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Reptilianne Cards [BODE-JP]


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BODE-JP019
Reptiless Nyaminy / Reptilianne Nyaminy
Level 2 DARK Reptile Effect Monster
ATK 200
DEF 0

You can use only 1 effect among the (1) and (2) effects with this card’s name per turn, and only once that turn.
(1) During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0.
(2) If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY.

 

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BODE-JP020
Reptiless Coatl / Reptilianne Coatl
Level 4 DARK Reptile Tuner Effect Monster
ATK 1400
DEF 1000

You can use the (1) effect with this card’s name only once per turn.
(1) If you control a DARK Reptile monster: You can Special Summon this card from your hand, then you can Special Summon “Reptilianne” monsters from your hand, up to the number of monsters with 0 ATK your opponent controls.
(2) If this card you control is used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.

 

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BODE-JP043
Reptiless Melsine / Reptilianne Melsine
Level 8 DARK Reptile Synchro Effect Monster
ATK 2500
DEF 2800

Synchro Materials: 1 Reptile Tuner + 1+ non-Tuner monsters
You can use the (2) effect with this card’s name only once per Chain.
(1) If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects.
(2) When your opponent activates a monster effect (Quick Effect): You can target 1 face-up monster they control; change its ATK to 0.
(3) If this Synchro Summoned card you control is sent to your GY by an opponent’s card: You can add 1 Reptile monster from your Deck to your hand

 

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BODE-JP060
Reptiless Lamification / Reptilianne Lamification
Normal Spell

You can only activate 1 card with this card’s name per turn.
(1) Send 1 card from your hand to the GY, then choose 2 of these effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping the one not chosen);
● Add 1 “Reptilianne” monster from your Deck to your hand.
● Add 1 “Reptilianne” Spell/Trap from your Deck to your hand, except “Reptilianne Lamification”.
● Change the ATK of 1 face-up monster your opponent controls to 0.

 

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BODE-JP061
Reptiless Recoil / Reptilianne Recoil
Field Spell

You can use each effect among the (1) and (2) effects with this card’s name only once per turn.
(1) You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that first monster on the field, and if you do, Special Summon that second monster in your GY.
(2) If your opponent activates a monster effect: You can target 1 face-up monster they control with 0 ATK; take control of that monster, then Special Summon 1 “Reptilianne Token” (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent’s field.

 

source: https://ygorganization.com/jessekottonstonks/

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Quite a bit of Reptile love, huh?

It's interesting that the Synchro doesn't actually negate anything, but its effect is also not an OPT either. It makes it so the deck doesn't actively stop your opponent from doing anything, but also makes it really annoying for your opponent to actually try to win.

The ability for these & ogdoadic to play out of the GY gives a pretty defensive game plan.

 

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Ooh! Now this I like! Is there room for improvement in this archetype? Sure. But these cards have some actual effort put into them. I couldn't say that about some of the newer Ice Barrier cards.

Nyaminy: Okay effect. Not much to say about it.

Coatl: Self-Summoner that Summons more members? Yes, please! Before this, the only Self-Summoners we had were Lamia and Vaskii.

Melsine: She's okay...really okay...

Sure, a welcome addition to the Extra Deck, but nothing too stellar.

Lamification: That sadistic art looks great, and I like that it took a page out of Pendulum Call's book to add.

Recoil: A nice nod to Misty's Earthbound Immortal. And the ability to steal their monsters is cool to me.

Overall, I welcome these new additions to the Reptilianne archetype. Sure, a Reptilianne Deck may not reach competitive status, but all this support lets you make a more competent Reptilianne Deck.

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  • 3 weeks later...

Nyaminy was so close to being awesome if it could activate her Quick Effect during the Battle Phase.
Melsine is the MVP, IMO. Immunity to battle & effect destruction, Quick Effect destruction that although it doesn't negate, neutering the offense of a monster ought to be just as annoying, plus as icing on cake it can omni-search any Reptile. Note that the Quick Effect is once per chain, so it can be used multiple times in a turn. Really, IDK what Reptiliannes can do now, but if they want to give a shot at the meta, they should look into opening with at least this.
Lamification looks great but I find it dull as basically an archetype Pendulum Call-like x2 searcher.
Recoil stands out to me because it has effects that I would expect in a Cont. Spell/Trap, not on a Field Spell. Most Field Spells have at least 1 Continuous effect, but in this card's case, all of its effects activate.

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