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Ojama Support [Written]


Thomas★Zero

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Ojama White
lv 2 LIGHT
Beast/Effect
If you control a "Ojama" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Ojama White" once per turn this way. If this card is Normal or Special Summoned: Add 1 "Ojama" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ojama White" once per turn.
ATK/0 DEF/1000

Ojamech - Metal Armed Dragon
lv 7 LIGHT
Machine/Effect
(This card is always treated as a "Ojama" Card.)
If you control a "Ojama" monster that was Special Summoned from the Extra Deck, you can Special Summon this card (from your hand.) You can only Special Summon "Ojamech - Metal Armed Dragon" once per turn this way. If this card attacks a Defense Position monster, inflict peircing battle damage. You can only use the following effects of "Ojamech - Metal Armed Dragon" once per turn.
* (Quick Effect): You can tribute this card; Special Summon 1 "Armed Dragon LV10" from your hand, Deck or GY ignoring its summoning conditions.
* If this card is sent to GY: You can target up to 3 of your banished "Ojama" cards; shuffle the targeted cards into the Deck, also, if your shuffle 3 cards into the Deck this way, draw 1 card.
ATK/1000 DEF/2800

Ojama Dragon Catapult Cannon Soldier
lv 10 LIGHT
Machine/Fusion/Effect
1 "Ojama" Monster + 2 LIGHT Machine Monster
This cards name becomes "VWXYZ - Dragon Catapult Cannon" while on the field or in your GY. You can only use the following effects of "Ojama Dragon Catapult Cannon Soldier" once per turn.
* (Quick Effect): You can discard 1 card from your hand and target 1 card your opponent controls; banish the targeted card.
* If this card is sent from the field to the GY: you can target 1 "Ojama" monster or 1 LIGHT Machine Monster in your GY or thats banished; Special Summon the targeted card ignoring its summoning conditions.
ATK/2800 DEF/3000

Ojama Soldier
LIGHT
Link: D
Beast/Link/Effect
1 non-Link "Ojama" monster
If you control "Ojama Country", this cards ATK becomes 1000. You can only use the following effects of "Ojama Soldier" once per turn.
* If this card is Link Summoned: Add 1 "Ojama Country" from your Deck to your hand.
* If a "Ojama" monster(s) you control would be destroyed by battle or by an opponents card effect: You can banish this card from your GY instead.
ATK/0 LINK-1

Ojama Paladin
LIGHT
Link: DL, DR
Beast/Link/Effect
2 Monsters, including 1 "Ojama" Monster
If you control "Ojama Country", this cards ATK becomes 2000. (Quick Effect): You can Fusion Summon 1 "Ojama" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field or GY. You can only use this effect of "Ojama Paladin" once per turn.
ATK/0 LINK-2

Ojama Karma
Spell Card
Add 2 "Ojama" Cards, except "Ojama Karma" from your Deck to your hand, then, discard 1 card from your hand. You can only activate 1 "Ojama Karma" per turn.

Ojama Judgement
Counter Trap Card
If you control a "Ojama" monster that was Special Summoned from the Extra Deck, you can activate this card form your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a "Ojama" monster. Negate the activation and banish it, also, if you control "Ojama King" or "Ojama Emperor", set this card instead of sending it to the GY. You can only activate 1 "Ojama Judgement" per turn.

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