Zamazenta the OS-Tan Fan Posted October 24, 2023 Report Share Posted October 24, 2023 (edited) 2 hours ago, Johnny Sanchez said: I made an archetype called "The Stalemate Titans" which basically consists of Level 12 monsters and some spells that have effects that benefit both players in a duel. Here are the cards: Continuous Spell Card If a "Stalemate Titan" monster is face-up on the field you can activate this Spell, Once per turn you can shuffle all Banished monsters back into each of their respected player's GY. You can only use the effect of "Stalemate Titan Calling" once per turn. Spell Card Send 16 monsters from your deck to your GY and your opponent's GY (8 monsters in each GY), You must pay 300 LP for each monster sent. AI Art is just Gross and its unetheic cause of the training data that is used by the caonapnies that stole images. Edited October 24, 2023 by Zamazenta the OS-Tan Fan Quote Link to comment Share on other sites More sharing options...
Johnny Sanchez Posted October 24, 2023 Report Share Posted October 24, 2023 Just wanted to make a random card cause I was bored :p Jokester, The Jester Level 1 DARK, Spellcaster/Effect ATK: 100 DEF: 100 This card must be Special Summoned (Cannot be Normal Summoned/Set). You can Special Summon this card; by Banishing the 5 top cards of both players' decks. If this card was Special Summoned; both players' LP becomes 1,000,000 for the rest of the duel. Quote Link to comment Share on other sites More sharing options...
ObexKing Posted December 21, 2023 Report Share Posted December 21, 2023 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted December 22, 2023 Report Share Posted December 22, 2023 Update on the cards Quote Link to comment Share on other sites More sharing options...
ObexKing Posted January 4 Report Share Posted January 4 Another update 1 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted January 5 Report Share Posted January 5 second or third to last update 1 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted January 9 Report Share Posted January 9 (edited) Second to last update Edited January 9 by ObexClown 2 Quote Link to comment Share on other sites More sharing options...
Blitzo Posted January 10 Report Share Posted January 10 I only just joined, but I was thinking about a gimmick where the monsters gained additional effects if you discarded another monster to special summon them. I know I took the monster images from memento mori, but that was what the deck was based off of. 2 Quote Link to comment Share on other sites More sharing options...
0PxPz0 Posted January 18 Report Share Posted January 18 i know chess archfiends are already a thing but i had half an idea for a chess based archetype. i don't think it's that great of an idea honestly and can't figure out how to execute it but thought someone else might like some aspects of it - gimmick based on moving to different zones. - can attack directly while opponent has nothing in the same column column. - possibly link monsters with arrows based on piece movement (in this case zone movement and effects would likely be based around arrows). - pawn can "promote" (sac to summon any member from the deck/one Link higher from the ED) upon dealing battle damage. - rook can "castle" by trading zones with another piece being targeted and/or make itself the target (unsure if for battle, effect, or both). - possibly dark/light rock types with the "white" and "black" pieces either being split between main and extra deck or offensive/defensive effects for a total of 12 monsters. 1 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted January 19 Report Share Posted January 19 I'm back with some new ones 1 Quote Link to comment Share on other sites More sharing options...
Kael Lowrance Posted January 31 Report Share Posted January 31 A small bit of the Scrap Archetype Quote Link to comment Share on other sites More sharing options...
Kael Lowrance Posted February 2 Report Share Posted February 2 New Scrap Monster, any ideas for more level 10 Scraps? 1 Quote Link to comment Share on other sites More sharing options...
ObexKing Posted February 9 Report Share Posted February 9 On 2/2/2024 at 1:18 PM, Kael Lowrance said: Quote Link to comment Share on other sites More sharing options...
MadamGus Posted February 11 Report Share Posted February 11 I really love cute things 1 Quote Link to comment Share on other sites More sharing options...
MadamGus Posted February 11 Report Share Posted February 11 (edited) This is "Fluffydal" there are cute and strong. Edited February 14 by MadamGus Updating cards and edited some cards 1 Quote Link to comment Share on other sites More sharing options...
0PxPz0 Posted February 17 Report Share Posted February 17 a cosplay themed archetype with the gimmick of being able to use any other archetype's support by either treating themselves as members of others or treating others as their own, cosplay stitcher that lets you change the name of monsters (can also change opponents monsters as a gimmicky interrupt to archetype specific support) possibly based on what you have in hand, and various cosplayers dressed as iconic monsters and gain those monsters names while on the field. boss monster would likely be some sort of LARPer or cosplay contest winner that allows any archetype's spell/traps to use it as a target/cost. possibly a generic anime/comic convention as a field spell 1 Quote Link to comment Share on other sites More sharing options...
Jordan Ashwood Posted February 17 Report Share Posted February 17 1 hour ago, 0PxPz0 said: a cosplay themed archetype with the gimmick of being able to use any other archetype's support by either treating themselves as members of others or treating others as their own, cosplay stitcher that lets you change the name of monsters (can also change opponents monsters as a gimmicky interrupt to archetype specific support) possibly based on what you have in hand, and various cosplayers dressed as iconic monsters and gain those monsters names while on the field. boss monster would likely be some sort of LARPer or cosplay contest winner that allows any archetype's spell/traps to use it as a target/cost. possibly a generic anime/comic convention as a field spell This is an AMAZING idea Quote Link to comment Share on other sites More sharing options...
DMZ Dragon Posted March 6 Report Share Posted March 6 I really like this Idea. I think there should be a fusion between all af the "-eyes" monsters (Galaxy-eyes, blue-eyes, red-eyes, odd-eyes, etc.) and now I want more eyes monsters just for this. Quote Link to comment Share on other sites More sharing options...
griff365 Posted March 11 Report Share Posted March 11 Posting an idea here that I think is beyond my skill level, and might require more knowledge/time than I'm able to invest while going through law school. Hopefully someone will see it and take it somewhere: Demon Dealz The monsters are all part of a demonic hierarchy, with weaker demons as the combo starters and searchers, leading up to the boss monsters who are the Demon Princes at the top of the food chain. Each monster has an effect that offers your opponent a deal: You get something good, and they get something good, but they can say no to the effect altogether, if they want. ex: "When this monster is normal or special summoned, add 1 Demon Dealz card from your deck to your hand, and if you do, your opponent draws a card. Your opponent may chose to negate this effects activation." Continuous spells put riders on the deals. ex: "when a Demon Dealz monster's effect resolves, your opponent skips their next draw phase." In this case, it's meant to push your opponent toward rejecting the benefits of the effect. Hand trap trap cards that add penalty clauses to your opponent blocking effects. ex: "If your opponent negates the activation of a Demon Dealz monster's effect, you may activate this card from your hand. Your opponent discards a random card from their hand." Quote Link to comment Share on other sites More sharing options...
0PxPz0 Posted March 12 Report Share Posted March 12 21 hours ago, griff365 said: Posting an idea here that I think is beyond my skill level, and might require more knowledge/time than I'm able to invest while going through law school. Hopefully someone will see it and take it somewhere: Demon Dealz The monsters are all part of a demonic hierarchy, with weaker demons as the combo starters and searchers, leading up to the boss monsters who are the Demon Princes at the top of the food chain. Each monster has an effect that offers your opponent a deal: You get something good, and they get something good, but they can say no to the effect altogether, if they want. ex: "When this monster is normal or special summoned, add 1 Demon Dealz card from your deck to your hand, and if you do, your opponent draws a card. Your opponent may chose to negate this effects activation." Continuous spells put riders on the deals. ex: "when a Demon Dealz monster's effect resolves, your opponent skips their next draw phase." In this case, it's meant to push your opponent toward rejecting the benefits of the effect. Hand trap trap cards that add penalty clauses to your opponent blocking effects. ex: "If your opponent negates the activation of a Demon Dealz monster's effect, you may activate this card from your hand. Your opponent discards a random card from their hand." cool idea, may i suggest an alternative formatting for the effects that should work the same but be less wordy (i think)? "When this card is summoned; your opponent can draw one card then, if they do, add 1 "Demon Dealz" card from your deck to your hand." wording it this way would also require changing how you word the "rider" effects (possibly name them "Demon Dealz [insert name] amendment"), not sure exactly how but you could have those grant additional effects instead of triggering off the monster's effect resolving, this would also tie them in more mechanically with the hand traps since (from my understanding) they're doing that already but to your opponent's cards. something along the lines of; ""Demon Dealz" monster's (not sure if it would have to specify hand/field) gain the following addition to their first effect; and your opponent skips their next draw phase." resulting in; "When this card is summoned; your opponent can draw one card then, if they do, add 1 "Demon Dealz" card from your deck to your hand and your opponent skips their next draw phase." i might be overcomplicating things though, obviously that spell formatting only works if their bargain effect is always the first one (if they have multiple) Quote Link to comment Share on other sites More sharing options...
FriendlyFire675 Posted March 15 Report Share Posted March 15 Ok, simple idea. Being able to take your opponent's monsters and use them for fusion summons while you control them. (Basically super poly mixed with mind control) here's an example of one I made Quote Link to comment Share on other sites More sharing options...
Tanner Crumley Posted March 18 Report Share Posted March 18 Quote Link to comment Share on other sites More sharing options...
zero kross Posted March 22 Report Share Posted March 22 An archetype that is a Sanrio crossover (Thought of this after seeing the Yugioh x Hello Kitty Crossover that McDonald's in Belgium are doing). Even if it's multiple archetypes from different sanrio series that use different playstyles but can easily work together. Also I kind of wish that Yu-Gi-Oh! did official crossover sets. Quote Link to comment Share on other sites More sharing options...
Yu-Gi-Go Posted May 21 Report Share Posted May 21 If Someone hasn't come up with this already, a whole "Fake" Archtype. There are already fake traps, but what about fake monsters? My idea is that there would be 3 fake monsters, fake monster, fake monster LV 5, and fake monster LV 7. Fake monsters could only be placed in face-down defense position, to preserve the trick. You could tribute 2 monsters to summon a fake monster and have your opponent waste their time to do a elaborate strategy to destroy something with no ATK and no DEF, allowing you to prepare your own forces. Fake Spells could be used like fake traps or placed in the side deck to be added in after one round to trick your opponent. I'm open to suggestions, (Or art, I can't draw...) if you have them! Quote Link to comment Share on other sites More sharing options...
Greydoq Posted May 27 Report Share Posted May 27 This Archetype that I made was an idea that I wanted to try to replicate and improve on the Arc-V era Pendulum playstyle while being consistent and competitive. While having access to every Summoning Mechanic. This is supposed to be Karz’s Deck (Zark reborn), similar to his alter ego’s original Deck. While also having access to his own Dimension Dragon cards Now I wanted to make a new Monster Card Type which could stay consistent with both the game state and the playstyle of Arc-V era Pendulums. Link Pendulum Monsters, you can Link Summon it as normal and it has the Pendulum trait of going to the Extra Deck when destroyed/Tributed and being Rependulum Summoned (I forgot to add that part on the card oops). This is all for a fan made yugioh anime series called “Yu-Gi-Oh! Millenniums”, basically it’s a recollection of all the animes’ main cast (excluding sevens and go rush) and it has a mix between time travelling and meta era stories and duels Quote Link to comment Share on other sites More sharing options...
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