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Would you play E-heroes if this happen


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Would you play or at least consider them tournament worthy if e-heroes there ATK were all increase by 1000 and they still remained the same level.

 

No Crab I'm not talking about Big city deck or Skyscrapper.

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that situation would be impossiblebecause then there'll be...

-a lv4 2600 atk sparkman

-lv 3 2200 atk burstintrix

-lv 7 3600 atk blade-edge

-lv 3 2000 atk avion

-lv 7 3500 atk neos

they'll find their way to the ban list the very second they came out like that.

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I think e-heroes would be better played if they were made into effect monsters (not just a handful like it is now).

 

I mean Avian, Burstinatrix, Clayman and Sparkman should all have effects, and the support cards need to be better. The attack really means nothing at this point, when no one is using normal monster cards anymore.

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that situation would be impossiblebecause then there'll be...

-a lv4 2600 atk sparkman

-lv 3 2200 atk burstintrix

-lv 7 3600 atk blade-edge

-lv 3 2000 atk avion

-lv 7 3500 atk neos

they'll find their way to the ban list the very second they came out like that.

 

 

 

tell me just one, ONE vanilla beaststick that is banned... just one...

 

 

that ATK increase with the same level WON'T make them more playable, and i'll tell you what, if that happens everybody who runs a e-hero deck won't use fusions anymore, the e-hero deck would become an aggro deck, but still will lack of competitive level...

 

 

have you another idea??

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The E-heroes should have been made as effect monsters.

Either that, or improve some of the fusion cards for them.

Make the fusion monsters more playable and then the deck would be used more often.

Something for the fusions to be summoned easier.

Just an example something like:

 

Heroic Merger

Spell Card

This card can only be activated during your second main phase. Remove monsters from your deck from play that are listed on a fusion monster for a fusion summon in order to Fusion Summon the selected monster in face-up defense position. During your opponent's next turn, a card summoned with this effect has 0 DEF.

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Yes' date=' but its the fact that its destroyed at the end of the turn that makes fusion decks still suffer. They need cards that WONT destroy the fusion monster the turn its summoned.

[/quote']

 

please, think...

 

if you use this card and you can use fusion material from ANYWHERE... do you really need that the fusion stays on the field??

 

 

in fact, i has hoping that you could think of it as a finisher... wrong again...

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i rekon it would make it good and more far if it went more liek this

 

sparkam

1900 atk, normal

clayman

2100 defence

avian

1500 atk, can attack twice

burstinatrix

1500 atk, can attack directly if it half attack

bubbleman

if this is the only monster onyour side of the fiel when its summoned draw 1 card

 

there more playable

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On a deck that relies primarily on fusions' date=' there really is no "finisher" when you are desperate to bring them to the field. A card that allows them to stay on the field would be pivital to a deck that relies heavily on their fusions.

[/quote']

 

 

 

note: elemental heroes destroy braincells of those who thinks and try to make them competitive with fusions...

 

 

also, just THINK!! you have the chance to bring 5 fusions at the time, and you don't call it a FINISHER???

 

i'm so outta this topic... nuff said!!

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