Jump to content

Incorporating Link Spells into TCG/OCG + Support for them [Written]


Thomas★Zero

Recommended Posts

So these set of cards focus on supporting the idea of Link Spells and make the concept playible in TCG/OCG standards.

Link Magician
lv 4 DARK
Cyberse/Effect
If you control a Cyberse Link Monster, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon Monsters except Cyberse Monsters. You can only Special Summon "Link Magician" once per turn this way. If you control a Link Monster in a Main Monster Zone that points to a Spell/Trap Card Zone: You can banish this card from your GY; add 1 "Link Spell" Card from your Deck or GY to your hand. You can only use this effect of "Link Magician" once per turn.
ATK/1000 DEF/1500

Link Knight
lv 4 DARK
Cyberse/Effect
If this card is used as Link Material for a Cyberse Link Monster: You can Special Summon this card from your GY, also for the rest of this turn, this card cannot be used as Link Material and you cannot Special Summon Monsters except Cyberse Monsters. You can only use this effect of "Link Knight" once per turn. Your opponent cannot activate cards or effects in responce to the activation of a "Link Spell" Card.
ATK/1500 DEF/1000

Back Dancer
WIND
Link: DR
Cyberse/Link/Effect
1 Level 4 or lower Cyberse Monster
If this card is Link Summoned to the Extra Monster Zone: You can move this card to a Main Monster Zone this card points to. If a "Link Spell" Card is activated in a Spell/Trap Card Zone this card points to: Draw 1 card. You can only use this effect of "Back Dancer" once per turn.
ATK/1000 LINK-1

Support Dancer
WIND
Link: DL
Cyberse/Link/Effect
1 Level 4 or lower Cyberse Monster
If this card is Link Summoned to the Extra Monster Zone: You can move this card to a Main Monster Zone this card points to. If a "Link Spell" Card is activated in a Spell/Trap Card Zone this card ponts to: All Link Monsters you control gain 1000 ATK. You can only use this effect of "Support Dancer" once per turn.
ATK/1000 LINK-1

Link Legionary
LIGHT
Link: L, D, R
Cyberse/Link/Effect
3 Cyberse Monsters, including 1 Link Monster
If this card is Link Summoned to the Extra Monster Zone: You can move this card to a Main Monster Zone this card points to, and if you do, add 1 "Link Spell" Card from your Deck to your hand. Gains 300 ATK for each "Link Spell" Card in your GY. If you have 3 or more "Link Spell" Cards in your GY with a different name. This card cannot be destroyed by battle or by your opponents card effects. You can only Link Summon 1 "Link Legionary" per turn.
ATK/2500 LINK-3

Link Supremacist
LIGHT
Link: L, DL, D DR, R
Cyberse/Link/Effect
3+ Cyberse Link Monsters
Must be Link Summoned. If this card is Link Summoned to the Extra Monster Zone: You can move this card to a Main Monster Zone this card points to, and if you do, add 1 "Link Spell" Card from your Deck or GY to your hand. Gains 500 ATK for each "Link Spell" Card in your GY with a different name. (Quick Effect): You can banish 1 "Link Spell" Card you control or in your GY and target 1 face-up card your opponent controls; negate the targeted cards effects and its ATK becomes 0 until the End Phase this turn. You can only use this effect of "Link Supremacist" once per turn. You an only Link Summon 1 "Link Supremacist" per turn.
ATK/3000 LINK-5

Link Spell - Thunder Arrows
Spell Card
Activate this card in a Spell/Trap Card Zone a Link Monster points to. Destroy cards your opponent controls up to the combined Link Rating of the Link Monster(s) that points to this card, then, inflict 500 points of damage to your opponent for each card destroyed by this effect. You cn only activte "Link Spell - Thunder Arrow" once per turn.

Link Spell - Drawing Point
Spell Card
Activate this card in a Spell/Trap Card Zone a Link Monster points to. Target 1 Link Monster you control that points to this card; draw cards equal to its Link Rating. You can only activate 1 "Link Spell - Drawing Point" per turn.

Link Spell - Revival Arrows
Spell Card
Activate this card in a Spell/Trap Card Zone a Link Monster points to. Target 1 Monster in your GY; Special Summon the targeted card, then, gain LP equal to the combined Link Rating of Link Monsters(s) that point to this card x 500. You can only activate 1 "Link Spell - Revival Arrows" per turn.

Link Spell - Judgement Arrows
Continous Spell Card
Activate this card in a Spell/Trap Card Zone a Link Monster points to. At the start of the damage step, if a Link Monster you control that points to this card battles an opponents monster: Double your monsters ATK during damage calculation only. If their are no Link Monsters that point to this card, destroy this card. You can only control 1 "Link Spell - Judgement Arrows".

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...