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moooooomentum!!!


Wyhe

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If you watched yugioh 5d's,you would see a new concept that was introduced by Akutsu.That concept is Momentum,a form of energy.With that,I thought of a good idea to make cards based on Momentum.As a side note,these cards will be used in kst80's fanfic.By the way,there will be more cards to come.

 

Monster cards

Momentum Dynamo Soldier

WIND/Machine-Effect/LV 4/ATK 1500/DEF 1100

During each Standby Phase,this card gains a Momentum Counters.For every Momentum Counter on this card,it gains 300 ATK.

 

Momentum Grinder Cannon

WIND/Machine-Effect/LV 3/ATK 700/DEF 1600

When a Normal or Quick-Play Spell card activates,this card gains 1 Momentum Counter.Remove 3 Momentum Counters to inflict 500 points of damage to the opponent.

 

Momentum Dash Beast

WIND/Machine-Effect/LV 5/ATK 2000/DEF 1300

This card cannot be Special Summoned.When this card destroys a monster in battle,this card gains 1 Momentum Counter.When the effect of your opponent's monster activates from the graveyard or the field,you may remove 1 Momentum Counter to negate the activation of the monster's effect.

 

Momentum Synchron

WIND/Machine-Tuner/LV 2/ATK 800/DEF 1500

When this card is sent to the graveyard for a Synchro Summon of a "Momentum" monster,place up to 3 Momentum Counters on any card on your side of the field.

 

Momentum Rampart Knight

WIND/Machine-Synchro/LV 6/ATK 2400/DEF 1700

"Momentum Synchron"+1 or more non-Tuner monster

When this card is Synchro Summoned,place 3 Momentum Counters on this card.This card gains 100 ATK for every Momentum Counter it has.When this card attacks,remove 1 Momentum Counter from this card.If this card would be destroyed,you may remove 1 Momentum Counter from this card.If you do so,this card is not destroyed.

 

Momentum Kaiser Dragon

WIND/Machine-Synchro/LV 8/ATK 2800/DEF 2300

"Momentum Synchron"+1 or more non-Tuner monster

This card cannot be Special Summoned besides through Synchro Summon.Once per turn,remove any number of Momentum Counters from cards on your side of the field. (This effect cannot be activated on the turn this card is Synchro Summoned)This card gains 500 ATK for every Momentum Counter removed by this effect until the End Phase of this turn.If this card is destroyed by a card effect,inflict 1000 points of damage to both players.

 

Spell cards

Momentum Generator

Continuous Spell

Once per turn,place 1 Momentum Counter on 1 monster that you control.You can only control 1 "Momentum Generator".

 

Resource Charge

Normal Spell

Remove 2 Momentum Counters from 1 card on your side of the field to apply 1 of the following effects

-Draw 2 cards.

-Add 1 Spell card from your graveyard to your hand. (You cannot activate the card during this turn)

 

Momentum Zone

Field Spell

When a monster is Normal Summoned,place 1 Momentum Counter on this card.During your turn,when you control no monster,you can send this face-up card to the graveyard to Special Summon monsters from your deck equal to the number of Momentum Counters that was placed onto this card.

 

Trap cards

Momentum Charge

Continuous Trap

When you activate this card,place 3 Momentum Counters on this card.During your turn,you can remove 1 Momentum Counter from this card to place 1 Momentum Counter on a monster you control.Send this card to the graveyard when there is no Momentum Counters on this card.

 

Momentum Barrier

Normal Trap

Activate when a monster your opponent controls attacks.Remove 3 Momentum Counters from any card you control to negate the attack & destroy the attacking monster.

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