PrimeAceJohn Posted August 1, 2021 Report Share Posted August 1, 2021 This card came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. ________________________________________________________ Quote Graydle Scorpion | WATER | [Level 6] | [Aqua / Effect] | ATK/ 2000 DEF/ 0 If this card is in your hand: You can destroy 1 other Aqua monster from your hand or field, and if you do, you can Special Summon this card, also, if the monster destroyed was a “Graydle” Monster; you can treat the destruction of that card as a Spell or Trap effect (your choice). Once per turn, during the End Phase (Quick Effect): You can reveal 1 Level 3 or lower “Graydle” monster in your hand: Special Summon 1 “Graydle Spawn Token” (Aqua/WATER/Level 1/ATK 0/DEF 0). You can destroy 1 “Graydle Spawn Token” you control: Special Summon 1 Level 3 or lower “Graydle” monster from your hand or GY, but you can only Special Summon “Graydle” monsters this turn. You can only Special Summon “Graydle Scorpion” once per turn. ________________________________________________________ Quote Artwork is formed/designed by me Edits are done by me CREDITS/ELEMENTS GATHERED: Konami, Xion, Pixiv, Google Images Series 10 Template Creds: 9558able (on DeviantArt) Link to comment Share on other sites More sharing options...
Darj Posted August 2, 2021 Report Share Posted August 2, 2021 Wow, looking a this card and your DA gallery, your artworks are really good! Really tempted to make suggestions myself because you seem to be able to make pretty much anything, but got nothing to suggest atm. Anyway, I spot some issues with this card. The most glaring one is that it destroys as cost rather than effect, and let's say that can be a problem since there are no precedent of effects that destroy as cost and thus it may not be so user friendly, prone to misplays and misinterpretations. For example, some effects protect from destruction by battle or card effects, but not from destruction by cost or mechanics, so something like this would be able to play around such effects. On the other hand, effects like Diamond Core of Koa'ki Meiru protect from all sorts of destruction, which would include destruction by cost. The first effect is written incorrectly. It doesn't follow the PSCT punctuation format of [Condition: Cost; effect] and instead the cost behaves like an effect due to the Special Summoning part. Anyway, the effects are understandable so I should be able to comment on the card. To me it feels a bit all over the place. The first effect is amazing to make the Level 3 Graydles live without relying on the opponent, but then IDK what is it supposed to do with the Token and the effect that trades the Token for a revival of a Graydle is great and all but feels rather random. In short, the first effect is enough to make it good but the rest feels like filler, albeit it's good icing on cake. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted August 2, 2021 Author Report Share Posted August 2, 2021 44 minutes ago, Darj said: Wow, looking a this card and your DA gallery, your artworks are really good! Really tempted to make suggestions myself because you seem to be able to make pretty much anything, but got nothing to suggest atm. Anyway, I spot some issues with this card. The most glaring one is that it destroys as cost rather than effect, and let's say that can be a problem since there are no precedent of effects that destroy as cost and thus it may not be so user friendly, prone to misplays and misinterpretations. For example, some effects protect from destruction by battle or card effects, but not from destruction by cost or mechanics, so something like this would be able to play around such effects. On the other hand, effects like Diamond Core of Koa'ki Meiru protect from all sorts of destruction, which would include destruction by cost. The first effect is written incorrectly. It doesn't follow the PSCT punctuation format of [Condition: Cost; effect] and instead the cost behaves like an effect due to the Special Summoning part. Anyway, the effects are understandable so I should be able to comment on the card. To me it feels a bit all over the place. The first effect is amazing to make the Level 3 Graydles live without relying on the opponent, but then IDK what is it supposed to do with the Token and the effect that trades the Token for a revival of a Graydle is great and all but feels rather random. In short, the first effect is enough to make it good but the rest feels like filler, albeit it's good icing on cake. Thanks! And the anonymous suggestion box is always open so whenever you get any ideas, you can go right into there. You gave an awesome in depth review so I'll try to break down as much as I can. 47 minutes ago, Darj said: The most glaring one is that it destroys as cost rather than effect, and let's say that can be a problem since there are no precedent of effects that destroy as cost and thus it may not be so user friendly, prone to misplays and misinterpretations. With the destroying as a cost, I thought the same. I think I looked at Defender of Nepthys. The effect of that card goes as so: ["During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys"."] I based it off that because the purpose is to activate the destruction effect as a cost in general (not specifically a cost for its own Special Summon). The PSCT problem could be because it is used as a cost to Special Summon itself which I'm sure hasn't been seen before, but I don't think it's totally out of the realm of possibility. The PSCT did give me problems though. If you look in the comments on the DeviantArt post, there was some discussion around it. 54 minutes ago, Darj said: The first effect is amazing to make the Level 3 Graydles live without relying on the opponent, but then IDK what is it supposed to do with the Token and the effect that trades the Token for a revival of a Graydle is great and all but feels rather random. In short, the first effect is enough to make it good but the rest feels like filler, albeit it's good icing on cake. That's a good point. The thing with this card, specifically, I combined 2 card effects that I had for 2 separate cards for one. The Token stuff is meant to reuse Graydles that help out with bringing out Dragon. I wanted this card to seem more like an engine monster to set up future plays but also allows a quick trigger effect for its summoning cost. Link to comment Share on other sites More sharing options...
Darj Posted August 2, 2021 Report Share Posted August 2, 2021 Another concern about destroying by cost is that it cannot be stopped with a negation. It's not necessarily broken but it can be annoying when you can't prevent your opponent from triggering, let's say, its Level 3 Graydle or an Aqua-Type Mermail. Actually... if you do negate the hand effect of Scorpion, then a popped Graydle won't be treated as being destroyed by an effect and thus won't activate. I insist on dropping the "destroy as cost" gimmick for the sake of simplicity, but that's my opinion and in the end is your card and choice. I would rewrite the first effect in this way: If this card is in your hand: You can destroy 1 other Aqua monster from your hand or field: Special Summon this card from your hand, also, if the monster destroyed was a “Graydle” Monster, you can treat it as if it was destroyed by a monster, Spell or Trap effect (your choice). I see no point in destroying the Token as cost when the destruction doesn't lead to another interaction IIRC. It may as well Tribute it and save the possible ruling confusion with inexperienced players. On the other hand, you could take the chance to make it flexible and allow it to pop any other Graydle card, as part of its effect. Link to comment Share on other sites More sharing options...
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