Loleo Posted August 4, 2021 Report Share Posted August 4, 2021 thunder, Thunder, THUNDER! Spell This card can only be activated if you control a face-up Field Spell. Apply 1 of these effects. Special Summon 1 Level 4 or lower LIGHT Thunder monster from your Deck, but take 1000 LP if it leaves the field during this turn. Special Summon any number of LIGHT Thunder monsters from your hand ignoring their Summoning conditions, and if you do, you lose 1500 LP for each monster Special Summoned by this effect. You can only activate each effect of "thunder, Thunder, THUNDER!" once per duel. Link to comment Share on other sites More sharing options...
Pommelo Posted August 6, 2021 Report Share Posted August 6, 2021 ...CATS oooooohhhhhhhhhhh Many Decks would be rather happy with this card. The Thunder archetype itself, of course, but also Watts or Batterymen, and certain standalone cards liek Denko Sekka or Diana the Light Spirit, whose effect, btw, would help you a little with the LP cost of this effect. And talking about that cost... it's immense. 1500 LP for each summoning from HAND? IDK, I feel it's too much. I know it's letting you summon any number, but still. Emergency Teleport is only Lv 3 and lower, and banish the mon during the End Phase, but has no cost. Summon from Deck > Summon from hand, but it's only one. This card in comparison is further crippled by its dependence to Field Spells.I'm thinking, what if you made this card more versatile? Just an idea here: Quote This card can only be activated if you control a face.up Field Spell. Apply 1 of these effects. Special Summon 1 Level 4 or lower LIGHT Thunder monster from your Deck, but take 1000 LP if it leaves the field during this turn. Special Summon any number of LIGHT Thunder monsters from your hand ignoring their Summoning conditions, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 thunder, Thunder, THUNDER! CATS Ohhhhh per turn. And added a HOPT because it's now stronker (specially for the first effect. Link to comment Share on other sites More sharing options...
Loleo Posted August 6, 2021 Author Report Share Posted August 6, 2021 This card can only be activated if you control a face-up Field Spell. Apply 1 of these effects. Special Summon 1 Level 4 or lower LIGHT Thunder monster from your Deck, but take 1000 LP if it leaves the field during this turn. Special Summon any number of LIGHT Thunder monsters from your hand ignoring their Summoning conditions, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 "thunder, Thunder, THUNDER!" per turn. I love the revision despite what I was about to say @Gogeta gt made a field spell "valley of the thunder spirits" this is supposed to pair with it to get out the full lock turn one (going second) (OP) having the cost at 1500 would make it so you would be capped at 4 monsters and a normal summon (because this is intended to bring out Zap Mustang with other thunders) after taking the thousand damage from his field spell (with some special circumstances you could do more especially if you didn't summon zap) Link to comment Share on other sites More sharing options...
Shadowring Posted August 6, 2021 Report Share Posted August 6, 2021 1 hour ago, ITSUKOSOADO said: This card can only be activated if you control a face-up Field Spell. Apply 1 of these effects. Special Summon 1 Level 4 or lower LIGHT Thunder monster from your Deck, but take 1000 LP if it leaves the field during this turn. Special Summon any number of LIGHT Thunder monsters from your hand ignoring their Summoning conditions, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You can only activate 1 "thunder, Thunder, THUNDER!" per turn. I love the revision despite what I was about to say @Gogeta gt made a field spell "valley of the thunder spirits" this is supposed to pair with it to get out the full lock turn one (going second) (OP) having the cost at 1500 would make it so you would be capped at 4 monsters and a normal summon (because this is intended to bring out Zap Mustang with other thunders) after taking the thousand damage from his field spell (with some special circumstances you could do more especially if you didn't summon zap) This would be very good to use with the field spell i made. Very good work. Have a nice day and God bless you. Link to comment Share on other sites More sharing options...
Pommelo Posted August 6, 2021 Report Share Posted August 6, 2021 I was unaware of Gogeta's work while I made my suggestion, but I understand now. Still, good stuff that it ended up being useful for you n.n Link to comment Share on other sites More sharing options...
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