Sleepy Posted May 15, 2021 Report Share Posted May 15, 2021 [Normal Spell] Take "Watt" monsters from your hand, field, Deck and/or GY, and Synchro Summon 1 "Watt" Synchro Monster using them as material. If you do, the material become equipped to it. "Watt" monsters gain the ATK, DEF, and effect of monsters equipped by this card. You can banish this card from your GY to target 1 "Watt" monster in your GY: Equip it to a "Watt" monster you control. You can only use each effect of "Wattsynchro Circuit" once per turn. - - - - - - People don't use Watts' battle abilities much, I've only seen if anything Cobra searching itself for fodder and that's about it, and not in a long while. There's direct attackers, double attackers, and amusing bonuses. Woodpecker makes monsters stuck in position. Squirrel negates effects. Mole insta-kills set monsters. This spell tries to also overcome the problem of their small size. Now you can go Chimera with Cobra + Betta + Pheasant (GY effect of my spell). What does that result in? well it'd be a 3500 ATK double direct attacker that on each attack will return a random card from your opponent's hand to the top of their deck, force them to discard 1 other card (their choice) search you a Watt monster from your Deck, and banish 1 monster on the field for a turn (note that combined with Burial from a Different Dimension, Psyframelord Omega, or Pot of Acquisitiveness, you can put that banished monster(s) in the GY and have them not come back at all)....... I think that sounds pretty good xD All in all, -4 for the opponent's hand, +2 searches, and 2 monsters on the field out of the picture (w/ the right cards non-temporarily). Up to a +8. A while ago I made an Emergency Teleport for this archetype, that instantly burned the opponent and treated it as battle damage from the Summoned monster (for Wattgiraffe's stun) so I might be on my way to make a sort of Structure Deck Watt project if I keep going xD Link to comment Share on other sites More sharing options...
Loleo Posted May 20, 2021 Report Share Posted May 20, 2021 This is getting to OP level territory lol. to balance I would say you can't chose more than 1 card from each location. and say you can only use one of its effects per a turn. Link to comment Share on other sites More sharing options...
Sleepy Posted May 25, 2021 Author Report Share Posted May 25, 2021 On 5/20/2021 at 11:08 AM, ITSUKOSOADO said: This is getting to OP level territory lol. to balance I would say you can't chose more than 1 card from each location. and say you can only use one of its effects per a turn. I'll have to respectfully disagree there xD I don't think it is an overpowered idea, honestly. I've tried to research any records of anybody using Watt monsters as intended in a way that makes them work. They have a bit of Duel Links use but that doesn't really count. They have been engines in the past like when Wattcobra got printed but those never surpassed the casual threshold of a mini-engine for supporting something else and getting ditched for better things soon after. Thing is, Watt is not really a deck even at tier 3. Using them seems to come off more as a detriment than anything else. This would become the one single power play they got composed of around 3 or 4 different named Watt monsters main decked that the player doesn't really wanna draw into. The damage input it produces is around the level of a Chaos MAX Dragon or a good Toon Deck, without the protection to pair it with. The hand-disruption is heavily battle reliant, and although good, not unheard of but doesn't disrupt anything on the field itself. The potential for the searches would be for the Watt monsters the player of a non-Watt deck that is techning this engine wouldn't even wanna run to begin with. If it IS a Watt deck, that'd be a drawback on its own xP It's not unheard of to have a very powerful boss produced by a single card made with otherwise unwanted main deck pieces. 2 cards that come to mind are Red-Eyes Dragoon (Dark Magician and Red Eyes Black Dragon, formed by Red-Eyes Fusion) and Rainbow Neos (Elemental HERO Neos and Rainbow Dragon.... formed via Neos Fusion). In contrast with those, my combo actually requires more pieces, lacks built-in protection in the combo, and the spell is virtually unsearchable (unlike those other bosses that can be made via Verte Anaconda). Sooooo that's my theory on why such a ridiculous-sounding effect is actually deceptively balanced xD Link to comment Share on other sites More sharing options...
lisukovigor492 Posted May 28, 2021 Report Share Posted May 28, 2021 On 5/20/2021 at 9:08 PM, ITSUKOSOADO said: This is getting to OP level territory lol. to balance I would say you can't chose more than 1 card from each location. and say you can only use one of its effects per a turn via employee monitoring hi .. for balance i would say that you cannot choose more than one card from each location. I think so Link to comment Share on other sites More sharing options...
Loleo Posted May 28, 2021 Report Share Posted May 28, 2021 2 minutes ago, lisukovigor492 said: hi .. for balance i would say that you cannot choose more than one card from each location. I think so I think it is interesting you agreed with my original outlook but I think sleepy is right now. Lets say we get out "A 3500 ATK double direct attacker that on each attack will return a random card from your opponent's hand to the top of their deck, force them to discard 1 other card (their choice) search you a Watt monster from your Deck, and banish 1 monster on the field for a turn." This has no protection to get out and can't do anything turn one. I think this is something watts would love to have. Almost need, so nice job sleepy it is "surprisingly balanced" Link to comment Share on other sites More sharing options...
Sleepy Posted May 29, 2021 Author Report Share Posted May 29, 2021 On 5/28/2021 at 7:08 AM, ITSUKOSOADO said: I think it is interesting you agreed with my original outlook but I think sleepy is right now. Lets say we get out "A 3500 ATK double direct attacker that on each attack will return a random card from your opponent's hand to the top of their deck, force them to discard 1 other card (their choice) search you a Watt monster from your Deck, and banish 1 monster on the field for a turn." This has no protection to get out and can't do anything turn one. I think this is something watts would love to have. Almost need, so nice job sleepy it is "surprisingly balanced" Thanks a ton n.n I am glad to hear this. Thank you for giving me your honest thoughts on the card and letting me know I was able to make you reconsider = ) I usually make cards that sound a lot more tame so some of my previous post's arguments I think hadn't even come to my head until I wrote the reply xD Link to comment Share on other sites More sharing options...
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