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Hatred, Pain, it hurts (Illmour archetype)


Kanashimi

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An archetype that revolve around hurting yourself as a payment, not really a cost, part of effect (to avoid resolving confusion), and stops once you reach certain threshold of LP, makes you prone to OTK, but all of your monsters will be less costly to resolve their effects, so yeah, nothing else to say, All Level 7 except the Mother, and has access to Synchro, Fusion and Xyz, albeit the Mother limit herself to access in archetype only

 

Main Deck monsters

 

 

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Avati, the Illmoure Mother

DARK/Level 1

Fiend/Tuner/Effect

You cannot Special Summon monster from the Extra Deck, except "Illmoure" monster. You can only use each effect of "Avati, the Illmoure Mother" once per turn.
● If you control an "Illmour" card: You can Special Summon this card from your hand or GY, but shuffle it to the Deck when it leaves the field if it is from the GY, then if your LP are higher than 3000, inflict 1000 damage to your LP.
● You can target 1 "Illmour" card you control; destroy it, and if you, Special Summon 1 "Illmoure" monster with a different names from your Deck, then if your LP are higher than 3000, inflict 1000 damage to your LP.

0/0

 

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Siji, the Illmoure Spirit

DARK/Level 7

Fiend/Effect

You can discard this card from your hand; send 1 "Thrillmoure" monster from your Extra Deck to the GY, then if your LP are higher than 3000, inlict 1000 damage to your LP. If you take effect damage: You can Special Summon this card from your GY, but banish it when it leaves the field, also, if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use 1 effect of "Siji, the Illmoure Spirit" per turn, and only once that turn.

2200/0

 

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Loro, the Illmoure Beastface

DARK/Level 7

Fiend/Effect

You can Normal Summon this card without Tributing, but its ATK is halved. If this card is Summoned: You can reveal 1 "Illmour" card in your hand; draw 1 card, and if you do, send 1 card from your hand to the GY, then if your LP are higher than 3000, inflict 1000 damage to your LP. (Quick Effect): You can target 1 "Illmoure" monster in your GY, except "Chimera, the Illmoure Beastfang"; destroy this card you control, and if you do, Special Summon the target, then if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Loro, the Illmoure Beastfang" once per turn.

2400/0

 

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Telu, the Illmoure Abyssal

DARK/Level 7

Fiend/Effect

You can discard 1 "Illmour" card, Special Summon this card from your hand, then, if your LP are higher than 3000, inflict 1000 damage to your LP. If this card is Special Summoned: You can Set 1 "Thrillmourn" Spell/Trap from your Deck to your field, then, if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Telu, the Illmoure Abyssal" once per turn.

2600/0

 

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Papat. the Illmoure Berserker

DARK/Level 7

Fiend/Effect

If this card is Special Summoned: You can target 1 card on the field; destroy it, then if your LP are higher than 3000, inflict 1000 damage to your LP. You can discard this card from your hand, then target 1 "Illmour" card you control; return it to the hand, and if you do, send 1 "Thrillmourn" Spell/Trap from your Deck to the GY, then if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Papat, the Illmoure Berserker" once per turn.

2800/0

 

Spell/Traps

 

 

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Cursed Town of Illmoure

Spell/Field

If this card is activated: You can send 1 "Illmoure" monster from your Deck to the GY. If you take effect damage, place 1 Shade Counter on this card (max. 6). You can remove 2 Shade Counters anywhere on a card you control, activate 1 of these effects.
● Target 1 card on the field; destroy it.
● Draw 1 card.
If this card is sent to the GY: You can draw 1 card, then if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Cursed Town of Illmoure" once per turn.

 

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Thrillmourn Manifestation

Spell/Continuous

If this card is activated: You can add 1 "Illmoure" monster from your Deck to your hand. You can only use this effect of "Thrillmourn Manifestation" once per turn. If you would take effect damage by the effect of "Illmour" card, you can place 1 Shade Counter on this card instead (max. 3). If this card has 3 Shade Counters on it, destroy this card.

 

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Thrillmourn Awakened

Spell/Normal

If you control no monster: You can target 2 "Illmoure" monsters in your GY; shuffle them into the Deck, and if you do, Special Summon 1 "Thrillmoure" monster from your Extra Deck (if it is an Xyz Monster, attach those targets as materials.), then if your LP are higher than 3000, inflict 1000 damage to your LP. During the Main Phase: You can banish this card from your GY; send 1 "Avati, the Illmoure Mother" from your Deck to the GY, then, if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Thrillmourn Awakened" once per turn.

 

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Thrillmourn Unleashed

Trap/Normal

If you control an "Illmoure" monster: Target 1 face-up monster your opponent controls; if it is a Link Monster, return it to the hand, otherwise Set it, then, if your LP are higher than 3000, inflict 1000 damage to your LP. During the Main Phase, if you control no monster: You can banish this card from your GY, then target 1 "Illmoure" monster in your GY, Special Summon it, and if you do, if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use 1 effect of "Thrillmourn Unleashed" per turn, and only once that turn.

 

Extra Deck monsters

 

 

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Limo, the Thrillmoure Shadefiend

DARK/Level 8

Fiend/Fusion/Effect

You can Normal Summon this card without Tributing, but its ATK is halved. If this card is Summoned: You can reveal 1 "Illmour" card in your hand; draw 1 card, and if you do, send 1 card from your hand to the GY, then if your LP are higher than 3000, inflict 1000 damage to your LP. (Quick Effect): You can target 1 "Illmoure" monster in your GY, except "Chimera, the Illmoure Beastfang"; destroy this card you control, and if you do, Special Summon the target, then if your LP are higher than 3000, inflict 1000 damage to your LP. You can only use each effect of "Loro, the Illmoure Beastfang" once per turn.

3000/0

 

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Enem, the Thrillmoure Darkwurm

DARK/Level 8

Fiend/Synchro/Effect

1 Tuner + 1 or more "Illmoure" monsters
Once per turn: You can destroy all other monsters on the field, then, if your LP are higher than 3000, inflict 1000 damage to your LP for each card(s) destroyed. If this card is sent to the GY: You can either, send 1 "Avati, the Illmoure Mother" from your Deck to the GY, or add 1 "Illmoure" monster from your GY to your hand, except "Enem, the Thrillmoure Darkwurm". You can only use this effect of "Enem, the Thrullmoure Darkwurm" once per turn.

3000/0

 

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Dhumavati, the Thrillmoure Origin

DARK/Rank 7

Fiend/Xyz/Effect

2 Level 7 Fiend monsters
If you would Xyz Summon this card, you can also treat "Avati, the Illmoure Mother" you control as Level 7 monster. Gains ATK equal to the difference between you and your opponent's LP. Once per turn (Quick Effect): You can detach 1 material from this card; this turn, your opponent takes any effect damage you would have taken instead. If this card is sent to the GY: You can target 1 "Illmoure" monster in your GY; shuffle it to the Deck, and if you do, draw 1 card.

1000/0

 

 

Art taken from neighborhood card games, Shadowverse, and i just make a small editing to match the lore and theme of the archetype, monster name (Siji, Loro, Telu, and so on) is just taken from my local language (Javanese), means 1, 2, 3 and so on (i know that i am just being lazy). Dhumavati name, derived from Hinduism deity of primordial darkness and ignorance.

 

 

Forgot to mention, its available on DB in case you wanna try https://www.duelingbook.com/deck?id=7279744

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