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Greek Titan Generic Extra Deck Archetype (Ongoing)


Trippyfrogger10

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Oceanus The Greek Titan

Level 10 WATER ATT Beast-Warrior/Fusion/Effect   2800ATK   3000DEF

This card can only be summoned by banishing 3 WATER ATT Monsters from your hand, field or GY. This card cannot be destroyed during the battle phase. Once per turn, if this card were to be destroyed by card effect, negate it; This card gains 200ATK. Once per turn, you may flip 1 of your banished WATER ATT Monsters facedown; Select an unoccupied zone on the field, that zone cannot be used.

 

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Tethys The Greek Titan

Level 10 WATER ATT Beast-Warrior/Fusion/Effect   2400ATK   3000DEF

This card can only be summoned by banishing 3 WATER ATT Monsters from your hand, field, or GY. This card is not affected by Spell/Trap effects. Once per turn, this card can be sent to the Spell/Trap Zone (It is treated as a Spell card), or to the Main Monster Zone. While this card is treated as a Monster, WATER ATT Monsters you control gain 400ATK/DEF for each WATER ATT Monster on the field. While this card is treated as a Spell card, Once per turn, you can target up to 2 Spell/Trap cards on the field; Destroy them.

 

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Hyperion The Greek Titan

Level 10 LIGHT ATT Beast-Warrior/Fusion/Effect   2800ATK   3000DEF

This card can only be summoned by banishing 3 LIGHT ATT Monsters from your hand, field, or GY. This card cannot be destroyed during the battle phase. DARK ATT Monsters on the field lose 500ATK/DEF. This card can attack twice during the battle phase. Once per turn, you may flip 1 of your banished LIGHT ATT Monsters Facedown; Target 1 card you opponent controls; Negate its effects.

 

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Theia The Greek Titan

Level 10 LIGHT ATT Beast-Warrior/Fusion/Effect   2700ATK   3200DEF

This card can only be summoned by banishing 3 LIGHT ATT Monsters from your hand, field, or GY. This card is not affected by Spell/Trap Effects. All non LIGHT ATT Monsters on the field lose 200ATK/DEF. If this card is Destroyed by battle, SS 2 of your Banished Level 7 or lower LIGHT ATT Monsters. While this card is on the field, apply the following effects.

• Your Opponent must keep their hand revealed at all times                      

• When a Light ATT card is destroyed by battle, both players draw 1 card.

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Oceanus: easy to summon like the other titans and equally has severe wording problems though im not in the mood to go through details and for the most part the wrong wording still have clear meaning to it. it has battle destruction immunity and activation based effect destruction immunity that gives small stat boost. what i worry is the permanent zone lock effect that target any zone, super easy to activate, the only thing that keep this card balance is that WATER banish strategy is not really exist at least to my radar to fuel 3 lock via summon 3 copies of this. Ojama King require more effort and its zone lock is not permanent. so you might implement the same with this

Tethys: ok-ish immunity. has dual mode being SOPT non-quick-twin twister on your back row and just big booster as monster for up to 2000-2800 boost which pretty crazy given (again) how easy this is summoned. but atleast its less worrying overall compare to oceanus

Hyperion: i dont think immunity to battle destruction is needed much with big stat monster that has stat lowering effect. unlike the first 2 titans though, LIGHT Decks has quite number of relevant banish strategy and dumping stuff to GY. so its not far-fetch that you can summon 3 copies of this and negate 3 stuff at once which quite devastating on top of 6 attacks

Theia: its kinda the weird one of the bunch since this care about face-up banish (until the late gizmek support, face-down banished card is NOT treated as public information thus you cannot choose them with this card special summon effect). the draw effect is a bit overbalanced, having the controller the only player that draw should suffice. the reveal effect though. its deceptively strong you might want it to apply both player or has expensive cost/penalty

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