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[BODE] The Final Card - Meutering


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Meutering
lv 4 EARTH
Cyberse/Effect
If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players’ Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meutering" once per turn. Negate the effects of any face-up card in your opponent’s Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent’s turn.
ATK/1400 DEF/1100

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Did a cursory glance over field spells on ygopro.

This kind of effect would help if you use field spells that boost stats for certain monsters across the entire field (i.e. Umi, Jurassic World, Mystic Plasma Zone, etc.)

It also helps field spells that can give boosts to both players:

- Mausoleum of the Emperor

- Chicken Game (banned in TCG)

- Magical Mid-Breaker Field (@1 in the TCG)

- Hidden Springs of the Far East

 

The only field spell that doesn't really fall into this category is "Summon Over".

 

Outside of what field spells this works with, this is decently capable at working against certain types of opponent field spells. This is particularly effective against Field Spell-based floodgates. You can turn off opponent's Necrovalley, Mystic Mine, or Secret Village of the Spellcasters, or screw with very specific playmakers like Orcustrated Babel.

It has a pretty unique niche, but it might not end up being all that effective unless Konami chooses to make a ton of interactive field spells.

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On 7/16/2021 at 10:39 PM, Tinkerer said:

Did a cursory glance over field spells on ygopro.

This kind of effect would help if you use field spells that boost stats for certain monsters across the entire field (i.e. Umi, Jurassic World, Mystic Plasma Zone, etc.)

It also helps field spells that can give boosts to both players:

- Mausoleum of the Emperor

- Chicken Game (banned in TCG)

- Magical Mid-Breaker Field (@1 in the TCG)

- Hidden Springs of the Far East

 

The only field spell that doesn't really fall into this category is "Summon Over".

 

Outside of what field spells this works with, this is decently capable at working against certain types of opponent field spells. This is particularly effective against Field Spell-based floodgates. You can turn off opponent's Necrovalley, Mystic Mine, or Secret Village of the Spellcasters, or screw with very specific playmakers like Orcustrated Babel.

It has a pretty unique niche, but it might not end up being all that effective unless Konami chooses to make a ton of interactive field spells.

Assuming it ever gets unbanned (fat chance of it), it can also switch off your own Chicken Game.

EDIT: Aaaannndddd a day later I just noticed you mentioned it.

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  • 2 weeks later...

I like this one. Rather easy to drop on the field and has funny interactions like the ones mentioned above. It has an ATK that makes it searchable by Sangan, Giant Rat, etc. for whatever the latter is worth nowadays. I first thought it was a Spellcaster because of the effect, or Beast, but it actually is Cyberse, I find it weird. Also IDK why but I have the memory of 1400/1100 stats having some support, but I don't recall exactly how.

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