Mysticdestruction AJ Posted May 20, 2021 Report Share Posted May 20, 2021 Alright, I'm back with more customs. This time, as you can probably tell, I'm dong the Persona 5 gang. The main focus of the Arcana Hearts is ripped straight out of Magistus; equipping Extra Deck Monsters! I've always found their gimmick cool, but as Magistus aren't that good, consider this a beefier version of that archetype. Main Deck Monsters Arcana Heart Leader - Joker (Dark Attribute, Level 4, Warrior/Effect) ATK 1500/ DEF 1000 [1] [Unclassified] You can only control 1 "Arcana Heart Leader - Joker". [2] [Continuous] All "Arcana Heart" Monsters you control gain 100 ATK for every "Arcana Heart" card you control with a different name. You can only use each of the following effects of "Arcana Heart Leader - Joker" once per turn. [3] [Trigger] If this card is Normal or Special Summoned: You can add 1 “Arcana Heart” card from your deck to your hand, except “Arcana Heart Leader - Joker”. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. The searcher. Joker's the leader of the Phantom Thieves of hearts in persona 5, so it only makes sense that he'd gather the gang too. The extra deck equipping effect will become relevant when we get to the extra deck monsters. Anyway, Joker's searching will mostly be used to get to the Spells/Traps, as the only other thieves with a SS condition are Skull and Noir, and the Spells/Traps can tutor out the other members faster. Arcana Heart Member - Skull (Light Attribute, Level 4, Warrior/Effect) ATK 2000/ DEF 500 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Skull". [2] [Continuous] Cannot declare an attack unless it is equipped with a “Arcana Heart Entity” card. You can only use each of the following effects of "Arcana Heart Member - Skull" once per turn. [3] [Ignition] If you control a “Arcana Heart” card(s), except “Arcana Heart Member - Skull”: You can Special Summon this card (from your hand). [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. The swarmer. Skull's the first member of the phantom thieves, so it only makes sense that he has an effect to SS himself whenever you control another. Note that Skull's SS effect says "Arcana Heart" cards, not monsters, meaning that you can SS him if you control the field spell. Other than that, he's the standard 2000 ATK level 4 with restrictions. Arcana Heart Member - Mona (Earth Attribute, Level 4, Beast/Effect) ATK 1000/ DEF 1500 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Mona". [2] [Ignition] Once per turn: You can gain 200 Life Points for every “Arcana Heart” card you control with a different name. You can only use each of the following effects of "Arcana Heart Member - Mona" once per turn. [3] [Trigger] During Damage Calculation, if an opponent’s Monster is battling another “Arcana Heart” Monster you control: You can send this card from your hand or field to the GY; you take no battle damage from that battle. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. Your kuriboh; makes sense since both are mascots. Mona's effects aren't the most useful, but he makes up for it with his specific equip extra deck Monster, which we'll get to later. Arcana Heart Member - Panther (Fire Attribute, Level 4, Spellcaster/Effect) ATK 1700/ DEF 800 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Panther". [2] [Ignition] Once per turn: You can target 1 face-up Monster your opponent controls; it loses 200 ATK and DEF for every “Arcana Heart” card you control with a different name. You can only use each of the following effects of "Arcana Heart Member - Panther" once per turn. [3] [Trigger] If this card is Normal or Special Summoned: You can Special Summon 1 “Arcana Heart” Monster from your hand. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. One of your swarmers, Panther opens up Xyz and Link plays for the archetype. It should be noted that the archetype only focuses around the Extra Deck when it comes to equipping Arcana Heart Entity Monsters, so most of the time Panther just swarms for the sake of adding another body to the field, but it's still a nice option. Arcana Heart Member - Fox (Water Attribute, Level 4, Warrior/Effect) ATK 1800/ DEF 700 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Fox". [2] [Trigger] At the start of the Damage Step, if this card battles an opponent’s Monster: You can make this card gain 200 ATK for every “Arcana Heart” card you control with a different name, during that Damage Step only. If you do, destroy it at the end of the Battle Phase, unless it is equipped with a “Arcana Heart Entity” card. You can only use each of the following effects of "Arcana Heart Member - Fox" once per turn. [3] [Trigger] If this card is sent to the GY: You can Special Summon 1 “Arcana Heart” Monster from your deck, except “Arcana Heart Member - Fox”. It cannot activate it’s effects this turn, also banish it if it leaves the field. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. Your sangan for the archetype, but he's even better. Fox's 2nd effect even synergizes with his 3rd effect, though 99% of the time you will just foolish burial him. If you don't, he's a floating boss Monster if he's equipped with a Arcana Heart Entity card. Arcana Heart Member - Queen (Earth Attribute, Level 4, Warrior/Effect) ATK 1400/ DEF 1100 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Queen". [2] [Continuous] If you control another “Arcana Heart” card, “Arcana Heart” Monsters you control cannot be destroyed by battle, also you take no battle damage involving “Arcana Heart” Monsters you control. You can only use each of the following effects of "Arcana Heart Member - Queen" once per turn. [3] [Trigger] If this card is Normal or Special Summoned: You can target 1 "Arcana Heart" Monster in your GY; Special Summon it. It cannot activate it’s effects this turn. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. Your reviver. Because all extra deck Arcana Heart Monsters cannot be Special Summoned at all, Queen's effect doesn't exclude them. But anyway, Queen's another Xyz and Link opener/extender for the archetype, and synergizes exceptionally well with a dumped Fox to go from 0 to 3 in one turn. Arcana Heart Member - Oracle (Dark Attribute, Level 4, Cyberse/Effect) ATK 100/ DEF 1900 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Oracle". [2] [Continuous] This card can attack your opponent directly. You can only use each of the following effects of "Arcana Heart Member - Oracle" once per turn. [3] [Ignition] You send 1 “Arcana Heart” card from your hand or field to the GY; Set 1 “Arcana Heart” Spell/Trap from your deck. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. 100 ATK lol but she gets boosted when equipped so it's not a big deal. Her search effect bypasses Ash (seems like Futaba's gaming knowledge has bleed into her card design) and is effectively a lonefire blossom for their Spells/Traps. Arcana Heart Member - Noir (Earth Attribute, Level 4, Psychic/Effect) ATK 1600/ DEF 900 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Noir". [2] [Quick] Once per turn: You can target up to 2 cards in either GY; banish those targets, face-down. You can only use each of the following effects of "Arcana Heart Member - Noir" once per turn. [3] [Ignition] You can send 1 other “Arcana Heart” card from your hand or field to the GY; Special Summon this card (from your hand). [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. Noir allows for an SS whenever at the cost of dumping a card (Fox), and is the only Main Deck Member to contain 2 quick effects. The banish effect can give you something to work with if you're fighting against a grave heavy deck. Arcana Heart Member - Crow {Light Attribute, Level 5, Warrior/Effect) ATK 2000/ DEF 1500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) to either field in Attack Position while you control a “Arcana Heart” Monster(s), by Tributing 1 Monster from that field, or by the effect of a “Arcana Heart” card. [1] [Unclassified] You can only control 1 "Arcana Heart Member - Crow". [2] [Continuous] If this card is not controlled by it’s owner, it becomes DARK and it’s name becomes “Arcana Heart Traitor - Black Mask”. This card gains 1 of the following effects, based on it’s current name. "Arcana Heart Member - Crow": [3] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. You can only use this effect of "Arcana Heart Member - Crow" once per turn. "Arcana Heart Traitor - Black Mask" [4] [Trigger] Once per turn, during your Standby Phase, if this card is not equipped with a “Arcana Heart Entity” card: Equip 1 “Arcana Heart Entity - Loki” from the owner of this card’s Extra Deck to this card. Your very own personal traitor that you can hand off to your opponent ala kaiju and pancake a unbeatable Monster, although it's not as good because you already need to control a Arcana Heart. Don't worry about your opponent using him for plays if you don't get rid of him, however; that last effect will protect you a bit. Extra Deck "Monsters" Arcana Heart Entity - Arsène (Dark Attribute, Level 4, Fiend/Fusion/Effect) ATK 2500/ DEF 2000 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Quick-Like] Once per turn: You can declare 1 Monster card name; if that declared Monster is on your opponent’s field or in their GY, until the End Phase, the equipped Monster’s name becomes that Monster’s original name, and it gains that Monster’s original effects. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Leader - Joker”: You can send this card to the GY and discard 1 card; add 1 “Arcana Heart” card from your deck to your hand, except “Arcana Heart Leader - Joker”. You can only use this effect of “Arcana Heart Entity - Arsène” once per turn. And here we are, the Extra Deck "Monsters". I say "Monsters" because all of them can't be Special Summoned, so they're all but equips in name. Pretty much all Arcana heart entities boost your Main Deck Monsters by 1000, giving Joker protag ace monster stats, allowing Oracle to actually do something with her direct attacking effect, making Skull a 3K beater, etc. Anyway, Arsène's effect is basically a supreme king starving venom for you, but it relies on your opponent so as to not recreate FTKs. It also references how Joker has a ton of personas he can swap between, but since we can't turn every persona into a card, this is a good substitute that can nab you some nasty effects depending on what your opponent can fart out. All of them also have a "detach" effect that goes with their Main Deck counterparts, in this case, a double search, with the cost of an additional discard. Fun fact, the statline of all Arcana Heart Entities (even though you'll never realistically see them in play) correspond to their Main Deck persona user when boosted by 1000. Arcana Heart Entity - Captain Kidd (Light Attribute, Level 4, Fiend/Fusion/Effect) ATK 3000/ DEF 1500 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Continuous-Like] The equipped Monster can attack all Monsters your opponent controls, once each. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Skull”: You can send this card to the GY, then target 1 Monster your opponent controls; destroy it. You can only use this effect of “Arcana Heart Entity - Captain Kidd” once per turn. Captain Kidd turns any of your thieves into asura priest, a nasty effect if paired with Skull or Fox, who can inflict insane damage with it and swing for game. His detach effect also gets rid of any monster you somehow can't beat over, though he needs to be paired with his persona user to do so. Arcana Heart Entity - Zorro (Wind Attribute, Level 4, Spellcaster/Fusion/Effect) ATK 2000/ DEF 2500 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Ignition-Like] You can discard 1 card, then target 1 Monster in either GY; Special Summon it to your field in Defense Position. It cannot activate it’s effects this turn, also banish it if it leaves the field, unless it is a “Arcana Heart” Monster. You can only use this effect of “Arcana Heart Entity - Zorro” once per turn. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Mona”: You can send this card to the GY, then target 1 “Arcana Heart” Monster in your GY; add it to your hand. You can only use this effect of “Arcana Heart Entity - Zorro” once per turn. Mona's equip is monster reborn on legs at the cost of a discard, and monster reincarnation at the cost of a detach. A combo extender and a good boss monster on it's own, since he can steal Monsters from your opponent's GY (not links though). Arcana Heart Entity - Carmen (Fire Attribute, Level 4, Spellcaster/Fusion/Effect) ATK 2700/ DEF 1800 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Continuous-Like] Each time your opponent activates a card or effect, inflict 200 damage to your opponent for every “Arcana Heart” card you control with a different name immediately after it resolves. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Panther”: You can send this card to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of “Arcana Heart Entity - Carmen” once per turn. A version of flare metal that can burn for much more, given that Panther makes it easy to swarm the field. The detach effect is MST on legs too. Arcana Heart Entity - Goemon (Water Attribute, Level 4, Warrior/Fusion/Effect) ATK 2800/ DEF 1700 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Continuous-Like] Negate the effects of all Monsters destroyed by battle with the equipped Monster. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Fox”: You can send this card to the GY, then target 1 face-up card your opponent controls; Set that target. You can only use this effect of “Arcana Heart Entity - Goemon” once per turn. The battle effect is to deal with decks that have obnoxious floaters, while the quick detach is book of moon on legs, a good way to temporary shut down something your opponent has. Arcana Heart Entity - Johanna (Light Attribute, Level 4, Machine/Fusion/Effect) ATK 2400/ DEF 2100 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Continuous-Like] The first time each “Arcana Heart” card you control would be destroyed each turn, by your opponent’s card effect, it is not destroyed. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Queen”: You can send this card to the GY, then target 1 “Arcana Heart” Monster you control; it gains 200 ATK for every “Arcana Heart” card you control with a different name until the End Phase. You can only use this effect of “Arcana Heart Entity - Johanna” once per turn. The protector. Johanna provides a permanent stardust sifr effect while she's equipped, turning your monsters into 2K+ destruction resistant beaters. Her detach effect isn't as impressive, but can boost Fox or Skull to impressive numbers. Arcana Heart Entity - Necronomicon (Dark Attribute, Level 4, Cyberse/Fusion/Effect) ATK 1100/ DEF 2900 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Quick-Like] If another card or effect is activated: You can send 1 “Arcana Heart” card from your hand or field to the GY; negate the activation. You can only use this effect of “Arcana Heart Entity - Necronomicon” once per turn. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Oracle”: You can send this card to the GY, then target 1 “Arcana Heart” Spell/Trap in your GY; add it to your hand. You can only use this effect of “Arcana Heart Entity - Necronomicon” once per turn. The archetypal negate. Since technically this is a easily Normal Summonable negate, it only negates the activation, has a cost, and a HOPT. Recycling Spells/Traps is always nice, since it could be the archetypal counter trap. Arcana Heart Entity - Milady (Dark Attribute, Level 4, Psychic/Fusion/Effect) ATK 2600/ DEF 1900 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Ignition-Like] Once per turn: You can pay 1000 Life Points, then target 1 card your opponent controls; send it to the GY, then if that sent card was a Monster, inflict damage to your opponent, equal to it’s original ATK. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Noir”: You can send this card to the GY; Special Summon 1 “Arcana Heart” Monster from your hand. You can only use this effect of “Arcana Heart Entity - Milady” once per turn. Hard removal for cards that can't be destroyed, but it's not a quick effect so it doesn't completely outclass the other removal effects. Her detach effect is a combo extender and starter. Arcana Heart Entity - Robin Hood (Light Attribute, Level 5, Warrior/Fusion/Effect) ATK 3000/ DEF 2500 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Ignition-Like] Once per turn: You can target 1 face-up card on the field; negate it’s effects (even if it leaves the field). [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Crow”: You can send this card to the GY; look at your opponent's hand. You can only use this effect of “Arcana Heart Entity - Robin Hood” once per turn. Permanent negate of any face-up target, even if it leaves the field! Not a quick effect though. A peek at your opponent's hand is also nice, though it doesn't do anything more than that. Arcana Heart Entity - Loki (Dark Attribute, Level 5, Fiend/Fusion/Effect) ATK 0/ DEF 0 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster loses ATK and DEF equal to it’s original ATK and DEF. [2] [Continuous-Like] You take double the battle damage from battles involving the equipped Monster. [3] [Continuous-Like] If the equipped Monster is “Arcana Heart Member - Black Mask”, it cannot be destroyed by battle, also it cannot be Tributed or used as Material for a Summon. [4] [Trigger-Like] Once per turn, during the End Phase: Banish all cards on the field, face-down, except this card and the equipped Monster, then you take 500 damage for every card banished. Obviously not meant to be equipped to your monsters, but instead as something that makes Black Mask an even bigger sitting duck that he is. He does wipe the field if not gotten rid of fast enough, so he's meant to be removed as quick as possible. Arcana Heart Entity - Satanael (Dark Attribute, Level 8, Fiend/Fusion/Effect) ATK 4000/ DEF 2500 Cannot be Special Summoned. Can only be equipped to a Monster by the effect of “Arcana Heart Technique - Final Guard”. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains ATK and DEF until they have 4000 ATK and 2500 DEF. [2] [Continuous-Like] This card and the equipped Monster are unaffected by your opponent’s card effects. [3] [Quick-Like] Once per turn, if the equipped Monster is “Arcana Heart Leader - Joker”: You can destroy all cards your opponent controls, and if you do, banish them, face-down. [4] [Trigger-Like] If this card leaves the field: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to the Monster this card was last equipped to. You can only use this effect of “Arcana Heart Entity - Satanael” once per turn. The boss equip; in exchange for being unaffected and gaining a quick nuke effect, he can't be equipped except by the second effect of their counter trap. Spells Arcana Heart Tool - Calling Card Quick-Play Spell Card [1] Send 1 other “Arcana Heart” card from your hand or field to the GY; draw 2 cards, then, if you sent “Arcana Heart Leader - Joker” or “Arcana Heart Entity - Arsène” to the GY to activate this effect, you can change the ATK and DEF of 1 Monster your opponent controls to 0. You can only activate 1 "Arcana Heart Tool - Calling Card" per turn. A destiny draw that can also send cards on the field to activate it's effect. The second effect is mostly there for flavor, when the phantom thieves sent a calling card to their targets. Arcana Heart Technique - Reveal Your True Form! Quick-Play Spell Card [1] Target 1 “Arcana Heart” Monster in your GY; Special Summon it, then, if you control “Arcana Heart Leader - Joker” and/or “Arcana Heart Entity - Arsène”, you can look at all Set cards your opponent controls. The Monster Summoned by this effect cannot activate it’s effects this turn. You can only activate 1 "Arcana Heart Technique - Reveal Your True Form!" per turn. A reborn for the archetype, although it can't activate it's effects this turn. The looking at set cards effect is a reference to the fact that Joker unmasks his foes when the phantom thieves attack. Arcana Heart Technique- All Out Attack! Quick-Play Spell Card If you control “Arcana Heart Leader - Joker” and/or “Arcana Heart Entity- Arsène”, your opponent cannot activate cards or effects in response to this card’s activation. [1] If you control 2 or more “Arcana Heart” cards with different names: Special Summon from your deck, 1 “Arcana Heart” Monster with a different name from all “Arcana Heart” Monsters you control, then, if you control 4 or more “Arcana Heart” cards, you can destroy all cards your opponent controls. The Monster Summoned by this effect cannot activate it’s effects this turn, also banish it if it leaves the field. You can only activate 1 "Arcana Heart Technique- All Out Attack!" per turn. E-tele but you need to control 2 cards to activate it. This is easy to accomplish if you control a main deck member equipped with an extra deck monster. Arcana Heart Hideout Field Spell Card [1] [Continuous-Like] If you control a face-up “Arcana Heart Entity” Equip Spell(s), negate the effect of the first card or effect your opponent activates each turn, that would target a “Arcana Heart” card(s) you control. [2] [Ignition-Like] Once per turn: You can discard 1 card, then target 1 “Arcana Heart” Monster you control that is not equipped with a “Arcana Heart Entity” card; equip 1 “Arcana Heart Entity” Monster from your GY to that target. Targeting protection, though only once per turn. Couple with Johanna for best results. The second effect is to "reset" detached Arcana Heart entities for recycling. Arcana Heart Technique - Final Guard Counter Trap Card [1] If a Monster(s) is Summoned, or a card or effect is activated, while you control a “Arcana Heart” Monster equipped with a “Arcana Heart Entity” card(s): Negate the Summon or activation, and if you do, destroy those card(s). [2] [Quick-Like] You can banish this card from your GY; shuffle into your deck from your Monster Zone, face-up in your Spell/Trap Zone, and/or your GY, 8 “Arcana Heart” Monsters with different names, then equip 1 “Arcana Heart Entity - Satanael” from your Extra Deck to a Monster you control. You can only activate 1 "Arcana Heart Technique - Final Guard" per turn. The counter trap for more negates. The second effect is the only in-archetype way to equip Satanael, and it should be possible to pull off in a game, but you should win by that point. Link to comment Share on other sites More sharing options...
Dams Posted May 26, 2021 Report Share Posted May 26, 2021 Your ideas are very interesting, and this archetype looks nice, but I have a question: Maybe is possible to create a card based in Violet from Royal, or Sophie and Wolf from Strikers? That can maybe be an idea for an next post or for an edit. Link to comment Share on other sites More sharing options...
Mysticdestruction AJ Posted May 26, 2021 Author Report Share Posted May 26, 2021 1 hour ago, Dams said: Your ideas are very interesting, and this archetype looks nice, but I have a question: Maybe is possible to create a card based in Violet from Royal, or Sophie and Wolf from Strikers? That can maybe be an idea for an next post or for an edit. Hmm, that's a nice idea, I'll think about it. Link to comment Share on other sites More sharing options...
Loleo Posted June 2, 2021 Report Share Posted June 2, 2021 I see you put a lot of thought and really covered all the bases on making this. There is a little of everything. Protection, searching, ATK direct, special gimmick, boss monster, kaiju. A real team deck. Some of the revival is a little weak but understandable. Joker and his Extra Deck equips make this work (the team wouldn't function without him) I really want to see how this works in practice! Link to comment Share on other sites More sharing options...
Mysticdestruction AJ Posted June 19, 2021 Author Report Share Posted June 19, 2021 By the suggestion of Dams, here's Violet from Royal and her Persona! I might do Sophie and Wolf later. Arcana Heart Member - Violet (Light Attribute, Level 4, Spellcaster/Effect ATK 1500/ DEF 1000 [1] [Unclassified] You can only control 1 "Arcana Heart Member - Violet". [2] [Continuous] All "Arcana Heart" Monsters you control gain 100 DEF for every "Arcana Heart" card you control with a different name. You can only use each of the following effects of "Arcana Heart Member - Violet" once per turn. [3] [Trigger] If this card is Normal or Special Summoned: You can send 1 "Arcana Heart" card from your deck to the GY; draw 1 card. [4] [Quick] During the Main Phase: You can equip 1 “Arcana Heart Entity” Monster from your Extra Deck to this card. Because we need more ways to pitch fox and GY setup, I guess. It should be noted that Violet sends the card to the GY as a cost, not an effect, so even if she gets negated the only thing you're not getting is the draw. Violet's stats and effects were made to mirror Joker's since her entire attire in Royal is based off of Joker. Arcana Heart Entity - Cendrillon (Light Attribute, Level 1, Spellcaster/Fusion/Effect) ATK 2500/ DEF 2000 Cannot be Special Summoned. If this card is equipped to a “Arcana Heart” Monster, it gains the following effects. [1] [Continuous-Like] The equipped Monster gains 1000 ATK and DEF. [2] [Ignition-Like] Once per turn: You can declare 1 Monster card name; if that declared Monster is in your opponent's hand, deck, or Extra Deck, they must send 1 copy of that declared Monster to the GY, then this card gains ATK equal to that sent Monster's original ATK until the End Phase. Monsters sent to the GY by this effect cannot activate their effects. [3] [Quick-Like] If the equipped Monster is “Arcana Heart Member - Violet”: You can send this card to the GY, then target 1 "Arcana Heart" Monster in your GY and 1 Monster in your opponent's GY; Special Summon your Monster in Defense Position, and if you do, return that opponent's Monster to the hand. The Monster Summoned by this effect cannot activate it's effects this turn. You can only use this effect of “Arcana Heart Entity - Cendrillon” once per turn. Cendrillon's effect is meant to synergize with Arsène, as she dumps the Monsters that he can then copy. She also prevents any GY setup shenanigans and is useful against 1-of copies of cards in your opp's deck like garnets. Her detach effect isn't as useful since it makes your opponent plus, but it's still a free play extender and starter. Link to comment Share on other sites More sharing options...
Loleo Posted June 21, 2021 Report Share Posted June 21, 2021 Great card! Love everything about the Synergy! I'm out of likes but here is my comment form of one. Link to comment Share on other sites More sharing options...
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