xenomorph YT Posted April 13, 2021 Report Share Posted April 13, 2021 Link to comment Share on other sites More sharing options...
TheWanderingMist Posted April 13, 2021 Report Share Posted April 13, 2021 Wrong section for this, this is the games section. It really should be named that way. Also, for future reference, please post the effect beneath the card as well, as images sometimes do not load. But anyway, this is FAR too overpowered for its material requirements given its ridiculously high statline. Cut its ATK and DEF by at least 2000, and have it require 3 materials. Alternatively, should you wish to keep its effects and statline, increase it to 4 materials, and also restrict the materials' Attribute to LIGHT. Also, what is a Thunder Token? Is it a monster, in which case you need to specify its Level, Attribute, Type, ATK, and DEF? Or by Token do you mean Counter, which goes on a card and either has effects of its own or interacts with cards that specify Thunder Counters. Link to comment Share on other sites More sharing options...
Horu Posted April 13, 2021 Report Share Posted April 13, 2021 Well, the sectioned is labeled "Workshop" because it was originally the successor to "Experimental" but they moved the card creation games into here and any new card design or mechanic threads were booted out into the main casual section where they ended up being lost for eternity. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 14, 2021 Report Share Posted April 14, 2021 1 hour ago, TheWanderingMist said: Wrong section for this, this is the games section. It really should be named that way. Yeah, a rename for this section would probably do some good. It shouldn't be just "Games" because we have a different section for that. 1 hour ago, Horu said: Well, the sectioned is labeled "Workshop" because it was originally the successor to "Experimental" but they moved the card creation games into here and any new card design or mechanic threads were booted out into the main casual section where they ended up being lost for eternity. It's a bit more in-depth than that. This section was initially made for theorycrafting ideas while Experimental was for unique/custom mechanics. They were related sections, but they were not the same section. Originally the card design games were in the Games section (in Miscellaneous), but the mods removed post counts for that section. That said, they figured that card design games still required effort, so they were pulled into the theorycrafting section as a way to allow post count increases. Now the section is largely (though not entirely) card making games. Experimental was experimental and it was its own section until YCMaker merged a bunch of sections in late December. Link to comment Share on other sites More sharing options...
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