Thomas★Zero Posted July 13, 2021 Report Share Posted July 13, 2021 Clear Crystal lv 1 DARK Rock/Effect You are unaffected by the effect of "Clear World". You can only use the following effects of "Clear Crystal" once per turn. * If this card is Normal or Special Summoned: Add 1 "Clear World" and 1 "Clear" Continous Spell/Trap Card from your Deck or GY to your hand, also, for th rest of this turn, you cannot Special Summon Monsters except DARK "Clear" Monsters. * (Quick Effect): You can tribute this card; Special Summon Level 5 or higher 1 DARK "Clear" monster from your hand, also, the summoned monster cannot attack directly this turn. ATK/0 DEF/0 Clear Elemental lv 4 DARK Spellcaster/Effect You are unaffected by the effect of "Clear World". All DARK "Clear" Monsters you control gain 200 ATK for each different Attribute on the field. You can only use the following effect of "Clear Elemental" once per turn. * If this card is Normal or Special Summoned: Add 1 DARK "Clear" Monster from your Deck to your hand. * If this card is destroyed by battle or by an opponents card effect: Declare an Attribute, destroy all monsters with the declared Attribute except DARK "Clear" Monsters. ATK/1800 DEF/400 Clear Chimera lv 6 DARK Beast/Effect You are unaffected by the effect of "Clear World". This cards maximun number of attacks during each of your Battle Phases is equal to the number of different Attributes on the field. Your opponent cannot target or destroy "Clear" Spell/Trap Cards with card effects. ATK/2400 DEF/600 Clear Rainbow Continous Spell Card After activation: Special Summon 1 Level 4 or lower "Clear" Monster from your hand or GY. During each of your Standby Phases: Gain 500 LP, also, if you control "Clear World", gain 1000 LP instead. All monsters your opponent controls loses 300 ATK for every different Attribute on the field. You can only activate 1 "Clear Rainbow" per turn. Clear Control Continous Trap Card If you control a Level 5 or higher DARK "Clear" Monster, you can activate this card from your hand. Target 1 face-up monster your opponent controls; take control of the targeted card, and if you do, it gains the following effects. * This card is unaffected by the effect of "Clear World". * At the start of the damage step, if this card battles an opponents monster with the same Attribute: double this cards original ATK. When that monster leaves the field: Destroy this card. You can only activate 1 "Clear Control" per turn. Link to comment Share on other sites More sharing options...
Dokutah Posted July 14, 2021 Report Share Posted July 14, 2021 ummm why its dont work the same way as vice dragon of making the player unaffected? since the effect of world only affect player? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 14, 2021 Author Report Share Posted July 14, 2021 2 hours ago, Dokutah Jolly said: ummm why its dont work the same way as vice dragon of making the player unaffected? since the effect of world only affect player? I didn't realise that Clear Vice straight up stopped you from being effected by it, but I fixed that error and made changes. Link to comment Share on other sites More sharing options...
Dokutah Posted July 14, 2021 Report Share Posted July 14, 2021 Chimera being better boss monster than Vice is a bit ironic Oh well the rest of support is just goodstuff so i cant really argue much other than flavor nitpicking and aforemention lack of backward capability Now about that flavor nitpick though, i kinda dont like Crystal just straight up summon high level monster, sure Vice kinda suck and Chimera cant really protect itself but i think is much on theme with the anime to have a bit of effort in actually tribute summon them. Things like Clear Sacrifice for example or adapting how they konami make modern rare/non-special summon tribute archetype like true draco or flundereeze perhaps Link to comment Share on other sites More sharing options...
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