Dokutah Posted August 10, 2021 Report Share Posted August 10, 2021 You’re the main character of your own fantasy story! Note: Brave Token is 勇者トークン (Yuusha Token), which would in any other card game be called a Hero Token, but we’d rather avoid infinite questions about “can this be used for Vision HERO Adoration?”. DBGC-JP025 Aramesia no Gi (Ritual of Aramesia) Normal Spell CardYou can only activate 1 card with this card’s name per turn. You cannot activate the effects of monster you control the turn you activate this card, except Special Summoned monsters’. (1) If you control no “Brave Tokens”: Special Summon 1 “Brave Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then, if you do not control “Journey of Destiny”, you can place 1 from your Deck face-up in your Spell & Trap Zone. DBGC-JP027 Iseki no Makou Senshi (Magicite Warrior of the Ruins) Level 4 FIRE Warrior Effect Monster ATK 2300 DEF 1000You can only use the 1st and 3rd effects of this card’s name once per turn. (1) If you control a “Brave Token”: You can Special Summon this card from your hand. (2) Cannot attack if you control no “Brave Tokens”. (3) If your monster that lists specifically lists “Brave Token” in its text battles, at the end of the Battle Phase: You can Set 1 Spell/Trap Card that specifically lists “Brave Token” in its text from your Deck to your Spell & Trap Zone. DBGC-JP028 Sasurai no Gryphon Rider (Wandering Gryphon Rider) Level 7 WIND Winged Beast Effect Monster ATK 2000 DEF 2800You can only use the 1st and 2nd effects of this card’s name once per turn. (1) During the Main Phase, if you control no monsters, or you control “Brave Token” (Quick Effect): You can Special Summon this card from your hand. (2) When a card or effect is activated and you control “Brave Token” (Quick Effect): You can shuffle this card into the Deck, and if you do, negate the activation, and if you do that, destroy that card. DBGC-JP029 Unmei no Tabiji (Journey of Destiny) Continuous Spell CardYou can only use the 1st and 2nd effects of this card’s name once per turn. (1) During your Main Phase: You can add 1 monster that specifically lists “Brave Token” in its text from your Deck to your hand, then send 1 card from your hand to the GY. (2) If a monster(s) is Normal or Special Summoned: You can add to your hand, or equip to 1 “Brave Token” you control, 1 Equip Spell that specifically lists “Brave Token” in its text from your Deck. (3) The first time your monster equipped with an Equip card would be destroyed by battle each turn, it is not destroyed. DBGC-JP030 DBGC-JP030 Hikari no Seiken Dannel (Holy Sword of Light – Dannel) / Noble Arms of Light – Dannel Equip Spell CardEquip only to a monster you control. You can only use the 3rd effect of this card’s name once per turn. (1) You can only control 1 “Noble Arms of Light – Dannel”. (2) The equipped monster gains 500 ATK for each card you control with different names that specifically lists “Brave Token” in its text. (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip that target with this card. DBGC-JP031 Starlit Papillon Equip Spell CardEquip only to a monster you control. You can only use the 3rd effect of this card’s name once per turn. (1) You can only control 1 “Starlit Papillon”. (2) Monsters your opponent controls lose 500 ATK for each card you control with different names that specifically lists “Brave Token” in its text. (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip that target with this card. DBGC-JP032 Kiryuu Dracoback (Dracoback the Dragon Steed) Equip Spell CardEquip only to a monster you control. You can only use the 2nd and 3rd effects of this card’s name once per turn. (1) You can only control 1 “Dracoback the Dragon Steed”. (2) While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. (3) If this card is sent to the GY: You can target 1 “Brave Token” you control; equip that target with this card. DBGC-JP033 Ankoku Shinden Zararham (Zararham the Dark Temple) Field Spell Card(1) While you control a monster equipped with “Noble Arms of Light – Dannel”, your opponent cannot activate cards or effects during the Battle Phase. (2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can inflict damage to them equal to that monster’s original ATK. (3) Once per turn, if you activated this card’s (2) effect this turn: You can add 1 Field Spell that specifically lists “Brave Token” in its text from your Deck or GY to your hand, except “Zararham the Dark Temple”. DBGC-JP034 Mayoi Hana no Mori (The Woods of Lost Flowers) Field Spell Card(1) Your monsters equipped with “Starlit Papillon” are unaffected by your opponent’s activated effects. (2) Once per turn, when your “Brave Token” destroys an opponent’s monster by battle: You can draw 1 card. (3) Once per turn, if you activated this card’s (2) effect this turn: You can add 1 Field Spell that specifically lists “Brave Token” in its text from your Deck or GY to your hand, except “The Woods of Lost Flowers”. DBGC-JP035 Thunder Discharge Normal Trap CardYou can only activate 1 card with this card’s name per turn. (1) If you control “Brave Token”: Target 1 of your monsters equipped with an Equip Card that specifically lists “Brave Token” in its text; destroy as many monsters your opponent controls with equal or lower ATK as possible, then you can equip 1 Equip Spell that specifically lists “Brave Token” in its text from your hand or GY to an appropriate monster you control. DBGC-JP036 Resurrection Breath Normal Trap CardYou can only activate 1 card with this card’s name per turn. (1) If you control “Brave Token”: Special Summon up to 2 monsters with different names from your hand and/or GY (but banish them if they leave the field), then you can equip 1 Equip Spell that specifically lists “Brave Token” in its text from your hand or GY to an appropriate monster you control. NOTE: This field spells (3) effect was incorrectly shown as having no limitation on how many times it could be activated during a turn. Its text was updated both in the news page and as shown in this errata page: https://www.yugioh-card.com/japan/notice/information/?48 Source: https://ygorganization.com/pickyourfavoritefantasyorisekaimusictovibeto/ Link to comment Share on other sites More sharing options...
Darj Posted August 10, 2021 Report Share Posted August 10, 2021 What's with Konami pushing for Token playstyles. First Swordsoul, now these. Funny that they didn't go for an archetype name for the support, similar to how they did with Castle of Stromberg and lately Sanctuary in the Sky. I was amused when I saw the Equips and the re-equipping effects, seems like an effective approach to make Equips good. But then I saw their Field rotation playstyle it wants to implement and felt to me like too much since it's like mashing playstyles together and Field rotation archetypes have not been successful meta-wise so far (e.g. Triamids, that dark & light mirror worlds). Thankfully it's optional and seems to me that Papillon + Woods of Lost Flowers is the way to go. Anyway these look almost solid for an archetype start. They are swarmy, don't rely on the Normal Summon so far, got negation in the WIND monster, have some search power, and disruptive power with the Thunder Trap. They are only missing a searcher for the Traps to make good openings more likely. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 10, 2021 Report Share Posted August 10, 2021 If I'm interpreting the pictures correctly, this is like an isekai archetype. Given the artwork in the continuous spell, the "Brave Token" is meant to represent You - the player - in this story. You get Summoned by the witch to this world where you meet up with a couple other members of your party. You travel to different places (field spells) in order to gather more allies and artifacts (equip spells). That correct? I think this is the first time I've genuinely been curious about the artwork for a token. It looks like they probably had a lot of fun with this premise, but from personal experience, it is pretty difficult to start from a concept like this and make a cohesive archetype. These have a lot of good things going for 'em, but a big limiting factor seems to be that there's only 1 card that actually summons the Brave Token. Link to comment Share on other sites More sharing options...
Darj Posted August 10, 2021 Report Share Posted August 10, 2021 You are onto something. The over-reliance on Aramesia, if it's the only source of Brave Tokens, may spell their doom. Funnily enough, I see OCG meta is siding Token Collector, along methods to mill it (e.g. Beatrice), against Swordsouls, and that same card could stop this deck right on its tracks. Link to comment Share on other sites More sharing options...
UltimateIRS Posted August 11, 2021 Report Share Posted August 11, 2021 3 tokens 1 journey 1 gryphon rider the rest of the cards can probably be ignored entirely and even with just these you're running two garnets for a normal summon Link to comment Share on other sites More sharing options...
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