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Asteroth The Light of Destruction [First try with the YCM Beta]


Thomas★Zero

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3+ LIGHT Effect Monsters
Cannot be destroyed by battle, also, this card is unaffected by your opponents card effects. Neither player can summon Monsters to zones this card points to. You can only use the following effects of "Asteroth The Light Of Destruction" once per turn.
● If this card is Special Summoned: Banish up to 3 cards your opponent controls, then, inflict 600 points of damage for each card banished this way.
● You can banish 6 LIGHT Monsters from your GY; Special Summon this banished card or from your GY.

So Asteroth is a powerful Link 6 that can banish any 3 of your opponents cards when Special Summon and can bring itself back by banishing 6 Light monsters from your grave (including itself as one of them.)

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Not so impressive, IMO. An "awesome but impractical" type of card that requires effort but wins the game, as it is practically impervious to removal and on top of that gets rid off up to 3 of your opponent's cards. It would take a Kaiju-like remover to deal with it. It either ends up in casual decks that focus on dropping it for the win, or a deck finds a way to access it in a feasible or practical way and it becomes a problem card, earning a place in the banlist.

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1 hour ago, Darj said:

Not so impressive, IMO. An "awesome but impractical" type of card that requires effort but wins the game, as it is practically impervious to removal and on top of that gets rid off up to 3 of your opponent's cards. It would take a Kaiju-like remover to deal with it. It either ends up in casual decks that focus on dropping it for the win, or a deck finds a way to access it in a feasible or practical way and it becomes a problem card, earning a place in the banlist.

Not as hard as you might think, and not an auto win either. Transcode helps this a lot.

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Not sure how Transcode helps, not familiar with Link laddering decks. But if it's easy to Summon, then this card could be a problem. And if you are not winning with a 4000-ATK indestructible behemoth that locks 3 Zones, comes with 3 banishments, has a mild burn and can bring itself back from the GY or banishment, then either you are doing something wrong, or the meta is prepared for it because of how centralizing it is.

I realize I didn't offer any suggestions, but that's because I don't have any, Seems to me that the point and concept of this card is to be awesome but impractical, so suggesting to water it down is not an option as it would affect its intention.

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