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A Prayer of Good Will


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The once per turn should be tagged to the start if the effect changes every turn and should "-based on the result until the end of your opponent's turn" and remove the final clause

Alternatively if you replace the final clause with you can only control one face up "A prayer of good will" it will be known the effect last as long as the card is faceup.

A little worried about the balance seems it would be played at 3 in every moderately battle based warrior deck.

Cool concept!

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7 hours ago, MickeyDee said:

It's unclear to me - do you roll a die each turn or is the effect permanent while this card is face up on the field?

6 hours ago, ITSUKOSOADO said:

The once per turn should be tagged to the start if the effect changes every turn and should "-based on the result until the end of your opponent's turn" and remove the final clause

Alternatively if you replace the final clause with you can only control one face up "A prayer of good will" it will be known the effect last as long as the card is faceup.

A little worried about the balance seems it would be played at 3 in every moderately battle based warrior deck.

Cool concept!

Mhm... Mickey Dee's got a point, the text is confusing as it is, so it could use some polish, like Itsu suggested. I daresay the plan is to be able to use the whole effect of the card once rather than being able to apply each effect once (otherwise you could simply keep rolling the die like crazy until you get the three effects. Sooo...

Quote

You can roll a six-sided die, then apply the result.
● 1,3: Your opponent cannot activate Spell/Trap Cards or effects during your Battle Phase
● 2,6: The ATK of all monsters your opponent controls is halved.
● 4,5: Double the ATK of all Warrior monsters you control.
You can only use this effect of "A Prayer of Good Will" once per turn.

Yep, the first line looks simpler, but simpler sometimes is best. Anywho, like Itsu said, the effect is concerning in pwr. Usually roll die effects have 1 or more negative results. Not necessarily, but usual. Being able to simply double the ATK of all Warriors (permanently) is pretty insane. Effect 2 is quite stronk as well, I daresay the most balanced is the one that protects you during the BP. Not to mention that, by saying "you control", I'm limiting the effect, because as it is you could argue it involves any Warriors, even those not currently on field. It just says, "double the ATK of your Warriors", so you gotta be careful with that. With some tweaks, the card could be balanced easily imo, like if you could target only 1 mob to either half or double the ATK depending on which effect it is. 

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