Dokutah Posted June 22, 2021 Report Share Posted June 22, 2021 You can Ritual Summon this card with "Windchosen's everforging Arms". Must be Ritual Summoned. Unaffected by the card effects other than card(s) in the same column as this card. at the end of the Damage Step: You can move this card to an adjacent Main Monster Zone closer to an opponent monster this card haven't attack this Battle Phase (if there a monster on the zone you would move this card to, rearrange this card and that monster so both of them switch zones, instead). then if there a equip card in the same column as this card, this card can attack an opponent monster once again during this Battle Phase. Ritual Summon "Sir Windchosen" from your hand or GY to a Monster zone in the same column as this card, by Tributing 2 or more monsters from your hand or field whose total Levels equal to 9 or more, and equip this card to it. You can pay 1000 LP and shuffle any number of equip card you control; Excavate your deck until Excavated a number of Equip Spell card(s) equal to the number of card(s) you shuffled (if any) +1 and equip those card(s) among WIND monster you control. also place the rest on the bottom of the Deck in any order. You can only use each effect of "Windchosen's everforging Arms" once per turn Link to comment Share on other sites More sharing options...
Kanashimi Posted June 22, 2021 Report Share Posted June 22, 2021 I kinda have soft spot for old mechanics, esp ritual, so lets gooo Sir Windchosen I like the name, simple and easy. Moving zone mechanic kinda brain time where you need to put the monster and the equip spell on the right spot to procs the effects, while also has possibility to clear the opponent board given the right placement of multi-equip spells. The wording . . . well, can be better worded, but not necessary since its already easy to understand so i'm not going to jump into psct fix etc. The only issue i have here is kinda, underwhelming? Given the ritual spell requires you a minimum of 2 Tributes, and need another equip spell(s) so that Sir Windchosen can atleast do 3-4 attacks on a single turn for a maximum potential, that just, a lot of resources needed for multi attacks nowadays. Windchosen's Everforging Arms Tho i ask, why it needs a minimum of 2 Tributes? I know this card will automatic equip, but still leaves you -2 while ofc it has potential for additional attack (if survive until battle phase), idk i just felt that, its costly if i Tribute a Level 9+, still require 1 more (so enlighten me here). For the 2nd effect, now this is where the fun begins, imagine meme-ing and excavated this, so satisfying for otk~, other than that, i don't know any other equip spells i can think of here. Overall i think i missed a lot of combo due to my lack of ygo progression and new cards up until now, but i can see that you're trying to make these cards balanced, and from what i see, ended too balanced, but otherwise still fun card to use, especially pulling the 2nd effect of the Everforging Arms with silly combo, and Sir Winchosen trully represent a terror like "Foolish to approach me, such strength/witchcraft wont work on me! As long as i have my blade(s), i will obliterate all of you at once!" Link to comment Share on other sites More sharing options...
Dokutah Posted June 22, 2021 Author Report Share Posted June 22, 2021 The intend of requiring 2 tributes is to offset the partial god immunity it has on top of the big stat and multi-attack option but i guess i mis-calculate the minuses you have to go on to get this card in the first place even before the fact there's currently no WIND equip spell theme in irl pool. But At least the multi attack for minimum of 2 pretty much online the moment you summon it Yep, gonna fixes the value issue soon. Thank you Link to comment Share on other sites More sharing options...
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