TwilightEndKnight Posted August 6, 2021 Report Share Posted August 6, 2021 I'm working on a Yugioh 5Ds based fanfic and creating an archetype for one of the MCs based around the 'End Dragons' and 'LaDD'. I'd really appreciate some assistance/insight/feedback etc with what I've got going for this archetype Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 6, 2021 Author Report Share Posted August 6, 2021 The archetype of Light and Dark Monsters, would set-up and support Synchro Summons and Tribute Summons whilst also continuing the idea of using attack points to activate lockdown/field control effects. EDIT: Consolidated so it is all in the one post. Have rewritten cards based on suggested fixes, and added some new cards, including a 'Side Deck' of ideas I'm not sure on, or just can't get right. Monsters Light End Dragon/Assault Mode 10, LIGHT, Dragon, Effect 3100/2600 Cannot be Normal Summoned/Set. Must be Special Summoned with ‘Assault Mode Activate’ and cannot be Special Summoned by other ways. If this card attacks an opponent's monster: You can have this card lose 500 ATK, and if it does, halve the ATK of the monster this card is battling, then inflict damage to your opponent equal to the monster’s Original ATK. If this card on the field is destroyed: You can Special Summon 1 ‘Light End Dragon’ from your GY. Dark End Dragon/Assault Mode 10, DARK, Dragon 3100/2600 Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways. Once per turn: You can have this card lose 500 ATK, then target 1 monster your opponent controls: Banish that target, then inflict damage to your opponent equal to the banished monster's Level x500. If this card on the field is destroyed: You can Special Summon 1 ‘Dark End Dragon’ from your GY. Chaos-End Synchronizer 5, LIGHT, Machine, Effect 0/1600 While this card is face-up on the field its Attribute is also treated as DARK. If this card is sent to the GY for the Synchro Summon of an ‘End Dragon’: You can draw 2 cards. You can target 1 ‘End Dragon’ in your GY; Return it to the Extra Deck, then draw 2 cards. You can only use 1 ‘Chaos-End Synchronizer’ effect per turn, and only once that turn. Chaos-End Dragon 8, DARK, Dragon, Effect 3000/2100 You can special summon this card from the GY by tributing 1 LIGHT and 1 DARK Monster. While on the field this card’s attribute is also treated as LIGHT. If you declare an attack with this card, the opponent cannot activate card effects until after the Damage Step. If this card has destroyed an opponent’s monster by battle, you decrease the ATK and DEF of this card by 500 and activate one of these effects: -It can make a second attack this battle phase -Banish one card on the opponent’s field You can only activate one effect of "Chaos-End Dragon" per turn, and only once per turn. Chaos-End Harbinger 3, DARK, Warrior, Effect, Tuner 1000/1000 Once per turn you can increase or decrease this card’s level by 1. If your opponent controls a monster and you control no monsters, you can special summon this card from your hand. Chaos-End Squire of Light and Dark 4, DARK, Warrior, Effect, Tuner 1500/1500 While this card is face-up on the field it’s Attribute is also treated as LIGHT. You can discard a card; special summon this card from your hand. If this card left the field because it was Tributed, Return it to the hand at the start of the Main Phase of your next turn. Chaos-End Apprentice 1, LIGHT, Spellcaster, Effect 0/0 If a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster you control destroys an opponent’s card by battle you can special summon this card from your hand. Once per turn discard a Monster card from your hand to change this card’s level to the level of the discarded Monster. This card can be treated as a Tuner Monster for the Synchro Summon of a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Darkness’ Synchro Monster, though it loses 500 ATK points if Synchro Summoned the same turn this card was Special Summoned. Chaos-End Dragoon 4, LIGHT, Warrior, Effect 1800/1200 If there is a ‘Chaos-End’ Monster on the field, you can special summon this card from your hand. If summoned this way, treat this card as Level 5. You can only special summon this card once per turn. If this card is destroyed by battle: this card can equip to 1 Monster you control or 1 Monster your opponent controls. If equipped to your Monster, increase that Monster’s ATK by 500. Once per turn, decrease the equipped monster’s ATK and DEF by 500, it can negate the activation of one card your opponent controls. If equipped to your opponent’s Monster, decrease its ATK by 500 and negate its effect. Chaos-End Knight of the Eclipse 5, DARK, Warrior, Effect 2200/1100 While face-up on the field this card’s Attribute is also LIGHT. Once per turn, you can equip this card with a Monster card from your hand or GY. This card gains the following effects: -If equipped with a LIGHT Monster, this card can’t be destroyed by battle. -If equipped with a DARK Monster, this card can’t be targeted by card effects. You can Tribute this card while equipped with both a LIGHT & DARK Monster; special summon 'Chaos-End Dragon’ from the deck. Banish this card from the GY to negate the effects of your opponents cards that target your cards on the field Chaos-End Disciple 2, DARK, Spellcaster, Effect 500/900 If this card is normal summoned, you can switch this card to defense position; set 1 Spell or Trap card from your GY. If a ‘Chaos-End’, ‘End Dragon’ and ‘Light and Dark’ Monster card activates their effect, increase this card’s ATK and DEF by 500. This card can attack your opponent directly. Chaos-End Guardian 2, DARK, Dragon, Effect 500/800 You can Discard this card from your hand to reduce any damage you would take from battle or a card effect to 0. You can Banish this card from your graveyard and target 1 LIGHT or DARK Monster you control on the field; That target cannot be targeted by your opponent’s card effects this turn. Protector of the Light and Dark 2, LIGHT, Warrior, Effect 800/500 If your opponent declares an attack: you can special summon this card from your hand and have it become the new attack target. You can Banish this card from your GY and target 1 LIGHT or DARK Monster you control on the field; It can’t be destroyed by battle this turn. Envoy of the Light and Dark 3, LIGHT, Dragon, Effect 700/1000 While face-up on the field and in the GY this card’s attribute is also DARK. If this monster is sent from the field to the graveyard, you can search your deck for a LIGHT or DARK Monster, add it to your hand. You can Banish this card from your GY; Normal Summon a ‘Chaos-End’ Monster, or ‘Light and Darkness Dragon’ ignoring Tribute requirements. Summoner of the Light and Dark 2, DARK, Spellcaster, Effect, Tuner 0/1200 Once per turn you can change this card’s attribute to LIGHT. If this card is successfully summoned you can shuffle up to 2 cards removed from play, or in the GY, back into the deck. If this card is destroyed: If it was LIGHT-Attribute, special summon a Level 4 or lower LIGHT Monster from your deck in defense position. You gain 500 Life Points. If it was DARK-Attribute, special summon a Level 4 or lower DARK Monster from your deck in defense position. Deal 500 Points of damage to your opponent. Lightbringer Drake [WIP] LVL, LIGHT, Dragon, Effect ATK/DEF Effect Darkbringer Drake [WIP] LVL, DARK, Dragon, Effect ATK/DEF Effect Chaos-End Paladin [WIP] LVL, LIGHT, Warrior, Effect ATK/DEF Effect Spells Chaos-End Convergence Normal Spell Return a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Darkness’ Fusion or Synchro Monster from the GY to the Extra Deck; draw a card, then activate the following effects based on the attribute of the returned monster: - DARK, your opponent sends one Spell or Trap card they control to the GY (their choice). - LIGHT, target one monster your opponent controls and reduce its ATK to 0. - LIGHT and DARK, negate the effects of all cards your opponent controls and reduce the ATK of all monsters they control by 500 You can not summon any monsters the turn you use this effect, or activate any other effects this turn. Guidance through Light and Dark Quick-Play Spell If a ‘Chaos-End’, ‘Light and Dark’ or ‘End Dragon’ Monster is destroyed and sent to the GY: Banish 1 ‘Light and Darkness Dragon’ from your GY and special summon 1 LIGHT or DARK Dragon Monster from your hand or GY. Once per turn during the End Phase, if this card is in the GY: you can pay 500 Life Points to return a banished ‘Light and Darkness Dragon’ to your hand. Chaotic Rebirth Normal Spell You can only activate one ‘Chaotic Rebirth’ per turn. Choose one of the following effects: - Target 1 LIGHT Monster you control and special summon 1 DARK Monster from your GY that is the same level, or lower, as the target monster - Target 1 DARK Monster you control and special summon 1 LIGHT Monster from your GY that is the same level, or lower, as the target monster Dragons of the Alpha and Omega Normal Spell Target 1 ‘End Dragon’ Monster in your Graveyard. Special Summon that target and 1 ‘End Dragon’ Synchro Monster of a different Attribute from the target from your Extra Deck. Their effects are negated. The ATK and DEF of the target become the total original ATK and DEF (respectively) of the 2 monsters, and the ATK and DEF of all other monsters you control become 0 until the End Phase. Send all monsters Special Summoned by this card's effect to the Graveyard during your opponent's End Phase. On the Edge of Light and Dark Quick-Play Spell Tribute 1 monster from your hand or field; excavate cards from the top of your opponent’s Deck, equal to the Tributed monster’s Level (or their entire Deck, if less than that number), then place them on the top or bottom of their Deck in any order, and if you do, you can negate the effects of 1 face-up card on the field with the same card type (Monster, Spell, or Trap) as the card type of 1 of the excavated cards. At the start of the End Phase of this card's activation, banish this card; activate the appropriate effects based on the attribute(s) of the monster tributed to activate the first effect of this card: - DARK, destroy one card on the field that the opponent controls. - LIGHT, decrease the ATK of one monster your opponent controls by half of the tributed Monster's original ATK Fade to Twilight Continuous Spell Once per turn you can discard 1 LIGHT or DARK Monster, add a Monster of the opposing attribute to your hand that is the same level or lower. During the End Phase: You can target up to 2 of your banished monsters (1 LIGHT and 1 DARK); Shuffle them into the deck. If you activate this effect, send this card to the GY. Passage of Dawn and Dusk Normal Spell Add 1 DARK or LIGHT Monster from your Graveyard to your hand, and if you do, you can send 1 Monster of the opposite attribute from your Deck to your Graveyard. You can only activate 1 ‘Passage of Dawn and Dusk’ per turn. Chaos-End Nocturne Normal Spell Banish 1 Level 5 or higher LIGHT or DARK Monster from your Graveyard; Draw 2 cards. You can banish this card from your Graveyard (except during the turn it was sent to the Graveyard); Special Summon 1 Level 5 or higher LIGHT or DARK Monster from your hand. Its effect(s) are negated this turn. You can only use this effect of "Chaos-End Nocturne" once per turn. Blade of the Eclipse Equip Spell Equip this card to a ‘Chaos-End’ Monster you control. Increase its ATK and DEF by 500. When a Monster is destroyed by battle with the Monster equipped with this card, negate its effect in the graveyard. When a Monster is destroyed while equipped with this card, activate one of the following effects: -If it was a LIGHT Monster, you draw 1 card -If it was a DARK Monster, destroy one card the opponent controls -If it was LIGHT and DARK Monster, destroy the opponent’s Monster that battled with this card and special summon a Level 4 or lower Monster from your GY. Trap Cards Eclipse Cyclone Counter Trap Activate only when you control 1 ‘Chaos-End’, ‘End Dragon’, and/or ‘Light and Dark’ Monsters. Negate the activation of a card’s effect, or monster summon, and destroy that card, or banish it if the card was activated from the graveyard. Alignment of Light and Dark Normal Trap Activate when a ‘Light and Darkness Dragon’ you control is destroyed. Banish it instead of sending it to the GY and Special Summon 1 ‘Light End Dragon’ and 1 ‘Dark End Dragon’ from your Extra Deck. Treat this summon as a Synchro Summon. You cannot activate the effects of ‘Light End Dragon’ and ‘Dark End Dragon’ the turn they are summoned by this effect. If they leave the field, banish them. Chaos-End Nightshield Continuous Trap Activate only when you control 2 Monsters (1 LIGHT and 1 DARK). Once per turn, negate a card effect or attack that targets 1 ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster. During each of your End Phases, monsters you control lose 500 ATK and DEF. Anti-Climatic End Counter Trap Activate only when your Life Points would be reduced to 0 by battle. Reduce any damage you take this turn to 0 and end the Battle Phase. All ‘Chaos-End’, ‘End Dragon’ and ‘Light and Darkness Dragon’ Monsters you control are unaffected by card effects until the end phase of your turn. Twilight Embrace Continuous Trap Whenever a LIGHT or DARK Monster loses ATK and/or DEF by an effect, increase your Life Points by that same amount. You can Tribute a Monster on your field to prevent this card being destroyed by your opponent’s effect. If this card is in the GY (except the turn it was sent there): you can banish this card and Halve your Life Points; to set the ATK and DEF of all LIGHT and DARK Monsters you control to their original values. Silhouette of Dragon Wings Normal Trap Pay 1000 Life Points. This turn you can banish Monsters from your hand and/or GY to use them as Tributes for a Tribute Summon, or as Materials for a Synchro Summon. Monsters summoned this turn cannot activate their effects. During either players' turn, If this card is in your GY (except the turn it was sent there): you can banish it and target one ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster; the targeted monster cannot be destroyed this turn. Crown of Twilight Normal Trap Discard 1 LIGHT and 1 DARK Monster from your hand. Equip this card to one LIGHT or DARK Monster you control. When the equipped Monster decreases its ATK and DEF for an effect, reduce the ATK and DEF of one Monster the opponent controls by the same amount and add that amount to the equipped Monster. Once per turn, If this card leaves the field while equipped to a Monster, draw a card. Card Name Light Pierces a Darkened Sky Continuous Trap If a Monster you control would be selected as an attack target, you may tribute summon a ‘Chaos-End’ Monster or ‘Light and Darkness Dragon’ from your hand using that monster as a tribute. Your opponent's attacking monster must now attack the tribute summoned monster. This effect can only be activated once per turn. [Name TBD] Continuous Trap Activate by targeting 1 monster on the field; if it attacks or its effect is activated, the monster's controller takes damage equal to half that monster's original ATK. Rift between the Light and Dark Counter Trap Activate when a monster you control is targeted by a card effect your opponent controls while you have a LIGHT and a DARK monster in your Graveyard. Remove from play 1 LIGHT or DARK monster from your Graveyard and apply one of the following effects: -LIGHT - Negate the activation of the opponent's card and destroy it. Then gain 1000 life points. -DARK - Negate the activation of the opponent's card and destroy it. Then inflict 1000 damage to your opponent's life points. -LIGHT and DARK - Negate the activation of the opponent’s card and banish it from the field. Extra Deck Chaos-End Supremacy Dragon [WIP] 10, [LIGHT/DARK], Dragon, Effect, Synchro 1 ‘Chaos-End’ Tuner Monster + ‘Light End Dragon’, ‘Dark End Dragon’ or ‘Chaos-End Dragon’ ATK/DEF While face-up on the field and in the GY this card’s attribute is also treated as []. This card gains the following effects: -If Summoned with ‘Light End Dragon’ as a Material, -If Summoned with ‘Dark End Dragon’ as a Material -If Summoned with ‘Chaos-End Dragon’ as a Material, Twilight End Dragon 10, DARK, Dragon, Effect, Fusion ‘Dark End Dragon’ + ‘Light End Dragon’ 3500/3000 This card’s attribute is also treated as LIGHT. This card can only be Fusion Summoned using the above materials. When this card is successfully Fusion Summoned, negate the effects of all cards your opponent controls. Reduce this card’s ATK and DEF by 500 to reduce the ATK of all Monsters your opponent controls to 0 and banish them when destroyed by this card. Discard 1 LIGHT Monster and 1 DARK Monster to allow this card to attack another Monster your opponent controls. When this card is destroyed and sent to the GY, if its Fusion Materials are in the GY, Special Summon them to the field, though they can’t activate their effects the turn they were summoned. Ultimate End Dragon, Bringer of the End Times [WIP] 12, DARK, Dragon, Synchro 2 Tuners (1 LIGHT and 1 DARK) + 1 ‘End Dragon’ Synchro Monster OR ‘Light and Darkness Dragon’ 4000/3000 Effect This card’s attribute is also treated as LIGHT This card can only be summoned by Synchro Summon, which cannot be negated, and cannot be summoned any other way. When this card is summoned, negate the effects of all other cards on the field. Chaos-End Knight of Light and Darkness 7, LIGHT, Warrior, Effect, Synchro, Tuner 1 ‘Chaos-End’ Tuner Monster +1 Warrior Non-Tuner Monster of the opposite attribute 2400/1700 While this card is face-up on the field and in the GY, it’s Attribute is also treated as DARK. Tribute this card to add 1 ‘Light and Darkness Dragon’, or 2 ‘Chaos-End’ Monsters, with combined levels that equal 8, from either your deck or GY. If this card is in the GY, except the turn it was sent there, (Quick Effect) Banish it to Synchro summon or Tribute summon a Dragon-Type monster using monsters you control. Monsters summoned by this effect cannot activate their effects the turn they are summoned. Chaos-End Dragon Knight [WIP] LVL, LIGHT/DARK, Warrior, Effect, Fusion 1 Level 5 or Higher ‘Chaos-End’ Warrior Monster + 1 Dragon-Type Monster ATK/DEF Effect Light and Darkness Wyvern 6, LIGHT, Dragon, Effect, Synchro 1 LIGHT or DARK Tuner Monster + 1 Non-Tuner Monster of the opposite attribute as the Tuner. 2200/1700 While face-up on the field, this card is also DARK-Attribute. Once per turn, when your opponent activates a card effect, this card loses 500 ATK and DEF points, negate the effect. Reduce the ATK and DEF of this card to 0 to add ‘Light and Darkness Dragon’ to your hand from the deck. When this card is destroyed and sent to the GY; if the monsters used to Synchro Summon this card are in the GY, special summon them onto the field and if ‘Light and Darkness Dragon’ is in your hand, as soon as this effect ends, Tribute Summon that Monster. Side Deck Surge of the End Dragons Normal Spell Activate only if you control a face-up ‘End Dragon’ Monster. Destroy 1 monster and up to 2 Spell or Trap Cards on the field. Twilight Mirror Continuous Trap This card can only be activated if there are 6 or more LIGHT and DARK monsters in your Graveyard. Halve the ATK of all your opponent's attacking monsters. During your Standby Phases, remove 2 LIGHT or DARK monsters in your Graveyard from play. If you do not, this card is destroyed. The Pall of Eternal Twilight Field Spell Banish 3 monsters from your Graveyard, including a LIGHT- and a DARK-Attribute monster to activate this card. The effects of face-up Non-LIGHT and -DARK monsters cannot be activated. Once per Turn: Banish a monster in your Graveyard; target 1 monster in your opponent`s Graveyard and banish it. While you control a Level 7 or higher LIGHT- or DARK-Attribute monster, if this card is targeted by your opponent`s card effect: You can Shift that targeted effect to another legal target you control. When this card is destroyed: Your opponent selects one of your banished LIGHT- or DARK-Attribute monsters; Return it to the Graveyard. Collision of Light and Dark Quick-Play Spell Activate only as Chain Link 2 or higher while you control a face-up ‘Light and Darkness Dragon’. Negate the effect of all cards activated prior to this one and if you do destroy all face-up cards, other than ‘Light and Darkness Dragon’, that are the same Type (Spell, Trap or Monster) as the card(s) negated by this card effect. Duality Quick-Play You can only activate one ‘Duality’ per turn. Pay 500 Life Points to activate. Tribute 1 LIGHT or DARK Monster to special summon 1 Dragon Monster from your GY, or 1 Dragon Synchro Monster from your Extra Deck (treat this summon as a Synchro Summon) that is of the opposing attribute to the Tributed Monster. Dark Fire Quick-Play Activate only after a ‘Light and Darkness Dragon’ you control has reduced its ATK and DEF and activated its effect. Reduce the ATK and DEF of the ‘Light and Darkness Dragon’ to 0 and negate the effects of all cards your opponent controls on the field. Deal 500 points of damage for every card negated by this effect. Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 7, 2021 Author Report Share Posted August 7, 2021 Spells (Attempted some reworks of Manga-Only Cards) Chaos-End Convergence Normal Return a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Darkness’ Fusion or Synchro Monster from the GY to the Extra Deck; draw a card, then activate the following effects based on the attribute of the returned monster: - DARK, your opponent sends one Spell or Trap card they control to the GY (their choice). - LIGHT, target one monster your opponent controls and reduce its ATK to 0. - LIGHT and DARK, negate the effects of all cards your opponent controls and reduce the ATK of all monsters they control by 500 You can not summon any monsters the turn you use this effect, or activate any other effects this turn. Guidance through Light and Dark Quick-Play If a ‘Chaos-End’, ‘Light and Dark’ or ‘End Dragon’ Monster is destroyed and sent to the GY: Banish 1 ‘Light and Darkness Dragon’ from your GY and special summon 1 LIGHT or DARK Dragon Monster from your hand or GY. Once per turn during the End Phase, if this card is in the GY: you can pay 500 Life Points to return a banished ‘Light and Darkness Dragon’ to your hand. Emerging from Incandescent Shadow Normal You can only activate one ‘Emerging from Incandescent Shadow’ per turn. Choose one of the following effects: - Target 1 LIGHT Monster you control and special summon 1 DARK Monster from your GY that is the same level, or lower, as the target monster - Target 1 DARK Monster you control and special summon 1 LIGHT Monster from your GY that is the same level, or lower, as the target monster Dragons of the Alpha and Omega Normal Target 1 ‘End Dragon’ Monster in your Graveyard. Special Summon that target and 1 ‘End Dragon’ Synchro Monster of a different Attribute from the target from your Extra Deck. Their effects are negated. The ATK and DEF of the target become the total original ATK and DEF (respectively) of the 2 monsters, and the ATK and DEF of all other monsters you control become 0 until the End Phase. Send all monsters Special Summoned by this card's effect to the Graveyard during your opponent's End Phase. On the Edge of Light and Dark Quick-Play Tribute 1 monster from your hand or field; excavate cards from the top of your opponent’s Deck, equal to the Tributed monster’s Level (or their entire Deck, if less than that number), then place them on the top or bottom of their Deck in any order, and if you do, you can negate the effects of 1 face-up card on the field with the same card type (Monster, Spell, or Trap) as the card type of 1 of the excavated cards. At the start of the End Phase of this card's activation, banish this card; activate the appropriate effects based on the attribute(s) of the monster tributed to activate the first effect of this card: - DARK, destroy one card on the field that the opponent controls. - LIGHT, decrease the ATK of one monster your opponent controls by half of the tributed Monster's original ATK Fade to Twilight Continuous Once per turn you can discard 1 LIGHT or DARK Monster, add a Monster of the opposing attribute to your hand that is the same level or lower. During the End Phase: You can target up to 2 of your banished monsters (1 LIGHT and 1 DARK); Shuffle them into the deck. If you activate this effect, send this card to the GY. Passage of Dawn and Dusk Normal Add 1 DARK or LIGHT Monster from your Graveyard to your hand, and if you do, you can send 1 Monster of the opposite attribute from your Deck to your Graveyard. You can only activate 1 ‘Passage of Dawn and Dusk’ per turn. Chaos-End Nocturne Normal Banish 1 Level 5 or higher LIGHT or DARK Monster from your Graveyard; Draw 2 cards. You can banish this card from your Graveyard (except during the turn it was sent to the Graveyard); Special Summon 1 Level 5 or higher LIGHT or DARK Monster from your hand. Its effect(s) are negated this turn. You can only use this effect of "Chaos-End Nocturne" once per turn. Blade of the Eclipse Equip Equip this card to a ‘Chaos-End’ Monster you control. Increase its ATK and DEF by 500. When a Monster is destroyed by battle with the Monster equipped with this card, negate its effect in the graveyard. When a Monster is destroyed while equipped with this card, activate one of the following effects: -If it was a LIGHT Monster, you draw 1 card -If it was a DARK Monster, destroy one card the opponent controls -If it was LIGHT and DARK Monster, destroy the opponent’s Monster that battled with this card and special summon a Level 4 or lower Monster from your GY. Traps Eclipse Cyclone Counter Activate only when you control 1 ‘Chaos-End’, ‘End Dragon’, and/or ‘Light and Dark’ Monsters. Negate the activation of a card’s effect, or monster summon, and destroy that card, or banish it if the card was activated from the graveyard. Alignment of Light and Dark Normal Activate when a ‘Light and Darkness Dragon’ you control is destroyed. Banish it instead of sending it to the GY and Special Summon 1 ‘Light End Dragon’ and 1 ‘Dark End Dragon’ from your Extra Deck. Treat this summon as a Synchro Summon. You cannot activate the effects of ‘Light End Dragon’ and ‘Dark End Dragon’ the turn they are summoned by this effect. If they leave the field, banish them. [Insert Name Here] Continuous Activate only when you control 2 Monsters (1 LIGHT and 1 DARK). Once per turn, negate a card effect or attack that targets 1 ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster. During each of your End Phases, monsters you control lose 500 ATK and DEF. Anti-Climatic End Counter Activate only when your Life Points would be reduced to 0 by battle. Reduce any damage you take this turn to 0 and end the Battle Phase. All ‘Chaos-End’, ‘End Dragon’ and ‘Light and Darkness Dragon’ Monsters you control are unaffected by card effects until the end phase of your turn. Twilight Embrace Continuous Whenever a LIGHT or DARK Monster lose ATK and/or DEF by an effect, increase your Life Points by that same amount. You can Tribute a Monster on your field to prevent this card being destroyed by your opponent’s effect. If this card is in the GY (except the turn it was sent there): you can banish this card and Halve your Life Points; to set the ATK and DEF of all LIGHT and DARK Monsters you control to their original values. Chaotic Rebirth Normal Pay 1000 Life Points. This turn you can banish Monsters from your hand and/or GY to use them as Tributes for a Tribute Summon, or as Materials for a Synchro Summon. Monsters summoned this turn cannot activate their effects. During either players' turn, If this card is in your GY (except the turn it was sent there): you can banish it and target one ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster; the targeted monster cannot be destroyed this turn. Crown of Twilight Normal Discard 1 LIGHT and 1 DARK Monster from your hand. Equip this card to one LIGHT or DARK Monster you control. When the equipped Monster decreases its ATK and DEF for an effect, reduce the ATK and DEF of one Monster the opponent controls by the same amount and add that amount to the equipped Monster. Once per turn, If this card leaves the field while equipped to a Monster, draw a card. Light Pierces a Darkened Sky Continuous If a Monster you control would be selected as an attack target, you may tribute summon a ‘Chaos-End’ Monster or ‘Light and Darkness Dragon’ from your hand using that monster as a tribute. Your opponent's attacking monster must now attack the tribute summoned monster. This effect can only be activated once per turn. Twilight Mirage Continuous Trap Activate by targeting 1 monster on the field; if it attacks or its effect is activated, the monster's controller takes damage equal to half that monster's original ATK. [Insert Name Here] Counter Activate when a monster you control is targeted by a card effect your opponent controls while you have a LIGHT and a DARK monster in your Graveyard. Remove from play 1 LIGHT or DARK monster from your Graveyard and apply one of the following effects: -LIGHT - Negate the activation of the opponent's card and destroy it. Then gain 1000 life points. -DARK - Negate the activation of the opponent's card and destroy it. Then inflict 1000 damage to your opponent's life points. -LIGHT and DARK - Negate the activation of the opponent’s card and banish it from the field. Link to comment Share on other sites More sharing options...
Loleo Posted August 8, 2021 Report Share Posted August 8, 2021 In the future please edit your original post but these are cool! Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 8, 2021 Author Report Share Posted August 8, 2021 I wasn't sure if putting it in the one post was too much, but thanks for letting me know. Will keep that in mind. I'm not sure what I'm missing with this potential archetype or what I need to add (besides perhaps some draw power? lol) And thank you! Am open to feedback, ideas you want to add etc Link to comment Share on other sites More sharing options...
Loleo Posted August 9, 2021 Report Share Posted August 9, 2021 On 8/6/2021 at 9:52 PM, TwilightEndKnight said: Spells (Attempted some reworks of Manga-Only Cards) Chaos-End Convergence Normal Return a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Darkness’ Fusion or Synchro Monster from the GY to the Extra Deck; draw a card, then activate the following effects based on the attribute of the returned monster: - DARK, your opponent sends one Spell or Trap card they control to the GY (their choice). - LIGHT, target one monster your opponent controls and reduce its ATK to 0. - LIGHT and DARK, negate the effects of all cards your opponent controls and reduce the ATK of all monsters they control by 500 You can not summon any monsters the turn you use this effect, or activate any other effects this turn. If it was LIGHT and DARK gave it all 3 effects and made the return a cost. With the restriction, this was necessary. Guidance through Light and Dark Quick-Play If a ‘Chaos-End’, ‘Light and Dark’ or ‘End Dragon’ Monster is destroyed and sent to the GY: Banish 1 ‘Light and Darkness Dragon’ from your GY and special summon 1 LIGHT or DARK Dragon Monster from your hand or GY. Once per turn during the End Phase, if this card is in the GY: you can pay 500 Life Points to return a banished ‘Light and Darkness Dragon’ to your hand. Made the when effect if so it can't miss timing, added : as the first part is an activation requirement, made the second effect once per turn any time during the End Phase and optional. Emerging from Incandescent Shadow Normal You can only activate one ‘Emerging from Incandescent Shadow’ per turn and cannot conduct your Battle Phase the turn it is activated. Choose one of the following effects: - Target 1 LIGHT Monster you control and special summon 1 DARK Monster from your GY that is the same level as the target monster - Target 1 DARK Monster you control and special summon 1 LIGHT Monster from your GY that is the same level as the target monster Perfect my only concern is if you need to prevent the battle phase? Dragons of the Alpha and Omega Normal Target 1 ‘End Dragon’ Monster in your Graveyard. Special Summon that target and 1 ‘End Dragon’ Synchro Monster of a different Attribute from the target from your Extra Deck. Their effects are negated. The ATK and DEF of the target become the total original ATK and DEF (respectively) of the 2 monsters, and the ATK and DEF of all other monsters you control become 0 until the End Phase. Send all monsters Special Summoned by this card's effect to the Graveyard during your opponent's End Phase. I don't know if you need to ignore some summoning conditions but this is great as is. Chaotic End Quick-Play When your Life Points are lower than your opponents, you can special summon one Monster from your graveyard. Double the attack of the monster. It cannot attack your opponent directly. During your next End Phase after this card was activated, banish (face down?) the Monster summoned by this card’s effect. You can Banish this card from the graveyard; special summon one Monster from your deck or graveyard. Very powerful, I set the destruction of the first summoned monster earlier and that doesn't do much to limit this very powerful card. Maybe make it a trap and you can only activate 1 effect per turn? On the Edge of Light and Dark Quick-Play Tribute 1 monster from your hand or field; excavate cards from the top of your opponent’s Deck, equal to the Tributed monster’s Level (or their entire Deck, if less than that number), then place them on the top or bottom of their Deck in any order, and if you do, you can negate the effects of 1 face-up card on the field with the same card type (Monster, Spell, or Trap) as the card type of 1 of the excavated cards. At the start of the End Phase of this card's activation, banish this card; activate the appropriate effects based on the attribute(s) of the monster tributed to activate the first effect of this card: - DARK, destroy one card on the field that the opponent controls. - LIGHT, decrease the ATK of one monster your opponent controls by half of the tributed Monster's origina; ATK The big change is I made the second effect mandatory the turn you activate this card. It is very versatile and slightly luck dependent. Traps Dark Fire Counter Activate only when you control 1 ‘Chaos-End’, ‘End Dragon’, and/or ‘Light and Dark’ Monsters. Negate the activation of a card’s effect, or monster summon, and destroy that card, or banish it if the card was activated from the graveyard. Simple is better and this is one of the best counters in the game. Eclipse Cyclone Continuous Once per turn, you can negate a card effect or attack that targets 1 ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster. During each of your End Phases, monsters you control lose 500 ATK and DEF. just ok card that doesn't need the activation requirement. Anti-Climatic End Counter Activate only when your Life Points would be reduced to 0 by battle. Reduce any damage you take this turn to 0 and end the Battle Phase. All ‘Chaos-End’, ‘End Dragon’ and ‘Light and Darkness Dragon’ Monsters you control are unaffected by card effects until the end phase of your turn. Twilight Embrace Continuous Whenever a LIGHT or DARK Monster lose ATK and/or DEF by an effect, increase your Life Points by that same amount. You can Tribute a Monster on your field to prevent this card being destroyed by your opponent’s effect. If this card is in the GY (except the turn it was sent there): you can banish this card and Halve your Life Points; to set the ATK and DEF of all LIGHT and DARK Monsters you control to their original values. If you lost 500 ATK/DEF would you gain 500 or 1000? I made it more versatile? Also some PSCT :p Chaotic Rebirth Normal Pay 1000 Life Points. This turn you can banish Monsters from your hand and/or GY to use them as Tributes for a Tribute Summon, or as Materials for a Synchro Summon. Monsters summoned this turn cannot activate their effects. During either players' turn, If this card is in your GY (except the turn it was sent there): you can banish it and target one ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster; the targeted monster cannot be destroyed this turn. I'm sorry but I'm getting tired of writing explanations for the changes please ask if you have questions. Crown of Twilight Normal Discard 1 LIGHT and 1 DARK Monster from your hand. Equip this card to one LIGHT or DARK Monster you control. When the equipped Monster decreases its ATK and DEF for an effect, reduce the ATK and DEF of one Monster the opponent controls by the same amount and add that amount to the equipped Monster. Once per turn, If this card leaves the field while equipped to a Monster, draw a card. Light Pierces a Darkened Sky Continuous If a Monster you control would be selected as an attack target, you may tribute summon a ‘Chaos-End’ Monster or ‘Light and Darkness Dragon’ from your hand using that monster as a tribute. Your opponent's attacking monster must now attack the tribute summoned monster. This effect can only be activated once per turn. May do the monsters later, and my changes include some opinions and aren't perfect, but I hope you enjoy! Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 9, 2021 Author Report Share Posted August 9, 2021 Oh awesome thank you. I should have prefaced I'm new/inexperienced with Card Creation so still trying to familiarise with PSCT and what would be considered 'broken'/'not broken and fair trade off etc. So any help is greatly appreciated. You mentioned not wanting to explain changes. Could you send them to me in a message instead? For 'Emerging' would it be too much if it was 'Special Summon same level or lower of the opposing attributes'? I've also been tinkering along and tried a few other additions. Will post after though Link to comment Share on other sites More sharing options...
Loleo Posted August 9, 2021 Report Share Posted August 9, 2021 10 hours ago, TwilightEndKnight said: Oh awesome thank you. I should have prefaced I'm new/inexperienced with Card Creation so still trying to familiarize with PSCT and what would be considered 'broken'/'not broken and fair trade off etc. So any help is greatly appreciated. It's amazing how well you did despite that it took me months to get as good as you are now! You mentioned not wanting to explain changes. Could you send them to me in a message instead? I just got a little tiered I can edit my posts with the explanations For 'Emerging' would it be too much if it was 'Special Summon same level or lower of the opposing attributes'? I think that would still be fine as it is a limited version of monster reborn/call of the haunted I've also been tinkering along and tried a few other additions. Will post after though Can't wait! Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 10, 2021 Author Report Share Posted August 10, 2021 Added the Extra Deck, and edited the Spells/Traps, using the proposed fixes. Some names have changed and added a few of the newer ideas. With the monsters, some I pretty chuffed with, others I'm still very much uming and ahing about. Link to comment Share on other sites More sharing options...
Dokutah Posted August 10, 2021 Report Share Posted August 10, 2021 i know you concerned about putting the huge number of cards in a single post but its much better you edit them as singular post since posting on multiple replies like this is considered as accidental spam since your thread will "artificially" get put on top of the reviews which sinking other user that wanna post their cards. its also hard to keep track to be reviewed since user have to scroll back and forth to know the interaction of the cards that being said, within reasonable time you may "bump" your post when you update stuff about them thank you Link to comment Share on other sites More sharing options...
Darj Posted August 10, 2021 Report Share Posted August 10, 2021 Please chill, you are making way too many cards. I doubt you intent to make 30+ cards and run 1 of each in a deck, you shouldn't need so many. That, or you intent for players to mix & match them for different builds. Still, I have not read all of them yet, but I can already see some are better than others, and the most situational ones wouldn't see play at all except in casual or funny decks with specific objectives. For example, all those that require you to have a Chaos End or End Dragon monster, or Light & Darkness Dragon in the field or GY. Ironically, you got some good cards that support the chaos theme in general, and I feel they could break a thing or two. For example, Envoy of the Light and Dark, On the Edge of Light and Dark, Fade to Twilight (assuming it grabs a monster from the Deck), Passage of Dawn and Dusk, and possibly Chaos-End Nocturne. Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 10, 2021 Author Report Share Posted August 10, 2021 Lol yeah I admit I did let myself get a little carried away. Just got too many potential ideas and so getting second opinions on what to change and/or cull. It is for a MC in a fanfic so trying to keep within the idea of a Choas-End theme and supporting that (Synchro or Tribute Summons, card negation, atk and def reduction as cost, Light and Dark that aren't strictly within the Chaos theme) Still very much a WIP And Dokutah I'll fix it up for future :) Link to comment Share on other sites More sharing options...
Loleo Posted August 12, 2021 Report Share Posted August 12, 2021 On 8/6/2021 at 5:11 PM, TwilightEndKnight said: The archetype of Light and Dark Monsters, would set-up and support Synchro Summons and Tribute Summons whilst also continuing the idea of using attack points to activate lockdown/field control effects. Monsters Dark End Dragon/Assault Mode 10, DARK, Dragon 3100/2600 Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways. Once per turn: You can have this card lose 500 ATK, then target 1 monster your opponent controls: Banish that target, then inflict damage to your opponent equal to the banished monster's Level x500. If this card on the field is destroyed: You can Special Summon 1 ‘Dark End Dragon’ from your GY. Nice! Near if not perfect wording. A great card with great balance. Light End Dragon/Assault Mode 10, LIGHT, Dragon 3100/2600 Cannot be Normal Summoned/Set. Must be Special Summoned with ‘Assault Mode Activate’ and cannot be Special Summoned by other ways. If this card attacks an opponent's monster: You can have this card lose 500 ATK, and if it does, halve the ATK of your opponent's [battling?] monster, then inflict damage to your opponent equal to the monster’s Original ATK. If this card on the field is destroyed: You can Special Summon 1 ‘Light End Dragon’ from your GY. Permanently was implied. This monster can up to 8600 damage optimally if attacking into a monster with 6000ATK, more realistically, 5600 damage vs 4000 original ATK... some cool plays here. I replaced when with if. I'm assuming you wish for this effect to only work on the monster you attack but that wording wasn't on here. Chaos-End Synchronizer 5, LIGHT, Machine 0/1600 While this card is face-up on the field its Attribute is also treated as DARK. If this card is sent to the GY for the Synchro Summon of an ‘End Dragon’: You can draw 2 cards. You can target 1 ‘End Dragon’ in your GY; Return it to the Extra Deck, then draw 2 cards. You can only use 1 ‘Chaos-End Synchronizer’ effect per turn, and only once that turn. this...hmmm. I think this is great? I'm surprised you balanced an effect like this so well! (added colon after the condition). Just clarifying this isn't a tuner right? Chaos-End Dragon 8, DARK, Dragon 3000/2100 You can special summon this card from the GY by tributing 1 LIGHT and 1 DARK Monster. While on the field this card’s attribute is also treated as LIGHT. If you declare an attack with this card, the opponent cannot activate card effects until after the Damage Step. If this card has destroyed an opponent’s monster by battle, you decrease the ATK and DEF of this card by 500 and activate one of these effects: -It can make a second attack this battle phase -Banish one card on the opponent’s field You can only activate one effect of "Chaos-End Dragon" per turn, and only once per turn. Chaos-End Harbinger 3, DARK, Warrior, Tuner 1000/1000 Once per turn you can increase or decrease this card’s level by 1. If your opponent controls a monster and you control no monsters, you can special summon this card from your hand. generic powerful tuner... ok. Chaos-End Squire of Light and Dark 4, DARK, Warrior, Tuner 1500/1500 While this card is face-up on the field it’s Attribute is also treated as LIGHT. You can discard a card; this card gains 500 ATK until the end phase. If this card left the field because it was Tributed, Return it to the hand at the start of the Main Phase of your next turn. Eh. Would prefer if the discard was to summon. You'll never really want to discard for 500ATK. Chaos-End Apprentice 1, LIGHT, Spellcaster ATK: 0/DEF: 0 If a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Dark’ Monster you control destroys an opponent’s card by battle you can special summon this card from your hand. Once per turn discard a Monster card from your hand to change this card’s level to the level of the discarded Monster. This card can be treated as a Tuner Monster for the Synchro Summon of a ‘Chaos-End’, ‘End Dragon’ or ‘Light and Darkness’ Synchro Monster, though it loses 500 ATK points if Synchro Summoned the same turn this card was Special Summoned. Chaos-End Dragoon 4, LIGHT, Warrior 1800/1200 If there is a ‘Chaos-End’ Monster on the field, you can special summon this card from your hand. If summoned this way, treat this card as Level 5. You can only special summon this card once per turn. If this card is destroyed by battle: this card can equip to 1 Monster you control or 1 Monster your opponent controls. If equipped to your Monster, increase that Monster’s ATK by 500. Once per turn it can negate the activation of one card your opponent controls. Equipped monster lose 500 ATK as cost of negate? If equipped to your opponent’s Monster, decrease its ATK by 500 and negate its effect. Chaos-End Knight of the Eclipse 5, DARK, Warrior 2200/1100 While face-up on the field this card’s Attribute is also LIGHT. Once per turn, you can equip this card with a Monster card from your hand or GY. This card gains the following effects: -If equipped with a LIGHT Monster, this card can’t be destroyed by battle. -If equipped with a DARK Monster, this card can’t be targeted by card effects. You can Tribute this card while equipped with both a LIGHT & DARK Monster; 'Chaos-End Dragon’ from the deck. Banish this card from the GY to negate the effects of your opponents cards that target your cards on the field. Equip gimmick cool. Chaos-End Disciple 2, DARK, Spellcaster 500/900 If this card is normal summoned, you can switch this card to defense position; set 1 Spell or Trap card from your GY. If a ‘Chaos-End’, ‘End Dragon’ and ‘Light and Dark’ Monster card activates their effect, increase this card’s ATK and DEF by 500. This card can attack your opponent directly. Love Chaos-End Knight of Silhouettes 5, LIGHT, Warrior ????/????? There can be only 1 ‘Chaos-End Knight of Silhouettes’ on the field. Once per turn send one Monster from your Extra Deck to the graveyard to have this card gain its ATK, DEF and effect until the end phase. Similar cards exist and chaos don't need this (Lyrilusk Nightingale shenanigans) Chaos-End Guardian 2, DARK, Dragon 500/800 You can Discard this card from your hand to reduce any damage you would take from battle or a card effect to 0. You can Banish this card from your graveyard and target 1 LIGHT or DARK Monster you control on the field; That target cannot be targeted by your opponent’s card effects this turn. Hand trap with GY protection cool. Protector of the Light and Dark 2, LIGHT, Warrior 800/500 If your opponent declares an attack: you can special summon this card from your hand and have it become the new attack target. You can Banish this card from your GY and target 1 LIGHT or DARK Monster you control on the field; It can’t be destroyed by battle this turn. another Envoy of the Light and Dark 3, LIGHT, Dragon 700/1000 While face-up on the field and in the GY this card’s attribute is also DARK. If this monster is sent from the field to the graveyard, you can search your deck for a LIGHT or DARK Monster, add it to your hand. You can Banish this card from your GY; Normal Summon a ‘Chaos-End’ Monster, or ‘Light and Darkness Dragon’ ignoring Tribute requirements. Search and summon a big Summoner of the Light and Dark 2, DARK, Spellcaster, Tuner 0/1200 Once per turn you can change this card’s attribute to LIGHT. If this card is successfully summoned you can shuffle up to 2 cards removed from play, or in the GY, back into the deck. If this card is destroyed: If it was LIGHT-Attribute, special summon a Level 4 or lower LIGHT Monster from your deck in defense position. You gain 500 Life Points. If it was DARK-Attribute, special summon a Level 4 or lower DARK Monster from your deck in defense position. Deal 500 Points of damage to your opponent. Nice search from deck to field. Extra deck review coming soon? I think some of my fixes aren't perfect. You did great with these. I'll be honest that I'm glad these don't exist. Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 13, 2021 Author Report Share Posted August 13, 2021 7 hours ago, ITSUKOSOADO said: Extra deck review coming soon? I think some of my fixes aren't perfect. You did great with these. I'll be honest that I'm glad these don't exist. Lol not sure how to take that? :P 7 hours ago, ITSUKOSOADO said: Chaos-End Harbinger 3, DARK, Warrior, Tuner 1000/1000 Once per turn you can increase or decrease this card’s level by 1. If your opponent controls a monster and you control no monsters, you can special summon this card from your hand. generic powerful tuner... ok. Just to clarify your response. You think it's unnecessary or a bit much, or just too generic to really rate? 7 hours ago, ITSUKOSOADO said: Chaos-End Synchronizer 5, LIGHT, Machine 0/1600 While this card is face-up on the field its Attribute is also treated as DARK. If this card is sent to the GY for the Synchro Summon of an ‘End Dragon’: You can draw 2 cards. You can target 1 ‘End Dragon’ in your GY; Return it to the Extra Deck, then draw 2 cards. You can only use 1 ‘Chaos-End Synchronizer’ effect per turn, and only once that turn. this...hmmm. I think this is great? I'm surprised you balanced an effect like this so well! (added colon after the condition). Just clarifying this isn't a tuner right? And yeah I saw Synchronizer as a rework of Sphere of Chaos, so not a Tuner and can be summoned through the existing Chaos-End Master's effect. Thanks heaps for all your feedback, I'm getting a bit of an idea of what I can get rid of, and pretty chuffed the monsters came off well. They were the ones I was the most unsure of. I think at the end I'll post up the 'theoretical' deck that the MC would use based around these cards. Link to comment Share on other sites More sharing options...
Loleo Posted August 13, 2021 Report Share Posted August 13, 2021 13 hours ago, TwilightEndKnight said: Lol not sure how to take that? :P I may review the extra deck. Just to clarify your response. You think it's unnecessary or a bit much, or just too generic to really rate? It's a generic powerful card that would see a lot of play outside this deck And yeah I saw Synchronizer as a rework of Sphere of Chaos, so not a Tuner and can be summoned through the existing Chaos-End Master's effect. cool Thanks heaps for all your feedback, I'm getting a bit of an idea of what I can get rid of, and pretty chuffed the monsters came off well. They were the ones I was the most unsure of. I think at the end I'll post up the 'theoretical' deck that the MC would use based around these cards. Will definitely check that out Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 13, 2021 Author Report Share Posted August 13, 2021 When I was saying 'not sure how to take it' that was in regards to you saying your glad these cards don't exist lol. Just wanting to make sure that didn't come off wrong. Still a few unfinished ideas but this has been both a huge help and very encouraging. Link to comment Share on other sites More sharing options...
TwilightEndKnight Posted August 21, 2021 Author Report Share Posted August 21, 2021 Bumpdated. EDIT: Is there a way to delete any of the earlier posts to try and tidy the thread up a bit? As I mentioned previously this was what I am thinking atm as a theoretical deck for the MC, based around the Cac Archetype. Open to suggestions on how to improve or fix this deck idea and if there's any Real World cards that do the same thing as some of the created cards and I haven't picked up on that please let me know as it will help me reduce down what I've been coming up with. Hope you enjoy! Monsters (21) Chaos-End Synchronizer (NEW) Chaos-End Dragon (NEW) Chaos-End Harbinger (NEW) Chaos-End Squire of Light and Dark (NEW) Chaos-End Apprentice (NEW) Chaos-End Dragoon (NEW) Chaos-End Knight of the Eclipse (NEW) Chaos-End Disciple (NEW) Chaos-End Guardian (NEW) Protector of the Light and Dark (NEW) Envoy of the Light and Dark (NEW) Summoner of the Light and Dark (NEW) Lightbringer Drake (NEW - WIP) Darkbringer Drake (NEW - WIP) Chaos-End Paladin (NEW - WIP) Sphere of Chaos Chaos-End Master Samsara Dragon Light and Darkness Dragon Honest Dark Honest Spells (13) Chaos-End Convergence (NEW) Guidance through Light and Dark (NEW) Chaotic Rebirth (NEW) Silver Wing Dragons of the Alpha and Omega (NEW) On the Edge of Light and Dark (NEW) Fade to Twilight (NEW) Passage of Dawn and Dusk (NEW) Chaos-End Nocturne (NEW) Blade of the Eclipse (NEW) Pot of Greed Monster Reborn Action Magic - Double Turn Traps (16) Eclipse Cyclone (NEW) Alignment of Light and Dark (NEW) Chaos-End Nightshield (NEW) Anti-Climatic End (NEW) Shadow Impulse (NEW) Twilight Embrace (NEW) Silhouette of Dragon Wings (NEW) Crown of Twilight (NEW) Wicked Rebirth Light Pierces a Darkened Sky (NEW) Dragon’s Rebirth Rift between the Light and Dark (NEW) Interdimensional Matter Transporter Slip of Fortune Eternal Chaos Reverse Trap Extra Deck (8) Dark End Dragon Light End Dragon Chaos-End Supremacy Dragon (NEW - WIP) Twilight End Dragon (NEW) Ultimate End Dragon, Bringer of the End Times (NEW - WIP) Chaos-End Knight of Light and Darkness (NEW) Chaos-End Dragon Knight (NEW - WIP) Light and Darkness Wyvern (NEW) Other/Side Deck Light End Dragon/Assault Mode (NEW) Dark End Dragon/Assault Mode (NEW) Surge of the End Dragons (NEW) Twilight Mirror (NEW) The Pall of Eternal Twilight (NEW) Collision of Light and Dark (NEW) Duality (NEW) Dark Fire (NEW) Effect Veiler Byser Shock Polymerisation/Fusion Substitute Summoner Monk? De-Synchro/De-Polymerisation Miracle Synchro Fusion Synchro Change? Synchro Overtake? Link to comment Share on other sites More sharing options...
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