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Resonator/Red Dragon Archfiend Support [Written]


Thomas★Zero

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Resonator Pillar
lv 4 DARK
Fiend/Effect
If this card is Normal Summoned: Switch this card to Defense Position. You can only use the following effects of "Resonator Piller" once per turn.
* If this card is Normal or Special Summoned: Draw 1 card for each "Resonator" Tuner Monster you control with a different name.
* You can banish this card from your GY; Add 1 "Resonator" Spell Card or "Red Carpet" from your Deck to your hand.
ATK/0 DEF/2100

Vice Resonator Dragon
lv 5 DARK
Dragon/Effect
If you control a "Resonator" Tuner Monster, you can Special Summon this card (from your hand.) You can only Special Summon "Vice Resonator Dragon" once per turn this way. If this card is used as Synchro Material to Synchro Summon a DARK Dragon Synchro Monster: Target 1 card your opponent controls; destroy the targeted card. 
ATK/2000 DEF/2400

Crimson Dragonwing
lv 7 DARK
Dragon/Synchro/Effect
1 Tuner Monster + 1+ non Tuner Monster
At the start of the damage step: if this card battles an opponents monster, inflict damage to your opponent equal to the original ATK of the monster it battles. If this card is destroyed by battle or by an opponents card effect: Special Summon 1 Level 8 "Red Dragon Archfiend" Synchro Monster from your Extra Deck (this Special Summon is treated as a Synchro Summon), also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except DARK Dragon Synchro Monsters. You can only use this effect of "Crimson Dragonwing" once per turn.
ATK/2400 DEF/1600

Red Dragon Resonance
Spell Card
(This card is always treated as a "Resonator" Card.)
Target 1 DARK Dragon Synchro Monster you control; Special Summon 1 "Resonator" Tuner Monster from your GY, then, reduce the targeted cards Level equal to the Level of the summoned monster. You can only activate 1 "Red Dragon Resonance" per turn.

Fiend Meteor
Trap Card
If you control a "Red Dragon Archfiend" Synchro Monster, you can activate this card from your hand. Activate this card while you control a Level 8 or higher Synchro Monster. After activation, apply 1 of the following effects:
* Destroy all Defense Poisition Monsters your opponent controls.
* Destroy all Spell/Trap Cards your opponent controls.
You can only activate 1 "Fiend Meteor" per turn.

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