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Parallel Paladin [Written]


Thomas★Zero

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So Parallel Paladin theme focuses on a monster that can switch between versions of itself like Sky Striker but instead of it being Link's to change its armour its switching between its Main Deck monsters which represent parallel versions of itself.

Parallel Paladin Allmacht
lv 4 LIGHT
Spellcaster/Effect
(Quick Effect): You can return this card to the Deck; Special Summon 1 Level 8 "Parallel Paladin" monster from your hand or Deck. If a Level 8 "Parallel Paladin" monster you control is destroyed by battle or by an opponents card effect: You can Special Summon this card from your GY. You can only use each effect of "Parallel Paladin Allmacht" once per turn.
ATK/1100 DEF/1500

Parallel Paladin Scheinen
lv 8 LIGHT
Spellcater/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Scheinen" once per turn.
* (Quick Effect): Target 1 Monster your opponent controls; the targeted cards ATK and DEF is halved until the End Phase this turn.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-LIGHT Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Paladin Dammerung
lv 8 DARK
Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Dammerung" once per turn.
* (Quick Effect): Target 1 Spell/Trap Card your opponent controls; return the targeted card to your opponents hand, also, your opponent cannot activate cards with the same name as the targeted card this turn.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-DARK Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Paladin Flamme
lv 8 FIRE
Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Flamme" once per turn.
* (Quick Effect): Inflict damage to your opponent equal to the number of cards your opponent controls x 200.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-FIRE Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Paladin Sturm
lv 8 WIND
Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Sturm" once per turn.
* (Quick Effect): Target 1 Spell/Trap Card; destroy the targeted card.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-WIND Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Paladin Beben
lv 8 EARTH
Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Beben" once per turn.
* (Quick Effect): Target 1 Monster your opponent controls; change the targeted cards Battle Position, also, Flip Effects do not activate during this time.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-EARTH Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Paladin Flieben
lv 8 WATER
Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Parallel Paladin" monster. You can only use the following effects of "Parallel Paladin Flieben" once per turn.
* (Quick Effect): Increase your LP equal to the number of cards you control x 400.
* (Quick Effect): You can return this card to the Deck; Special Summon 1 non-WATER Level 8 "Parallel Paladin" monster from your hand or Deck.
ATK/2500 DEF/2100

Parallel Cards
Spell Card
Activate this card while you control a Level 8 "Parallel Paladin" monster. Return 1 "Parallel Paladin" monster from your hand to the bottom of your Deck; Draw 2 cards. You can only activate 1 "Parallel Cards" per turn.

Allmacht's Awakening
Quick-Play Spell Card
Activate this card while you control no monsters. Special Summon 1 "Parallel Paladin Allmacht" from your Deck, also, for the rest of this turn, you cannot Special Summon monsters form your Extra Deck.

Parallel Double
Quick-Play Spell Card
Target 1 Level 8 "Parallel Paladin" monster you control; Special Summon 1 Level 8 "Parallel Paladin" monster from your Deck with a different Attribute from the targeted card, also, during the End Phase, return the summoned monster to the Deck unless the targeted card is not on the field. You can only activate 1 "Parallel Double" per turn.

Parallel Power
Continous Spell Card
Each time you Special Summon a Level 8 "Parallel Paladin" monster: Place 1 Parallel Counter on this card. "Parallel Paladin" monsters you control gain ATK equal to the number of Parallel Counters on this card x 100. Once per turn (Quick Effect): You can remove 4 Parallel Counters from this card and target 1 monster your opponent controls; destroy the targeted card.

Parallel Aura
Continous Spell Card
Each time you Special Summon a Level 8 "Parallel Paladin" monster: Place 1 Parallel Counter on this card. During each of your End Phases: Gain LP equal to the number of Parallel Counters on this card x 100. Your opponent cannot activate cards or effects in responce to the activation of a "Parallel Paladin" monsters effects.

Parallel Protection
Counter Trap Card
If you Special Summoned 3 or more times this turn, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster Effect while you control a "Parallel Paladin" monster. Negate the activation and Destroy it, then, if you Special Summoned 3 or more times during the turn this card was activated, set this card instead of sending it to the GY.

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