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Meteor Shower & Judgment Day


blackdragon master

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Meteor Shower

Normal Spell

Discard or Tribute 1 Rock-Type monster to the Graveyard: Inflict damage to your opponent equal to that monster's ATK. If the effect of this card is negated: Return this card from your Graveyard and add it to your hand.

 

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Judgment Day

Normal Trap

At your 3rd End Phase of activating this card: Destroy all cards on the field and both players lose 1000 LP for every card destroyed on the field.

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On 7/29/2021 at 4:02 PM, blackdragon master said:

 

Meteor Shower

Normal Spell

Discard or Tribute 1 Rock monster; Inflict damage to your opponent equal to that monster's ATK. If the effect of this card is negated: Return this card from your Graveyard to your hand.

I would specify original ATK or this may cause major issues.

 

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Judgment Day

Normal Trap

At the start of your 3rd End Phase after activating this card: Destroy all cards on the field and both players lose 1000 LP for every card destroyed on the field by this effect.

Wish it was 1000 damage for each card they controlled destroyed by this effect or vice versa (1000 for each opponent's card controlled)

Made some minor grammar fixes and suggestions love he idea!

Judgement day reminds me of judgement dragon self destruct button and final countdown's concepts.

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You may as well make the Spell send a Rock monster from the field or hand to the GY, and make it so the card cannot be negated since you are getting it back anyway, unless the opponent snipes it with a GY removal effect but that's situational. Or at least give it a cost or setback like "Cyber Emergency" has.

Judgment Day is just asking for OTKs by filling your field with cards/Tokens by the 3rd turn. Not a fan, personally. An idea to tone it down is to make it burn for each of your opponent's destroyed cards, that way at least it has the chance of keeping a small field and prevent a finishing burn. You could further reduce the burn to 500 LP per card or so. I do like the concept of a delayed nuke, though.

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5 hours ago, Darj said:

You may as well make the Spell send a Rock monster from the field or hand to the GY, and make it so the card cannot be negated since you are getting it back anyway, unless the opponent snipes it with a GY removal effect but that's situational. Or at least give it a cost or setback like "Cyber Emergency" has.

Judgment Day is just asking for OTKs by filling your field with cards/Tokens by the 3rd turn. Not a fan, personally. An idea to tone it down is to make it burn for each of your opponent's destroyed cards, that way at least it has the chance of keeping a small field and prevent a finishing burn. You could further reduce the burn to 500 LP per card or so. I do like the concept of a delayed nuke, though.

I actually disagree with your assessment as it doesn't mater if the card has a send interaction vs discard/tribute, but more importantly there is a cost to this card; you just wasted a monster if it was negated it keeps itself in check.

Judgement day hurts both player's in it's current state, so it would be hard for you to survive your own blast (I realize there are ways around this). also a card that does nothing for 3 turns and is a negatable trap needs to be powerful. The middle of your recommendation is similar but a little different to mine I don't agree nerfing the damage but I do agree changing the source (allowing your opponent to play around it).

Questions, would Tokens count towards Judgement days effect?

Overall I believe these cards are fairly well balanced with my recommendations being more preference then anything.

@Darj I do recognize you as a great card maker and reviewer but I respectfully disagree.

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Oh right, forgot about the Tribute/discard. It just struck me as odd that you could just try to use the card again after a negation. It doesn't even have a hard OPT clause. But I guess if you are playing a deck around and rely on big Rocks (like the Magnet Warrior "fusions") for major burns, this card deserves the flexibility.

Yes, Tokens would count, so shenanigans with Scapegoat, Black Garden, Phantom Skyblaster, etc. come to mind. And even if it burns both, that also allows to forced duel draws, the reason why Ring of Destruction and Self-destruction Button were nerfed and forbidden, respectively. 3 turns should be easy to withstand if your deck is dedicated to it, with cards that block damage or skip the Battle Phase.

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