Loleo Posted June 20, 2021 Report Share Posted June 20, 2021 No, I choose! Continuous trap Must be activated in response to an effect with a choice or random effect (targeting, sending, coin toss, dice roll, pick an effect). When your opponent activates an effect with a choice or random effect: you can make an appropriate decision; your opponent draws a card. When you activate an effect with a choice or random effect: your opponent can make an appropriate decision; draw a card. Conformity Continuous spell Must be activated at the start of your main phase one while your opponent controls a monster and you control no monsters. This card is unaffected by card effects except its own. The player who activated this card can only activate 3 effects each turn excluding this card. The player that activated this card can only attack with one monster. The player that activated this card can only special summon one monster per turn. When this card is activated declare the name of a main deck monster; all monsters in both player's hand, decks, GY, field, and banished are treated as the declared monster (ATK, DEF, level, name, attribute,). Either player can discard a card to replace a monster they control's effect with the effect of the declared monster. Individuality Continuous trap When a monster would be summoned that shares a type, attribute, or name with a card on the field: change whatever it shares to another of your choice. If there are 7 different attributes on the field, neither player can summon monsters. Link to comment Share on other sites More sharing options...
Horu Posted June 20, 2021 Report Share Posted June 20, 2021 Conformity + Red-Eyes Black Dragon = nonstop recycling effects Link to comment Share on other sites More sharing options...
Ray. Posted June 20, 2021 Report Share Posted June 20, 2021 Looks like the people who use these have a hard time choosing Link to comment Share on other sites More sharing options...
Horu Posted June 20, 2021 Report Share Posted June 20, 2021 Conformity + DAD/REDMD could be dangerous as well. Link to comment Share on other sites More sharing options...
Loleo Posted June 20, 2021 Author Report Share Posted June 20, 2021 I love seeing what you guys can come up with, my first thoughts for conformity was Cyber dragon. Link to comment Share on other sites More sharing options...
Horu Posted June 20, 2021 Report Share Posted June 20, 2021 Conformity to make every monster in your hand into DAD and Individuality to keep REDMD as itself once it hits the field. Then you can just discard 4 to activate the effect of the 4 DADs you have out via Conformity and destroy 4 monsters. This gives you 5 2800ATK monsters on the field. Link to comment Share on other sites More sharing options...
TheWanderingMist Posted July 4, 2021 Report Share Posted July 4, 2021 Why stop at REDMD or DAD? Why not go for "Vennominaga" since it hits every area, including the GY? And oh look, now it's immune to being turned off from "Vennominaga" since it's unaffected by other card effects. Or basically, any card that's really good but has a terrible summoning requirement. Although you did leave Type out in your list of what monsters are treated as which would lower Vennominaga's ability to do damage unless they were running Reptiles normally...was that intentional or did you just forget it? Link to comment Share on other sites More sharing options...
Tinkerer Posted July 4, 2021 Report Share Posted July 4, 2021 I had to look up some rulings for Prohibition since it seemed relevant to Conformity. As far as I can tell, you cannot declare the names of Forbidden cards. Speaking of Prohibition though: Prohibition + Conformity sounds like it would be a nightmare to play against. I guess you could say there would be a lot of Pros and Cons to using such a strategy. If I were to use Conformity, I'd probably try to use it alongside a lot of monsters that can Special Summon themselves without activating an effect (Cyber Dragon, Jester Confit, etc). If you can get rid of your opponent's field after playing Conformity, you can lock out your opponent pretty easily. Play: Declare something like Majesty's Fiend/Vanity's Ruler, Special Summon a monster, get rid of your opponent's board then give one of your monsters Majesty's Fiend/Vanity's Ruler's effect. Result: Your opponent cannot Normal Summon (all their monsters are Level 6/8) nor activate monster effects/Special Summon monsters. Link to comment Share on other sites More sharing options...
Horu Posted July 4, 2021 Report Share Posted July 4, 2021 Conformity + Despair from the Dark = 5 free 2800 ATK monsters. I'm starting to see how this card would get banned now. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 4, 2021 Report Share Posted July 4, 2021 2 hours ago, Horu said: Conformity + Despair from the Dark = 5 free 2800 ATK monsters. I'm starting to see how this card would get banned now. I'm curious, why Despair from the Dark specifically? Link to comment Share on other sites More sharing options...
Horu Posted July 5, 2021 Report Share Posted July 5, 2021 Despair from the Dark necro summons itself when it gets sent from your hand to the grave. So essentially, if every monster in your hand is Despair from the Dark, your opponent forcing you to discard just gives you a free 2800 ATK. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 5, 2021 Report Share Posted July 5, 2021 1 hour ago, Horu said: Despair from the Dark necro summons itself when it gets sent from your hand to the grave. So essentially, if every monster in your hand is Despair from the Dark, your opponent forcing you to discard just gives you a free 2800 ATK. I don't think that would work. You can only give the monster's effect to monsters you control. None of them can get Despair's effect while they are in the hand. Link to comment Share on other sites More sharing options...
Horu Posted July 5, 2021 Report Share Posted July 5, 2021 Yeah. The other issue is that it all but shuts down Special Summoning. Link to comment Share on other sites More sharing options...
Dokutah Posted July 5, 2021 Report Share Posted July 5, 2021 No i choose!: interesting, the application is very niche but i love the interaction and possible advantage it gives. The only issues i have is the activation condition is adding too much gimmicky element to already gimmicky card "Whenever a Player or card his/her control activate and/or apply the effects that either have coin tossing, die rolling, and/or Choosing random card(s), his/her opponent can either declare the coin or die result OR make the choice for that effect instead. And if they do, the controller of the activated card or effect draw 1 card. Conformity: i see the what other user thinks and yeah this card is uniquely dangerous. There a lot of powerful monster in this game that summons using condition instead of effect thus dont count towards the 3 effect activation limit while you still limited for number of summons and attacks it pretty much repays the penalty by making your oppresive ace even more oppresive with whatever you discard to activate this card (discard cost is a bit cheap for this, banish is more appropriate IMO), there also ruling nightmare of whatever this card can declare monsters you dont have in your game and then confirming that monster effect "Activated only by declare and note a monster card name and its appropriate printed effect (if any) while your opponent is the only player that control monster. You can only activate cards or effects other than this card up to thrice per turn. Also you only attack with OR summon one monster each turn. Monsters in players possession have its name, attribute, type, and ATK/DEF replaced with the noted monster. The turn Player can Banish 1 card from their hand face-down: target a monster his/her control; replace the target effect with the noted effects of monster declared by this card. Individuality: 1st part of the effect is interesting, 2nd part is a bit too easy on requirement especially since this card fullfil it by itself Link to comment Share on other sites More sharing options...
Loleo Posted July 5, 2021 Author Report Share Posted July 5, 2021 14 hours ago, Dokutah Jolly said: No I choose!: interesting, the application is very niche but I love the interaction and possible advantage it gives. The only issues I have is the activation condition is adding too much gimmicky element to already gimmicky card "Whenever a Player or card his/her control activate and/or apply the effects that either have coin tossing, die rolling, and/or Choosing random card(s), his/her opponent can either declare the coin or die result OR make the choice for that effect instead. And if they do, the controller of the activated card or effect draw 1 card. Conformity: I see the what other user thinks and yeah this card is uniquely dangerous. There a lot of powerful monster in this game that summons using condition instead of effect thus don't count towards the 3 effect activation limit while you still limited for number of summons and attacks it pretty much repays the penalty by making your oppresive ace even more oppresive with whatever you discard to activate this card (discard cost is a bit cheap for this, banish is more appropriate IMO), there also ruling nightmare of whatever this card can declare monsters you dont have in your game and then confirming that monster effect "Activated only by declare and note a monster card name and its appropriate printed effect (if any) while your opponent is the only player that control monster. You can only activate cards or effects other than this card up to thrice per turn. Also you only attack with OR summon one monster each turn. Monsters in players possession have its name, attribute, type, and ATK/DEF replaced with the noted monster. The turn Player can Banish 1 card from their hand face-down: target a monster his/her control; replace the target effect with the noted effects of monster declared by this card. Individuality: 1st part of the effect is interesting, 2nd part is a bit too easy on requirement especially since this card fulfill it by itself No I choose is also supposed to work on any card that targets or has a choice of effect and allows you to make all the decisions for that card. Your wording gets a little closer but this effect isn't niche at all. I almost wanted to make it a chicken game like effect where you fight for control of the cards or the player with lower LP has control. Conformity is still hard to properly find a combo that works, the easiest way to use it is locking both players out of monsters with prohibition. monsters in both players possession gain all properties of the card except effect (which means it doesn't gain summoning conditions/restrictions) meaning the card is almost a normal monster (might make it treated as one till you pay the cost IDK) and would still need to be tribute summoned if high level or summoned via spell trap effect. Ancient rules support lmao. I guess it shows the dangers of conformity huh? Individuality: the intention was that no 2 cards can share a property (should also change the ones already on the field) and with there being 7 attributes that works perfectly since you can only control 6 monsters max. It makes the game almost like both players share 7 monster zones but can only use 6 at a time. This really disrupts link monsters with type or attribute requirements which is nice, this can also help some decks treat any monster they summon as the name they need most like Neos or Salamangreats getting pyro Pheonix from 2 balynx (the second one could be treated as pyro pheonix and used with the field spell). Link to comment Share on other sites More sharing options...
Loleo Posted July 5, 2021 Author Report Share Posted July 5, 2021 17 hours ago, Horu said: Yeah. The other issue is that it all but shuts down Special Summoning. via monster effects yes Link to comment Share on other sites More sharing options...
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