Wyhe Posted May 14, 2008 Report Share Posted May 14, 2008 If you watched yugioh 5d's,you would see a new concept that was introduced by Akutsu.That concept is Momentum,a form of energy.With that,I thought of a good idea to make cards based on Momentum.As a side note,these cards will be used in kst80's fanfic.By the way,there will be more cards to come. Monster cardsMomentum Dynamo SoldierWIND/Machine-Effect/LV 4/ATK 1500/DEF 1100During each Standby Phase,this card gains a Momentum Counters.For every Momentum Counter on this card,it gains 300 ATK. Momentum Grinder CannonWIND/Machine-Effect/LV 3/ATK 700/DEF 1600When a Normal or Quick-Play Spell card activates,this card gains 1 Momentum Counter.Remove 3 Momentum Counters to inflict 500 points of damage to the opponent. Momentum Dash BeastWIND/Machine-Effect/LV 5/ATK 2000/DEF 1300This card cannot be Special Summoned.When this card destroys a monster in battle,this card gains 1 Momentum Counter.When the effect of your opponent's monster activates from the graveyard or the field,you may remove 1 Momentum Counter to negate the activation of the monster's effect. Momentum SynchronWIND/Machine-Tuner/LV 2/ATK 800/DEF 1500When this card is sent to the graveyard for a Synchro Summon of a "Momentum" monster,place up to 3 Momentum Counters on any card on your side of the field. Momentum Rampart KnightWIND/Machine-Synchro/LV 6/ATK 2400/DEF 1700"Momentum Synchron"+1 or more non-Tuner monsterWhen this card is Synchro Summoned,place 3 Momentum Counters on this card.This card gains 100 ATK for every Momentum Counter it has.When this card attacks,remove 1 Momentum Counter from this card.If this card would be destroyed,you may remove 1 Momentum Counter from this card.If you do so,this card is not destroyed. Momentum Kaiser DragonWIND/Machine-Synchro/LV 8/ATK 2800/DEF 2300"Momentum Synchron"+1 or more non-Tuner monsterThis card cannot be Special Summoned besides through Synchro Summon.Once per turn,remove any number of Momentum Counters from cards on your side of the field. (This effect cannot be activated on the turn this card is Synchro Summoned)This card gains 500 ATK for every Momentum Counter removed by this effect until the End Phase of this turn.If this card is destroyed by a card effect,inflict 1000 points of damage to both players. Spell cardsMomentum GeneratorContinuous SpellOnce per turn,place 1 Momentum Counter on 1 monster that you control.You can only control 1 "Momentum Generator". Resource ChargeNormal SpellRemove 2 Momentum Counters from 1 card on your side of the field to apply 1 of the following effects-Draw 2 cards.-Add 1 Spell card from your graveyard to your hand. (You cannot activate the card during this turn) Momentum ZoneField Spell When a monster is Normal Summoned,place 1 Momentum Counter on this card.During your turn,when you control no monster,you can send this face-up card to the graveyard to Special Summon monsters from your deck equal to the number of Momentum Counters that was placed onto this card. Trap cardsMomentum ChargeContinuous TrapWhen you activate this card,place 3 Momentum Counters on this card.During your turn,you can remove 1 Momentum Counter from this card to place 1 Momentum Counter on a monster you control.Send this card to the graveyard when there is no Momentum Counters on this card. Momentum BarrierNormal TrapActivate when a monster your opponent controls attacks.Remove 3 Momentum Counters from any card you control to negate the attack & destroy the attacking monster. Link to comment
Dad Posted June 9, 2008 Report Share Posted June 9, 2008 enough of the b-bu-bumping. These cards are awesome. I like the tought and concept, and very well balanced. In other words, make a set. 10/10 Link to comment
superbull Posted June 9, 2008 Report Share Posted June 9, 2008 Same hear Phantom Ruler 10/10 these cards are awsome Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.