Horu Posted June 18, 2021 Report Share Posted June 18, 2021 (1) While this card remains face-up on the field: Both players can only Summon 1 monster per turn. (2) The turn player can only declare 1 attack. (3) If there is no monster in the same column as the attacking monster, that monster can attack directly. (4) If a monster declares a direct attack: Place 1 Stress Counter on this card. (5) If 5 Stress Counters are placed on this card: Destroy it and reduce the turn Player's LP to 0. Link to comment Share on other sites More sharing options...
Loleo Posted June 18, 2021 Report Share Posted June 18, 2021 Love this play style. Link to comment Share on other sites More sharing options...
Ray. Posted June 18, 2021 Report Share Posted June 18, 2021 Good card but I think the last effect is a little op and risky in the end you may lose with this cards effect and gaining counters isn't hard because there aren't always monster in front of other monsters columns and it only needs 5 attacks to bring any player to 0 lp Link to comment Share on other sites More sharing options...
Loleo Posted June 18, 2021 Report Share Posted June 18, 2021 13 minutes ago, IBRAHIM THE LEGEND said: Good card but I think the last effect is a little op and risky in the end you may lose with this cards effect and gaining counters isn't hard because there aren't always monster in front of other monsters columns and it only needs 5 attacks to bring any player to 0 lp Unless you can force your opponent to attack you directly, or them to you, the last effect will never go off. While this card is on the field it is basically saying only a total of 4 direct attacks can be made. This card doesn't force you to attack. Link to comment Share on other sites More sharing options...
Pommelo Posted June 18, 2021 Report Share Posted June 18, 2021 I agree in that this card is pretty dangerous, and the low threshold (5) is rather problematic.As you carefully take the counter to 4, you can easily surprise your opponent during their turn with Battle Mania and sent them to oblivion veeeery easily. It's a pretty cheap tactic that Konami wouldn't allow, imo. Funnily enough, we're focusing too much in the insta-win condition, but this card's most brutal effect in a competitive environment is the first one. Only 1 Summon per turn as one of the effects of a simple card and without any cost is way too game changing and OP. This effects takes further other effects like allowing only 1 Special Summon, like WInda's, as it restricts it to ANY Summon. For all these reasons, I believe the card needs to be toned down, or given a maintenance cost, even if slightly. Link to comment Share on other sites More sharing options...
Loleo Posted June 18, 2021 Report Share Posted June 18, 2021 6 minutes ago, Rayfield Lumina said: I agree in that this card is pretty dangerous, and the low threshold (5) is rather problematic.As you carefully take the counter to 4, you can easily surprise your opponent during their turn with Battle Mania and sent them to oblivion veeeery easily. It's a pretty cheap tactic that Konami wouldn't allow, imo. Funnily enough, we're focusing too much in the insta-win condition, but this card's most brutal effect in a competitive environment is the first one. Only 1 Summon per turn as one of the effects of a simple card and without any cost is way too game changing and OP. This effects takes further other effects like allowing only 1 Special Summon, like WInda's, as it restricts it to ANY Summon. For all these reasons, I believe the card needs to be toned down, or given a maintenance cost, even if slightly. I think a set up with battle mania is a little difficult, but I do think it can be given some restrictions. Make it a continuous spell that must be activated at the start of your main phase one and add a once per duel clause. (though my fix creates a new issue providing an easy direct attack.) Link to comment Share on other sites More sharing options...
Pommelo Posted June 18, 2021 Report Share Posted June 18, 2021 27 minutes ago, ITSUKOSOADO said: I think a set up with battle mania is a little difficult, but I do think it can be given some restrictions. Make it a continuous spell that must be activated at the start of your main phase one and add a once per duel clause. (though my fix creates a new issue providing an easy direct attack.) Welp, I' not saying that that reaching the threshold is very easy, what I'm saying is that the set-up with Battle Mania is. The thing is, this is a card with auto-win condition that is far more manageable compared to other strategies of the sort. For this reason, as a 1 card win-con, you can build a Deck based on that, and given the brutal restriction of effect 1, it's not too hard to pull stall strategies that will let you run stuff like Mask of Darkness to bring Battle Mania to the party. You can also make use of certain cards that force you to attack, like Savage Colosseum. If you know exactly when to activate it... Anywho, my problem with the card is that, as said earlier, it's a 1 card win-con that doesn't take too long to apply the killer effect. One per Duel clauses don't really fix this, as we want the card to be balanced, but if you build a Deck around it, and the card is screwed once, then the Deck is 100% dead with the OPD clause, and that's also no good. Link to comment Share on other sites More sharing options...
Horu Posted June 18, 2021 Author Report Share Posted June 18, 2021 I was thinking something along the lines of "Tower of Babel" when I made the card. But the idea with the fifth effect is more so to not set it off. I mean, this card favors a more old school playstyle if anything. Love how cards like Mask of Darkness were mentioned as they are cards that can benefit this. But still only 1 Summon/attack per turn and failure to win with 4 direct attacks is a gamble on both players. Edit: Also, I'll save it for later and work on it when I get a chance. Link to comment Share on other sites More sharing options...
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