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ZERO themed cards plus additional cards[Written]


Thomas★Zero

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ZERO Prototype
lv 1 DARK
Cyberse/Effect
All battle damage you take involving this card becomes 0. If this card is sent is destroyed by battle or by an opponents card effect: Special Summon 1 "ZERO Prototype" from your hand or Deck, also, if you cannot summon a "ZERO Prototype" with this effect, Special Summon 1 "ZERO Prototype Token" (Cyberse-Type/DARK/Level 1/ATK 0/DEF 0) instead.
ATK/0 DEF/0

ZERO Bit
lv 1 DARK
Cyberse/Effect
If you control a monster with a original ATK of 0, you can Special Summon this card (from your hand.) This card cannot be used as Fusion, Synchro Xyz or Link Material except for a Monster with a original ATK of 0.
ATK/0 DEF/0

ZERO Extra Guard
lv 1 DARK
Cyberse/Effect
If you control a monster with a original ATK of 0 that was Special Summoned from the Extra Deck, you can Special Summon this card (from your hand.) You can only Special Summon "ZERO Extra Guard" once per turn this way. (Quick Effect): You can banish this card from your GY; Monsters with a original ATK of 0 cannot be destroyed by battle, also, all battle damage you take involving a monster with a original ATK of 0 becomes 0. You can only use this effect of "ZERO Extra Guard" once per turn.
ATK/0 DEF/0

ZERO Dogma
lv 1 DARK
Cyberse/Effect
During your Main Phase: You can discard this card from your hand and target 1 monster you control with a original ATK of 0; the targeted card can attack your opponents LP directly. During each of your Stand-by Phases while this card is in your GY: Inflict damage to your opponent equal to the number of monsters in your GY with a original ATK of 0 x 100.
ATK/0 DEF/0

DARK ZERO
lv 10 DARK
Cyberse/Fusion/Effect
3 DARK Monsters with 0 ATK
Cannot be destroyed by battle or by your opponents card effects. Your opponent cannot activate cards or effects in responce to the activation of this cards effects. You can only use the following effects of "DARK ZERO" once per turn.
* Banish 1 monster from your GY with an original ATK of 0 and target 1 card your opponent controls; banish the targeted card face-down.
* (Quick Effect): You can target 1 Monster your opponent controls; this card gains ATK equal to the targeted monsters ATK + 1000 until the End Phase this turn.
* If this card is sent from the field to the GY: Special Summon as many monsters with a original ATK of 0 that were banished and/or from your GY, also, for the rest of this turn you cannot Special Summon Monsters from your Extra Deck except Monsters with a original ATK of 0.
ATK/0 DEF/0

ZERO Doomtopia
Rank 1 DARK
Cyberse/Xyz/Effect
2+ Level 1 Monsters with 0 ATK
While this card has Xyz Materials, this card cannot be destroyed by battle or by your opponents card effects. During the Battle Phase, this card gains ATK equal to the number of Xyz Materials x 1000. (Quick Effect): You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; Negate the targeted cards effects and its ATK and DEF becomes 0 until the End Phase this turn. You can only use this effect of "ZERO Darktopia" once per turn.
ATK/0 DEF/0

ZERO Linkuribomb
DARK
Link: L
Cyberse/Link/Effect
1 Monster with 0 ATK
(Quick Effect): You can tribute this card; the ATK of all monsters your opponent controls become 0 until the End Phase this turn. While this card is in your GY: You can tribute 1 monster with 0 ATK; Special Summon this card from your GY. You can only use each effect of "ZERO Linkuriboh" once per turn.
ATK/0 LINK-1

ZEROCode Slayer
DARK
Link: DL, D, DR
Cyberse/Link/Effect
2+ Monsters with 0 ATK
If a monster you control with a orignal ATK of 0 attacks, your opponent cannot activate cards or effects until after damage calulcation. At the start of the damage step, if this card or a monster this card points to with a original ATK of 0 battles an opponents monster: Your attacking monster gains 1000 ATK for each monster this card points to.
ATK/0 LINK-3

Project ZERO
Spell Card
After activation, apply 1 of the following effects.
* Special Summon 1 Monster with a original ATK and DEF of 0 from your Deck.
* Add 1 "ZERO" Spell/Trap Card except "Project ZERO" from your Deck or GY to your hand.
You can only activate 1 "Project ZERO" per turn.

ZERO Replicant
Spell Card
Target 1 Monster with a original ATK of 0; Special Summon up to 2 monsters from your hand, Deck or GY with the same name as the targeted card, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Monsters with a original ATK of 0. You can only activate 1 "ZERO Replicant" per turn.

Cards of ZERO
Spell Card
Discard 1 Monster with a original ATK of 0 from your hand; Draw 2 cards. You can only activate 1 "Cards of ZERO" per turn.

ZERO Fusion
Spell Card
Fusion Summon 1 Fusion Monster with a original ATK of 0 from your Extra Deck, by banishing listed Fusion Materials from your hand, field or GY. Your opponent cannot activate cards or effects in responce to the activation of this card.

ZERO Reborn
Spell Card
Target 1 Monster in your GY with a original ATK of 0; Special Summon the targeted card. You can only activate 1 "ZERO Reborn" per turn.

ZERO Reverse
Counter Trap Card
If you control a Monster with a original ATK of 0 that was Special Summoned from your Extra Deck, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a monster with a original ATK of 0. Negate the activation and destroy the banish the targeted card face-down. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "ZERO Reverse" per turn.

Summon Off-Limits
Continous Trap Card
After activation: Declare the name of 1 Monster Card. Neither player can summon monsters with the same name as the declared card. If this card is destroyed by an opponents card effect: Draw 1 card. 

Absorbsion
Counter Trap Card
You can activate this card from your hand. Activate this card or effect when your opponent targets excatly 1 card with a card effect that can target this card. This card becomes the target of that card instead, also, gain 2000 LP.

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