Thomas★Zero Posted March 27, 2021 Report Share Posted March 27, 2021 So Sylphwing are a Wind Fairy Synchro/Link Deck focused on setting up the field where the Synchro monsters have the ability to summon Link monsters which also gain effects if they were summoned by the effect of a Sylphwing Synchro monster. Sylphwing - Snowdrop lv 1 WIND Fairy/Tuner/Effect If you control a "Sylphwing" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Sylphwing - Snowdrop" once per turn this way. If this card is used as Synchro Material for a Synchro Summon, you can treat this card as a non-Tuner monster. If this card is used as Synchro Material to Synchro Summon a "Sylphwing" Synchro Monster: Draw 2 cards, then, discard 1. You can only use this effect of "Sylphwing - Snowdrop" once per turn. ATK/300 DEF/200 Sylphwing - Bluebell lv 2 WIND Fairy/Tuner/Effect If you control a "Sylphwing" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Sylphwing - Bluebell" once per turn this way. If this card is used as Synchro Material to summon a "Sylphwing" Synchro Monster: Gain LP equal to the summoned monsters original ATK. You can only use this effect of "Sylphwing - Bluebell" once per turn. ATK/600 DEF/500 Sylphwing - Tulip lv 3 WIND Fairy/Effect If this card is Normal or Special Summoned: Add 1 "Sylphwing" Monster from your Deck to your hand. If this card is used as Synchro Material to Synchro Summon a "Sylphwing" Synchro Monster: Add 1 "Sylphwing" Monster except "Sylphwing - Tulip" from your GY to your hand. You can only use each effect of "Sylphwing - Tulip" once per turn. ATK/1000 DEF/700 Sylphwing - Daisy lv 4 WIND Fairy/Effect While this card is in your GY, all "Sylphwing" monsters you control gain 200 ATK for each "Sylphwing - Daisy" in your GY. If this card is used as Synchro Materal to Synchro Summon a "Sylphwing" Synchro Monster: Destroy Spell/Trap Cards your opponent controls up to the number of "Sylphwing - Daisy" in your GY. You can only use this effect of "Sylphwing - Daisy" once per turn. ATK/1800 DEF/1200 Sylphwing - Flow lv 5 WIND Fairy/Synchro/Effect 1 "Sylphwing" Tuner Monster + 1+ non-Tuner WIND monsters This card can attack your opponent directly. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card is destroyed by battle or by an opponents card effect: Special Summon up to 2 Level 4 or lower "Sylphwing" monster form your GY, and if you do, Link Summon a "Sylphwing" Link monster from your Extra Deck. You can only use this effect of "Sylphwing - Flow" once per turn. ATK/2000 DEF/1500 Sylphwing - Aero lv 6 WIND Fairy/Synchro/Effect 1 "Sylphwing" Tuner Monster + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: Special Summon 1 "Sylphwing" Link monster from your Extra Deck whose Link Rating is equal to the number of monsters used as Synchro Material to summon this card (This Special Summon is treated as a Link Summon.) When a monster attacks (Quick Effect): You can negate that attack. You can only use each effect of "Sylphwing - Aero" once per turn. ATK/2300 DEF/1800 Sylphwing - Gale WIND Link: DL, DR Fairy/Link/Effect 2 "Sylphwing" monsters During your Main Phase: You can Special Summon 1 "Sylphwing" monster from your hand or GY to a zone this card points to. If this card was Link Summoned by the effect of a "Sylphwing" Synchro Monster: Target 1 card your opponent controls; return the targeted card to the bottom of your opponents deck. You can only use this effect of "Sylphwing - Gale" once per turn. ATK/1400 LINK-2 Sylphwing - Tempest WIND Link: DL, D, DR Fairy/Link/Effect 2+ "Sylphwing" monsters If this card or a "Sylphwing" monsters this card points to attacks a Defense Position monster, inflict peircing battle damage. If this card was Link Summoned by the effect of a "Sylphwing" Synchro Monster: It gains the following effect. * Once per turn (Quick Effect): You can target 1 face-up card your opponent controls; negate that cards effects until the End Phase this turn, also, if the targeted card is a monster, its ATK and DEF is halved. ATK/2600 LINK-3 Fairy Circle Spell Card Activate this card while you control no monsters. Special Summon 1 Level 4 or lower Fairy monster from your Deck, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Fairy monsters. Fairy Cocoon Quick-Play Spell Card Target 1 Fairy monster you control; the targeted card cannot be destroyed by battle or by your opponents card effects, also, all battle damage battle damage you take involving the targeted card becomes 0 this this. If a Fairy monster(s) would be destroyed by battle or by your opponents card effect, you can banish this card from your GY instead. Fairy Dust Trap Card If you control no monsters, you can activate this card from your hand. After activation, apply 1 or both of the following effects. * Special Summon 1 Fairy monster from your hand, the summoned monster gains 800 ATK until the End Phase this turn. * Special Summon 1 Fairy monster from your GY, the summoned monster gaisn 800 ATK until the End Phase this turn. You can only activate 1 "Fairy Dust" per turn. Fairy Flash Counter Trap Card If you control a Fairy monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a Fairy monster. Negate the activation and banish it, also, set this card instead of sending it to the GY. You can only activate 1 "Fairy Flash" per turn. Link to comment Share on other sites More sharing options...
MadaraUchiha1 Posted March 28, 2021 Report Share Posted March 28, 2021 This is well balanced just one thing I would add is a xyz monster or two maybe some fusions but that’s just my opinion but I would love an xyz one Link to comment Share on other sites More sharing options...
MibeR Posted April 4, 2021 Report Share Posted April 4, 2021 On 3/28/2021 at 7:29 AM, MadaraUchiha1 said: This is well balanced just one thing I would add is a xyz monster or two maybe some fusions but that’s just my opinion but I would love an xyz one IMO this arche offer no interesting new playsytle, just swarm , SS, and add. Except maybe its Synchro Link to comment Share on other sites More sharing options...
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