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Reinforcements of the Penguin Army + Lethal Skills


Rayfield Lumina

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2034822521_ReinforcementsofthePenguinArmy.thumb.png.a78898c57163f4d621aed2ad0ff66c04.pngReinforcements of the Penguin Army

Normal Spell

Activate 1 of the following effects
🔵 Add 1 Level 4 or lower Aqua monster from your Deck to your hand
🔵 If you control no cards, or all the cards you control are face-down (Field/Continuous Spells excluded): Special Summon up to 2 "Penguin" monsters from your Deck in Attack Position, then you can Set 1 of them, also they cannot be destroyed by your opponent's card effects until the end of your next turn. Monsters Special Summoned by this card's effect cannot be Tributed or used as material for a Summon for the rest of this turn, except for the Summon of a "Penguin" monster.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1399642741_PenguinLethalSkills(1).thumb.png.e59547db8addb4e75ca13e46c06d0d9d.pngPenguin Lethal Skills

Continuous Spell

When your opponent battles a "Penguin" monster you control and that "Penguin" monster's DEF is lower than your opponent's original ATK: Your "Penguin" monster's DEF becomes equal to the ATK of the attacking monster +500. Twice during your opponent's Battle Phase: You can target 1 monster your opponent controls; if it is in Defense Position, change it to Attack Position, then, by choosing the attack target of that monster, proceed to battle calculation. If this face-up card would leave the field, you can change 1 face-up "Penguin monster you control to face-down Defense Position instead, OR you can change 1 face-down "Penguin" monster you control to face-up Defense Position instead, then Set this card.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hey, fellow card makers, it's been a while since I posted something on my own, I can't give feedback forever :v Today I bring thee a couple of Penguin cards. Feedback is really appreciated.

First card would be a Reinforcements of the Army on steroids, yes and no. Yes for the obvious reason: It has two effects, and the second is too damn good, to the point I'm not sure if I should nerf it (but c'mon, it's summoning penguuus). No because Warrior >>> Aqua. There are some relevant Aqua cards, like Frogs, but I believe the type is weaker in general in options.

Second card is just a much needed support for penguuus that will help their durability as well as forcing your opponents to attack, inflict damage on themselves and activate the effects, plus the card holds decent protective capabilities (for itself). Credits to Sleepy who helped me with Lethal Skills' wording n.n

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19 minutes ago, Rayfield Lumina said:

Twice during your opponent's Battle Phase: You can target 1 monster your opponent controls; if it is in Defense Position, change it to Attack Position, then, by choosing the attack target of that monster, proceed to battle calculation. If this card would leave the field by your opponent's card effect, you can change 1 face-up "Penguin monster you control to face-down Defense Position instead, OR you can change 1 face-down "Penguin" monster you control to face-up Defense Position instead, then Set this card.

[]=I added

Twice during your opponent's Battle Phase: [You can target 1 monster your opponent controls and one monster you control; if the first target is in Defense Position, change it to Attack Position, then, the first target attack the second target.] If this [faceup] card would leave the field(deleted by opponent card effect), you can change 1 face-up "Penguin["] monster you control to face-down Defense Position instead, OR you can change 1 face-down "Penguin" monster you control to face-up Defense Position instead, then Set this card.

24 minutes ago, Rayfield Lumina said:

If you control no cards, or all the cards you control are face-down (Field/Continuous Spells excluded): Special Summon up to 2 "Penguin" monsters from your Deck in face-down Defense Position, also they cannot be destroyed by your opponent's card effects until the end of your next turn.

If you control no cards, or all the cards you control are face-down. No field or Continuous either unless I hear a good explanation >:(. For real though just makes it a little convoluted. For more power "set cards you control can not be destroyed by your opponents card effects until the end of your next turn" instead of just the summoned ones.

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You are right, I love the choice of images xD
You know my thoughts on the second card n.n
Though the Penguin RotA is new to me, and wow. Rescue Cat for Penguins is appropriate. After all, I think Bolt Penguin is Thunder so Aqua support there would not have covered it.
You are aware of the card's interactions with Frogs, and I don't think there's a more relevant archetype based on Aqua that'd present an unexpected issue.

I kind of wanna suggest you bring just 1 of the 2 Summons into face-down... that way stuff like Nopenguin, Glacial Beast Polar Penguin, or Emperor Penguin can also immediately work.
Though I'd probably make it so that they can only be Tributed/used as material that turn if it is for a Penguin monster (yes for balance issues potentially, but mostly to keep in the spirit of the Penguin support) xD

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2 hours ago, ITSUKOSOADO said:

Twice during your opponent's Battle Phase: [You can target 1 monster your opponent controls and one monster you control; if the first target is in Defense Position, change it to Attack Position, then, the first target attack the second target.] If this [faceup] card would leave the field(deleted by opponent card effect), you can change 1 face-up "Penguin["] monster you control to face-down Defense Position instead, OR you can change 1 face-down "Penguin" monster you control to face-up Defense Position instead, then Set this card.

I'll consider the part that uses dual targets, it's interesting. I also agree that I missed the face-up part, thanks for pointing that out n.n. Ahhh.... you know, this I'm writing right now is replacing an "I'm not sure, man" to the suggestion of removing the "by your opponent's card effect"... I've been thinking about it, and it's a good idea. It could be exploitable to activate the effect, even with your own MST, to force a penguin flip. Cool!

2 hours ago, ITSUKOSOADO said:

If you control no cards, or all the cards you control are face-down. No field or Continuous either unless I hear a good explanation >:(. For real though just makes it a little convoluted. For more power "set cards you control can not be destroyed by your opponents card effects until the end of your next turn" instead of just the summoned ones.

Explanation: Weak mons like penguuus really need any kind of help they can get. Wetlands is a field spell that increase the ATK of all Lv 2 or lower Aqua mobs by 1200, you want it around. There's also Lemuria for high level Synchros. The second card, Lethal Skills, is a continuous Spell. You don't want any of these hard-to-get-rid-of cards to screw the usage of Reinforcements, hence the exception. Sorry, but I don't think I'll increase the power on this one. Reason being, basic Reinforcements of the Army is already a limited Spell, I'm pushing it giving a card with a parallel effect a second effect, so more protection seems like a no.

2 hours ago, Sleepy said:

You are right, I love the choice of images xD
You know my thoughts on the second card n.n
Though the Penguin RotA is new to me, and wow. Rescue Cat for Penguins is appropriate. After all, I think Bolt Penguin is Thunder so Aqua support there would not have covered it.
You are aware of the card's interactions with Frogs, and I don't think there's a more relevant archetype based on Aqua that'd present an unexpected issue.

I kind of wanna suggest you bring just 1 of the 2 Summons into face-down... that way stuff like Nopenguin, Glacial Beast Polar Penguin, or Emperor Penguin can also immediately work.
Though I'd probably make it so that they can only be Tributed/used as material that turn if it is for a Penguin monster (yes for balance issues potentially, but mostly to keep in the spirit of the Penguin support) xD

Noice, this is a nice idea as well! I'll implement right now. I somehow forgot about the existence of Glacial Beast.
Oh, and yeah, I just love the artworks, specially the second one. ha pengu just looks too badass xD.

 

Thanks a bunch to the both of you n.n

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3 hours ago, Sleepy said:

You are right, I love the choice of images xD
You know my thoughts on the second card n.n
Though the Penguin RotA is new to me, and wow. Rescue Cat for Penguins is appropriate. After all, I think Bolt Penguin is Thunder so Aqua support there would not have covered it.
You are aware of the card's interactions with Frogs, and I don't think there's a more relevant archetype based on Aqua that'd present an unexpected issue.

I kind of wanna suggest you bring just 1 of the 2 Summons into face-down... that way stuff like Nopenguin, Glacial Beast Polar Penguin, or Emperor Penguin can also immediately work.
Though I'd probably make it so that they can only be Tributed/used as material that turn if it is for a Penguin monster (yes for balance issues potentially, but mostly to keep in the spirit of the Penguin support) xD

Can you use facedown cards as material?

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4 minutes ago, ITSUKOSOADO said:

Can you use facedown cards as material?

For Tribute Summon, Ritual Tribute, and as Fusion Materials? Yes
As Synchro, Xyz, or Link Materials? No

So I suppose the answer is yes and no xD

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Just now, Sleepy said:

For Tribute Summon, Ritual Tribute, and as Fusion Materials? Yes
As Synchro, Xyz, or Link Materials? No

So I suppose the answer is yes and no xD

Yeah, this xD. I made the tweaks, Sleepy. I ended up making something strange and made both Special Summonings start in Attack Position, then one can be set. On second thought, the setting might require to be mandatory, but what do you think? I also made it as this because it sounded weird to word it like: Special Summon 1 of them in Attack Position and 1 of them in face-down Defense Position, because the card states "up to 2", so it all would be kinda awkward.

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16 minutes ago, Rayfield Lumina said:

Yeah, this xD. I made the tweaks, Sleepy. I ended up making something strange and made both Special Summonings start in Attack Position, then one can be set. On second thought, the setting might require to be mandatory, but what do you think? I also made it as this because it sounded weird to word it like: Special Summon 1 of them in Attack Position and 1 of them in face-down Defense Position, because the card states "up to 2", so it all would be kinda awkward.

Umm I don't know if it makes a difference gameplay wise. Flipping it face-down comes right after the Summon so there's no timing to Bottomless Trap Hole it or anything, and Summoning it face-down directly does not make it a secret card by any means xD
Oh, I guess there's one interaction: The card "Tragedy" can technically destroy all your Defense Positions when a monster(s) switches to said position.. not that it is a very relevant interaction from a card that came out back in like 2005 and has never seen much use. 

I think your choice is fine, it does reduce the excess of "up to 1 set, up to 1 in Attack Position, up to 2 total".
You could technically forget the 1 and 1 ratio and have the option to Summon "and/or" both in Attack or both set if you so wished for it..... but the way you have it is fine, I'd say it is good as is, and get the option to flip down both, but not to flip both up... that'd lead to more aggressive plays of the kind that's more likely to just use them as fodder for unrelated strategies. Like when somebody makes a YouTube video saying "my Slifer Deck" and 90% of the play is the Needlefiber/Halquifibrax combo shenanigans and some duels don't even have the video draw into the supposed star..... 

***cough*** anyways... I like your suggestion xP

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