY; Special Summon that target. You can only activate the effect of "Super Power-Up HERO - The Wario Bros." once per turn. "Mushroom HERO - Peach" + "Mushroom HERO - Daisy" + "Mushroom HERO - Rosalina". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed with card effects. When this card is Fusion Summoned, you can excavate the top 3 cards from the top of your Deck; then, your opponent randomly chooses 1 of those cards; Add that card to your hand, also place the other cards to the bottom of your Deck. Apply one of these effects based on the added card: ● Monster Card: This card gains 500 ATK. Twice per turn if a "Power-Up HERO" monster you control would be destroyed by battle or opponent's card effect; it is not destroyed. ● Spell Card: Your opponent cannot activate Set Spell/Trap cards they control until the end of their next turn. ● Trap Card: If a monster effect activates that would destroy cards you control; negate the activation, and if you do, destroy that card. You can only activate the effect of "Super Power-Up HERO - The Princess Trio" once per turn. 3 "Power-Up HERO" monsters with different names. Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by your opponent's card effects. Once per battle, this card cannot be destroyed by battle. When this card is Fusion Summoned, you can destroy up to 2 monsters your opponent controls with equal or less ATK than this card. Once per turn, you can return 1 "Power-Up HERO" monster from your GY to the Extra Deck; then, target 1 monster your opponent controls; it loses 1000 ATK, and if you do, that monster cannot be destroyed by battle once this turn. After you've activated this effect, during your Battle Phase, this card can only attack that monster; also, this card can make a second attack on that monster. If this card is destroyed by battle; you can Special Summon 1 "Power-Up HERO" monster from your Extra Deck, ignoring its summoning conditions. (This is treated as a Special Summon with "Power-Up Arsenal".). You can only activate each effect of "Super Power-Up HERO - The Star Spirit Bros." once per turn. 4 "Power-Up HERO" monsters with different names. Must be Fusion Summoned. Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by card effects. Twice per turn, this card cannot be destroyed by battle. Can only be Fusion Summoned with the effect of "Gathering the Power Stars". When this card is Fusion Summoned, destroy all monsters your opponent currently controls whose original ATK is 3000 or less, and if you do, this card gains ATK equal to that amount of monsters x200 until the end of this turn. Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY; this card gains ATK equal to half that monster's original ATK until the End Phase. You can only activate the effect of "Ultimate Power-Up HERO - Marigi" once per Duel. 9 minutes ago, JairoLeyn100 said: Ummmm... I can't see the cards. I mean, I can read their effects (what you wrote below each card), but for some reason I can't see the cards. I quoted the thread, can u see them now? Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted August 14, 2021 Report Share Posted August 14, 2021 1 hour ago, Blue Arcana said: I quoted the thread, can u see them now? Nope. Still can't see them. Probably because the cards are .png. The only card I can see is "Super Power-Up HERO - The Star Spirit Bros." Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 14, 2021 Report Share Posted August 14, 2021 Yeah unfortunately, I'm the same. The images, except for Super Power-Up HERO - The Star Spirit Bros, aren't coming up Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 14, 2021 Author Report Share Posted August 14, 2021 2 hours ago, JairoLeyn100 said: Nope. Still can't see them. Probably because the cards are .png. The only card I can see is "Super Power-Up HERO - The Star Spirit Bros." Changed the images to .jpegs Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted August 14, 2021 Report Share Posted August 14, 2021 Just now, Blue Arcana said: Changed the images to .jpegs ALRIGHT!! Now I can see them well! Thanks Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted August 14, 2021 Report Share Posted August 14, 2021 Now that I could see the cards clearly, I gotta say... they. are. AWESOME! I didn't got to play any of the Mario Bros games, but I really like the franchise. Your cards sure have a lot of variation when it comes to effects, there so many ways to change your strategy. Although, I'm confused on these part "Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY;" from "Ultimate Power-Up HERO - Marigi". So far you only made Fusions for this Archetype, so my question is... Are you planning to add Ritual, Synchro, Xyz and Link to these Archetype? Link to comment Share on other sites More sharing options...
Blue Arcana Posted August 14, 2021 Author Report Share Posted August 14, 2021 12 hours ago, JairoLeyn100 said: Now that I could see the cards clearly, I gotta say... they. are. AWESOME! I didn't got to play any of the Mario Bros games, but I really like the franchise. Your cards sure have a lot of variation when it comes to effects, there so many ways to change your strategy. Although, I'm confused on these part "Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY;" from "Ultimate Power-Up HERO - Marigi". So far you only made Fusions for this Archetype, so my question is... Are you planning to add Ritual, Synchro, Xyz and Link to these Archetype? Naw, not planning to make any other Extra Deck monsters for it. Plus as I said Marigi was mainly just a meme card hence why I gave him that broken ATK boost effect. Tho I am planning to add Yoshi and a 3rd trap to the list. Thanks btw. Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted August 14, 2021 Report Share Posted August 14, 2021 42 minutes ago, Blue Arcana said: Naw, not planning to make any other Extra Deck monsters for it. Plus as I said Marigi was mainly just a meme card hence why I gave him that broken ATK boost effect. Tho I am planning to add Yoshi and a 3rd trap to the list. Thanks btw. Your welcome. Link to comment Share on other sites More sharing options...
jam-boi64 Posted March 21, 2022 Report Share Posted March 21, 2022 On 8/12/2021 at 9:49 PM, Blue Arcana said: A Masked Hero/Elemental Hero styled archetype for the Mario bros. mixed with a meme card (Marigi). Was very satisfying to make :D. When this card is Normal Summoned, you can add 1 "Power-Up Arsenal" from your Deck to your hand. During your Battle Phase only, his card gains 500 ATK until the end of Damage Step. If this card is sent to the GY; you can add 1 "Mushroom HERO" monster from your Deck to your hand. If this card is Special Summoned from your GY; add 1 "Super Power-Up Arsenal" from your Deck to your hand. You can only use the effect of "Mushroom HERO - Luigi" once per turn. If you control a "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" you can Special Summon this card from your hand (you can only Special Summon this card once this way). Once per turn, you can reveal 1 "Super Power-Up HERO" Fusion monster from your Extra Deck; send 1 of its material from your Deck to the GY, and if you do, this card's name becomes the sent monster. If this card is in your GY; you can banish this card then, target 1 "Mushroom HERO" monster in your GY (except this card); Add it to your hand. You can only activate the effects of "Mushroom HERO - Toad" once per turn. *NEW CARD!* You can only control 1 "Mushroom HERO - Yoshi". When a "Mushroom HERO" or "Power-Up HERO" monster with "Mario" or "Luigi" in its name is destroyed by battle or your opponents card effect; You can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" or "Power-Up HERO" monster in your GY with "Mario" or "Luigi" in its name; Special Summon that target. Once per turn, you can target 1 "Power-Up HERO" monster you control; equip this card to that target OR; Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect; destroy this card instead. You can only activate the effect of "Mushroom HERO - Yoshi" once per turn. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand, and if you do, target 1 "Mushroom HERO" monster in your GY (except this card); Special Summon that target but its effects are negated. If this card is used as Fusion Material for a "Super Power-Up HERO" monster; return this card to the hand. You can only use the effects of "Mushroom HERO - Peach" once per turn. You can discard this card; Add 1 "Power-Up Arsenal" from your GY to your hand. If this card is sent to the GY (except the turn it was sent there) you can discard 1 card; Special Summon this card from your GY, and if you do, add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effect of "Mushroom HERO - Daisy" once per turn. You can only control 1 "Mushroom HERO - Rosalina". If this card is in your GY while you control a "Mushroom HERO - Peach" or "Mushroom HERO - Daisy" you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is Special Summoned this way; you can add 1 "Super Power-Up Arsenal" from your Deck or GY to your hand. You can only activate the effects of "Mushroom HERO - Rosalina" once per turn. (This card's name is also treated as "Mushroom HERO - Mario" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your GY, except "Mushroom HERO - Mario". During your opponent's Battle Phase, you can tribute 1 "Mushroom HERO" monster you control except "Mushroom HERO - Wario" change the attacking target to this card; also, this card gains ATK equal to half its original ATK until the end of Damage Step. You can only activate the effect of "Mushroom HERO - Wario" once per turn. (This card's name is also treated as "Mushroom HERO - Luigi" while on the field.) When this card is Normal Summoned, you can Special Summon 1 "Mushroom HERO" monster from your hand except "Mushroom HERO - Luigi". Once per turn, you can discard 1 monster card; target 1 set Spell/Trap card your opponent controls; destroy it, and if it was a Trap card; Add 1 "Mushroom HERO" monster from your Deck or GY to your hand except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi". You can only activate the effect of "Mushroom HERO - Waluigi" once per turn. Special Summon 1 "Power-Up HERO" monster from your Extra Deck using 1 "Mushroom HERO" monster you control with the same name as that monster. ("Mario" or "Luigi") Target 1 "Power-Up HERO" monster you control; Return it to the Extra Deck, then Special Summon 1 "Power-Up HERO" monster from your Extra Deck with the same name ("Mario" or "Luigi") but a different Attribute than the selected monster. (This Special Summon is treated as a Special Summon with "Power-Up Arsenal"). You can only activate 1 "Power-Up Block" per turn. Activate 1 of the following effects: ● Target 1 "Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. ● Discard 1 card, then target 1 "Super Power-Up Arsenal" and 1 "Mushroom HERO" monster in your GY; Add those targets to your hand. You can only activate 1 "Power-Up Recovery" per turn. Fusion Summon 1 "Super Power-Up HERO" Fusion monster from your Extra Deck, using monsters listed on it from your hand or field as Fusion Material. *NEW CARD!* If 2 or more "Mushroom HERO" monsters you control were destroyed by battle or opponent's card effect; you can target 2 "Mushroom HERO" monsters with different names in your GY; Special Summon those targets in face-up Defense Position. You can only activate 1 "Charge to King Koopa" per turn. Target 1 "Power-Up HERO" monster in your GY; Special Summon that target equipped to this card, but its effects are negated. If the monster equipped to this card leaves the field; destroy this card (likewise if this card is destroyed; destroy the equipped monster.). If this card is in your GY by this effect, you can banish this card; then, target 2 "Mushroom HERO" monsters except "Mushroom HERO - Mario" and "Mushroom HERO - Luigi" and 1 "Power-Up" Spell Card from your GY; Add those targets to your hand. You can only activate this effect of "Struggle Against King Koopa" once per turn. *NEW CARD!* If a "Super Power-Up HERO" monster(s) you control is destroyed by battle or your opponent's card effect; you can return up to 2 "Super Power-Up HERO" Fusion monsters from your GY to your Extra Deck, and if you do, draw 1 card for each. If this card is in your GY (except the turn it was sent there), you can banish this card along with 2 "Mushroom HERO" monsters; then, reveal 1 "Super Power-Up HERO" Fusion monster in your Extra Deck, and if you do, add 2 of its materials listed on it from your Deck or GY to your hand. You cannot Special Summon monsters for the rest of this turn except, "Super Power-Up HERO" Fusion monsters. You can only activate each effect of "Victory Against King Koopa" once per turn and only once that turn. You can only activate this set card if your opponent controls atleast 2 monsters and you control no monsters. If you control no cards you can activate this card from your hand, and if you do, this card's activation cannot be negated. When this card is activated, you can banish 1 "Super Power-Up Arsenal" from your hand or GY; then, Fusion Summon 1 "Ultimate Power-Up HERO - Marigi" from your Extra Deck by banishing monsters from your GY listed on it as Fusion Material, and if you do; draw 2 cards. You can only activate 1 "Gathering the Power Stars" per Duel. Must be Special Summoned with "Power-Up Arsenal". This card gains 100 ATK for each "Mushroom HERO" monster in your GY. Once per turn, you can target 1 monster your opponent controls; it loses ATK equal to the amount of "Mushroom HERO" monsters in your GY x200. You can only activate the effect of "Power-Up HERO - Cape Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned inflict damage to your opponent equal to the amount of "Mushroom HERO" monsters you control x300. Once during your Battle Phase only, if this card destroys an opponent's monster by battle; inflict damage equal to the amount of cards in your opponent's hand x100. You can only use this effect of "Power-Up HERO - Fire Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". Once per turn, during your opponent's Battle Phase, when your opponent declares an attack on a "Mushroom HERO" monster you control (except this card); change the attacking target to this card. If this card is destroyed by battle; you can banish 1 "Mushroom HERO" monster in your GY; draw 1 card. You can only use the effects of "Power-Up HERO - Metal Mario" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), you can destroy Spell/Trap cards your opponent controls equal to the amount of "Mushroom HERO" or "Power-Up HERO" monsters you currently control, and if you do, this card gains 300 ATK for each until the end of your next turn. You can only activate the effect of "Power-Up HERO - Ice Luigi" once per turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned, you can target up to 2 of your banished "Mushroom HERO" monsters; return them to the GY, but you cannot activate GY effects for the rest of this turn, OR Shuffle 3 banished "Mushroom HERO" monster back into your Deck, and if you do; draw 2 cards and discard 1 card. Once per turn, you can banish 1 "Mushroom HERO" monster from your GY; target 1 monster your opponent controls, it loses ATK equal to the banished monster's ATK until the end of this turn. You can only activate each effect of "Power-Up HERO - Racoon Luigi" once per turn and only once that turn. Must be Special Summoned with "Power-Up Arsenal". When this card is Special Summoned (except from the GY), target 1 monster your opponent controls; it loses 500 ATK until the end of this turn. Once per turn, when an attack is declared involving this card; you can discard 1 card; negate that attck. If this card is destroyed by battle; You can add 1 "Super Power-Up Arsenal" from your GY to your hand. You can only activate the effects of "Power-Up HERO - Boomerang Luigi" once per turn. "Mushroom HERO - Mario" + "Mushroom HERO - Luigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted with card effects. When this card is Fusion Summoned, you can banish 1 "Mushroom HERO" monster from your GY, and if you do, this gains ATK equal to half its ATK until the end of this turn. Once per turn, when a "Mushroom HERO" monster you control would be destroyed by battle or opponent's card effect; negate its destruction, and if you do; draw 1 card. If this card is destroyed by battle or opponent's card effect; you can target 1 "Mushroom HERO - Mario" or "Mushroom HERO - Luigi" in your GY; Special Summon that target with its effects negated. You can only activate the effect of "Super Power-Up HERO - The Mario Bros." once per turn. "Mushroom HERO - Wario" + "Mushroom HERO - Waluigi". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. When this card is Fusion Summoned, target 2 cards your opponent controls; destroy those targets. Once per turn, when your opponent activates an effect that targets this card; you can discard 1 card, negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect; you can target 1 "Mushroom HERO - Wario" or "Mushroom HERO - Waluigi" in your GY; Special Summon that target. You can only activate the effect of "Super Power-Up HERO - The Wario Bros." once per turn. "Mushroom HERO - Peach" + "Mushroom HERO - Daisy" + "Mushroom HERO - Rosalina". Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed with card effects. When this card is Fusion Summoned, you can excavate the top 3 cards from the top of your Deck; then, your opponent randomly chooses 1 of those cards; Add that card to your hand, also place the other cards to the bottom of your Deck. Apply one of these effects based on the added card: ● Monster Card: This card gains 500 ATK. Twice per turn if a "Power-Up HERO" monster you control would be destroyed by battle or opponent's card effect; it is not destroyed. ● Spell Card: Your opponent cannot activate Set Spell/Trap cards they control until the end of their next turn. ● Trap Card: If a monster effect activates that would destroy cards you control; negate the activation, and if you do, destroy that card. You can only activate the effect of "Super Power-Up HERO - The Princess Trio" once per turn. 3 "Power-Up HERO" monsters with different names. Must be Fusion Summoned with "Super Power-Up Arsenal". Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by your opponent's card effects. Once per battle, this card cannot be destroyed by battle. When this card is Fusion Summoned, you can destroy up to 2 monsters your opponent controls with equal or less ATK than this card. Once per turn, you can return 1 "Power-Up HERO" monster from your GY to the Extra Deck; then, target 1 monster your opponent controls; it loses 1000 ATK, and if you do, that monster cannot be destroyed by battle once this turn. After you've activated this effect, during your Battle Phase, this card can only attack that monster; also, this card can make a second attack on that monster. If this card is destroyed by battle; you can Special Summon 1 "Power-Up HERO" monster from your Extra Deck, ignoring its summoning conditions. (This is treated as a Special Summon with "Power-Up Arsenal".). You can only activate each effect of "Super Power-Up HERO - The Star Spirit Bros." once per turn. 4 "Power-Up HERO" monsters with different names. Must be Fusion Summoned. Cannot be Special Summoned by other ways. This card cannot be targeted or destroyed by card effects. Twice per turn, this card cannot be destroyed by battle. Can only be Fusion Summoned with the effect of "Gathering the Power Stars". When this card is Fusion Summoned, destroy all monsters your opponent currently controls whose original ATK is 3000 or less, and if you do, this card gains ATK equal to that amount of monsters x200 until the end of this turn. Once per turn, you can banish 1 Fusion, Ritual, Synchro, Xyz or Link monster in your opponent's GY; this card gains ATK equal to half that monster's original ATK until the End Phase. You can only activate the effect of "Ultimate Power-Up HERO - Marigi" once per Duel. No negate Link to comment Share on other sites More sharing options...
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