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Ice Slicer Archetype (16/16) - Figure Skating Synchro Pendulum With Zone Manipulation Fun Times


Atypical-Abbie

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Ice Slicer is an Archetype of Aqua/WIND monsters with various Levels. They focus on self destruction, zone based plays that deal with adjacent zones, and Synchro Pendulum Monsters. Their playstyle revolves around having multiple Ice Slicer monsters adjacent to each other, and many cards move them, and when they get close to each other, they typically destroy one of those monsters, however you can keep your monster alive with Rink that can send 3 cards from your Deck instead of having your monster destroyed. Their main goal is to get out Death Spiral, which requires as Synchro Tuner, and is quite powerful, but they have many different kinds of plays.

They are based on figure skating and related concepts, and the reason for Aqua/WIND instead of having them be Aqua/WATER is due to wind "slicing the ice", in an abstract way. Also, this is the first time I release on Dueling Book rather than Duel Portal, because Duel Portal keeps having issues with connecting, plus it has less audience. I still plan to upload to Duel Portal, but in the future, I will also be uploading to Dueling Book. Oh and I made a little test Deck you can try out on Duelingbook: https://www.duelingbook.com/deck?id=8256189

Main Deck Monsters:

Ice Slicer - Jumper
Aqua/WIND
Level 1
If this card is Normal or Special Summoned: You can send up to 3 cards from the top of your Deck to the GY, and if you do, increase this card's Level by the number sent. If this card is moved to another Main Monster Zone: You can add 1 "Ice Slicer" Spell/Trap from your Deck to your hand. You can only use each effect of "Ice Slicer - Jumper" once per turn.
500/100

Ice Slicer - Skater
Aqua/WIND/Tuner
Level 2
If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way: You can Special Summon 1 "Ice Slicer" monster from your hand to your zone adjacent (horizontal) to this card, then destroy 1 monster adjacent (horizontal) to this card.
300/900

Ice Slicer - Lutz
Aqua/WIND
Level 3
During the Main Phase (Quick Effect): You can move this card to another of your Main Monster Zones, then destroy 1 monster adjacent (horizontal) to this card, if any. If this card is destroyed by card effect: You can Special Summon 1 "Ice Slicer - Flutz" from your Deck. You can only use each effect of "Ice Slicer - Lutz" once per turn.
1300/700

Ice Slicer - Flutz
Aqua/WIND
Level 3
If this card is in your hand or GY: You can target 1 "Ice Slicer" monster in your Main Monster Zones; Special Summon this card to your zone adjacent (horizontal) to that target, but banish it when it leaves the field, then destroy 1 monster adjacent (horizontal) to this card. If this card is destroyed by card effect: You can Special Summon 1 "Ice Slicer - Lutz" from your Deck. You can only use each effect of "Ice Slicer - Flutz" once per turn.
1000/1400

Ice Slicer - Salchow
Aqua/WIND
Level 4    
(Quick Effect): You can target 1 other "Ice Slicer" monster you control; move it another of your Main Monster Zones. If this card is in your GY, if an "Ice Slicer" monster(s) you control is destroyed by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Ice Slicer - Salchow" once per turn.
400/1800
    
Ice Slicer - Axel
Aqua/WIND/Tuner
Level 5
If you have no monsters in your Extra Monster Zones, you can Normal Summon this card without Tributing, but its Level becomes 3 and its ATK becomes 1500. If this card is sent from the field to the GY: You can add this card to your hand. You must have no monsters in your Extra Monster Zones to activate and to resolve this effect. You can only use this effect of "Ice Slicer - Axel" once per turn.
1900/300

Extra Deck Monsters:

Ice Slicer - Bunny Hopper
Aqua/WIND/Synchro/Pendulum/Tuner
Level 5
Scale 4
Pendulum Effect:
You can target 1 "Ice Slicer" monster in your Main Monster Zone; Special Summon this card to your zone adjacent (horizontal) to that target, then destroy as many monsters adjacent (horizontal) to this card as possible. While you have an "Ice Slicer" monster in your Extra Monster Zone, the first time an "Ice Slicer" card(s) you control would be destroyed each turn, you can send the top 3 cards from your Deck to the GY instead.

Monster Effect:
"Ice Slicer - Skater" + 1+ non-Tuner monsters
If this card is moved to another Main Monster Zone: You can Special Summon 1 "Ice Slicer" monster from your hand or Deck to your zone adjacent (horizontal) to this card, then destroy 1 monster adjacent (horizontal) to that monster. You can only use this effect of "Ice Slicer - Bunny Hopper" once per turn. If this card is used as a Synchro Material, you can place it in your Pendulum Zone, otherwise it is banished.
2000/1000

Ice Slicer - Cross Over
Aqua/WIND/Synchro/Pendulum/Tuner
Level 7
Scale 9
Pendulum Effect:
Once per turn: You can target 1 other "Ice Slicer" card you control; until the end of the next turn, that target cannot be destroyed by card effects. While you have an "Ice Slicer" monster in your Extra Monster Zone, your opponent cannot target "Ice Slicer" cards you control with card effects.

1 "Ice Slicer" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned to your Extra Monster Zone: You can destroy this card, also you can destroy 1 other card on the field. If another "Ice Slicer" monster(s) is moved to your zone(s) adjacent (horizontal) to this card: You can Special Summon 1 "Ice Slicer" monster from your GY or face-up in your Extra Deck. If this card is destroyed by a card effect: You can place it in your Pendulum Zone. You can only use each effect of "Ice Slicer - Cross Over" once per turn.
2400/2200

Ice Slicer - Camel Spinner
Aqua/WIND/Synchro/Pendulum
Level 8
Scale 1
Pendulum Effect:
Each monster you control gain 500 ATK/DEF for each monster adjacent (horizontal) to them. While you have an "Ice Slicer" monster in your Extra Monster Zone, "Ice Slicer" monsters you control cannot be destroyed by card effects, except that monster.

Monster Effect:
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned to your Extra Monster Zone: You can destroy as many other cards in this card's column as possible. If your opponent Special Summons exactly 1 monster from their Extra Deck: You can place this card in your Pendulum Zone, then you can place that opponent's monster in your other Pendulum Zone as a Pendulum Monster Card with a Scale of 9. You can only use each effect of "Ice Slicer - Camel Spinner" once per turn.
2100/2600

Ice Slicer - Death Spiral
Aqua/WIND/Synchro/Pendulum
Level 11
Scale 12
Pendulum Effect:
If an "Ice Slicer" monster(s) on your field is destroyed, your opponent cannot Special Summon monsters to their Main Monster Zones in the same column that monster(s) were in while this card is in your Pendulum Zone. While you have an "Ice Slicer" monster in your Extra Monster Zone, your "Ice Slicer" monsters can attack twice during each Battle Phase.

Monster Effect:
1 Synchro Tuner + 1+ non-Tuner "Ice Slicer" monsters
If this card is Special Summoned to your Extra Monster Zone: You can destroy as many cards your opponent control as possible, then destroy monsters in your Main Monster Zones up to the number of cards destroyed. Negate the effects of cards your opponent control in the same column as this card and in the columns "Ice Slicer" monsters adjacent (horizontal) to this card are in. If this card is moved to another Main Monster Zone: You can target 1 other card on the field; destroy that target, also you can place this card in your Pendulum Zone. You can only use each effect of "Ice Slicer - Death Spiral" once per turn.
3000/3000

Spells/Traps:

Ice Slicer Rink
Field Spell

Up to thrice per turn, if an "Ice Slicer" monster(s) would be destroyed, you can send the top 3 cards from your Deck to the GY instead. You can only use the following effects of "Ice Slicer Rink" once per turn.
● If an "Ice Slicer" monster is moved to another Main Monster Zone that is adjacent (horizontal) to an "Ice Slicer" monster: You can draw 3 cards, then discard 2 cards.
● If this card is sent from the field to the GY: You can target 3 to 5 other "Ice Slicer" cards in your GY and/or among your banished cards; shuffle them into your Deck, then draw 1 card if you shuffled 3, or 2 cards if you shuffled 5.

Ice Slicer Dance
Normal Spell
Special Summon up to 2 "Ice Slicer" monsters from your hand to zones that are adjacent (horizontal) to each other, then destroy 1 monster adjacent (horizontal) to 1 of those monsters. If this card is in your hand or GY: You can banish this card; add 1 "Ice Slicer" monster from your Deck to your hand, then discard 1 card. You can only use each "Ice Slicer Dance" effect once per turn.

Ice Slicer Competition
Continuous Spell
When this card is activated: You can target 2 monsters in the same column on each field; destroy those targets, then each player can Special Summon 1 monster from their Deck with the same Type and Attribute as their destroyed monster, but with a different Level. Once per turn, during the End Phase: You can Special Summon 1 "Ice Slicer" monster from your GY or face-up in your Extra Deck that was destroyed by card effect this turn. You can only use each effect of "Ice Slicer Competition" once per turn.

Ice Slicer Maneuver
Quick-Play Spell
Target 1 "Ice Slicer" monster you control; move it another of your Main Monster Zones, then destroy 1 monster adjacent (horizontal) to that target, if any, also add 1 "Ice Slicer" card from your Deck to your hand, except "Ice Slicer Maneuver". During the Standby Phase, if this card is in your GY: You can add this card to your hand. You must control "Ice Slicer Rink" to activate and to resolve this effect. You can only use each effect of "Ice Slicer Maneuver" once per turn.

Ice Slicer Performance
Normal Trap
Move 2 "Ice Slicer" monsters you control to zones that are adjacent (horizontal) to each other, then destroy 1 of those monsters, also Special Summon as many "Ice Slicer Performer Tokens" (Aqua/WIND/Level 2/ATK 500/DEF 500) as possible. You can banish this card from your GY, then target 1 of your other "Ice Slicer" cards that is banished or in your GY; add that target to your hand, then discard 1 card. You can only use each effect of "Ice Slicer Performance" once per turn.

Ice Slicer Zambomi
Continuous Trap
Special Summon this card as an Effect Monster (Machine/WATER/Level 6/ATK 1500/DEF 2000). (This card is also still a Trap.) Once, while this card is a monster: You can target 1 "Ice Slicer" monster you control; that target becomes a Tuner. Once per Chain, if this card is a monster, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is sent to the GY: You can banish it; activate 1 "Ice Slicer Rink" directly from your Deck or GY.

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