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Arcadia warlic

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Inspired by the words of the illustrious Rata himself, a Triamid support card meant to resolve most of the archetype's issues by "fusing" the Field Spells:

 

Triamid Blending

(Art source: https://www.pixiv.net/en/artworks/73389281)

Continuous Spell

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Effect: When this card is activated: You can add 1 "Triamid" card from your Deck to your hand, except "Triamid Blending". While you control a "Triamid" monster, a "Triamid" Field Spell in your Field Zone gains the effects of all "Triamid" Field Spells in your GY or that are banished with different names. If a Field Spell is in your Field Zone, all "Triamid" monsters gain ATK equal to the original ATK of all other "Triamid" monsters you control with different names. All effects from "Triamid" cards except "Triamid Blending" that increase the ATK or DEF of "Triamid" monsters are doubled. This card is unaffected by your opponent's card effects while you control a Field Spell. You can only control 1 "Triamid Blending".

 

 

 

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Effect: When this card is activated: You can add 1 "Triamid" card from your Deck to your hand. While you control a "Triamid" monster, a "Triamid" Field Spell in your Field Zone gains the effects of all "Triamid" Field Spells in your GY or that are banished with different names.

If a Field Spell is in your Field Zone, all "Triamid" monsters gain ATK equal to the original ATK of all other "Triamid" monsters you control with different names. All effects from "Triamid" cards except "Triamid Blending" that increase the ATK or DEF of "Triamid" monsters are doubled. This card cannot be removed from the field while you control a Field Spell.

I would split this into 2 cards and even then I question the ATK boost...

Really cool card especially the first half!

(I would like it but I am out of reactions)

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1 card that does a lot and makes Triamid become a scary force of beatstick, hexproof, and battle negation, i love it, plain and simple

Back to the effects, few things i think you need to fix:
1) "When this card is activated: You can add 1 "Triamid" card from your Deck to your hand, except "Triamid Blending".

This will ensure the card unable to self-tutor and keep Blending search > Blending, and stack to 3 for +2 value, then 3x ATK boost from Blending, not to mention doubled ATK boost from other sources.

2) One and only one on the field, e.g "You can only control 1 "Triamid Blending", reason said as of 1), stacking 2-3 Blending on the field for giant boost is simply too good and strong.

3) "This card cannot be removed from the field while you control a Field Spell."

I've never seen such wording before, either make it "Cannot be targeted or be destroyed . . ." or "Unaffected by cards and effects . . . .", tho i prefer the former better, less invincible, so non-target removal can still hit.

As for balance-wise, i'm not sure, given the current meta, and how Triamid as of rn, i think this might still be fine, if Konami somehow makes another consistent/better Triamid support, then this card has a potential becoming too strong imo.

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Edited to avoid needless stacking, and changed to only be unaffected by the opponent so it can be used by "Master" in a pinch.

The hyper immunity is to make up for the rest of the archetype's flaws. Indeed, if more support was released, I would alter "Blending" accordingly, but for the time being, I believe this is the minimum needed in a single card to possibly make viability.

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