~British Soul~ Posted March 27, 2021 Report Share Posted March 27, 2021 https://ygorganization.com/okayareweinanicethemeboostperiod/ Level 6/WATER/Spellcaster/Effect (1) At the start of the Damage Step, when your Normal Monster battles an opponent’s monster: You can reveal this card from your hand; discard 1 card, and if you do, your battling monster cannot be destroyed by this battle. (2) At the start of the Damage Step, when this card battles an opponent’s monster: You can reveal 1 Normal Monster from your hand; discard 1 card, and if you do, destroy that opponent’s monster. 1200/3000 Link to comment Share on other sites More sharing options...
Tinkerer Posted March 28, 2021 Report Share Posted March 28, 2021 Neo Aqua Madoor is in my top 10 favorite cards of all time (maybe top five?). Used to use him in playground duels to summon Sorcerer of Dark Magic. I'm honestly just happy to see a[nother] retrain of my boi. The card itself isn't good, but it is both thematic and offers a unique ability that they hopefully explore more elsewhere. Thematically, Aqua Madoor and Neo Aqua Madoor both came in times where their defenses were high enough to be (for most practical purposes) indestructible by battle. Lightray Madoor (we don't talk about this guy) doubles down on the battle protection effect... for some ungodly reason. This one just continues that trend, offering its battle protection ability to other monsters. Its ability is unique since it isn't OPT, it discards as part of an effect (still relatively uncommon), and it doesn't actually have to discard itself/the revealed monster. Being a reusable handtrap that doesn't make itself vulnerable (i.e. putting itself in the GY/on the field), is something that doesn't exist in any other card iirc. It is such a powerful condition that I am not surprised nor upset that the effect is mediocre. Discarding as part of an effect has its pros and cons. Since this is a WATER monster, if it discarded as cost it could've had some utility to trigger Atlantean effects. But since it discards as part of its effect, you don't lose out as much if it gets negated and it has utility alongside Dark World (who have 2 Normals iirc instead of Atlantean's 1 Normal monster). Lots of interesting things with this card. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 28, 2021 Report Share Posted March 28, 2021 They really did the bare minimum, didn't they? A lot of these cards wouldn't have even been great ten years ago. Also, since revealing it is a cost, isn't that part technically once per turn? Since you're not allowed to reveal a revealed card again? Link to comment Share on other sites More sharing options...
justduelist Posted March 28, 2021 Report Share Posted March 28, 2021 1 hour ago, Zeppeli Gyro Supreme said: They really did the bare minimum, didn't they? A lot of these cards wouldn't have even been great ten years ago. Also, since revealing it is a cost, isn't that part technically once per turn? Since you're not allowed to reveal a revealed card again? it is only revealed during the damage step so once that battle resolves, the card is no longer revealed, allowing you to activate it again. the only time revealing a card as a cost becomes an issue is when either the card is already being revealed or an effect tells you to keep it revealed such as if you had "Ceremonial Bell" on the field. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 28, 2021 Report Share Posted March 28, 2021 I come from the era of Golden Ladybug, so I don't know anything about these newfangled reveal cards. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted March 28, 2021 Report Share Posted March 28, 2021 2 hours ago, Zeppeli Gyro Supreme said: They really did the bare minimum, didn't they? A lot of these cards wouldn't have even been great ten years ago. Also, since revealing it is a cost, isn't that part technically once per turn? Since you're not allowed to reveal a revealed card again? far below the "bare minimum" Link to comment Share on other sites More sharing options...
The Warden Posted March 29, 2021 Report Share Posted March 29, 2021 6 hours ago, Zeppeli Gyro Supreme said: I come from the era of Golden Ladybug, so I don't know anything about these newfangled reveal cards. Golden Ladybugs stipulates that it has to remain revealed in its effect, so revealing is just flashing the card and then hiding it again unless the efefct says otherwise. Link to comment Share on other sites More sharing options...
Sleepy Posted April 3, 2021 Report Share Posted April 3, 2021 Sounds too much like a minus. Not only is it battle-dependent, and not only does it net you a discard every time it goes off, but the effects can't combine and for it to be at least casually worthwhile you'd have to access both. You either -Discard this card to protect a vanilla without shielding damage, that won't combo in any way and becomes vulnerable for a second hit right away that turn (yes I know you don't have to discard Madoor specifically but you'd probably rather discard the easy Salvage target than other combo pieces). -Or you have Madoor himself duke it out and destroy the opponent's monster with the help of a vanilla discard. Though you are most likely also losing Madoor which has no battle protection, and you most likely needed to Summon it via some other investment. So you lost 2 cards for 1 and depended on battle interactions with a high level monster that can't even Summon itself. 2021 and the game can't even replicate Rocket Warrior's protection effect. A better alternative is Heraldic Beast Basilisk. Low Level, pops without discard so you only worry about battle protection there so Safe Zone/Waboku/Catapult Zone/Dimension Guardian/Pianissimo/Mist Body.... and recruitable via Giant Rat/Zombina or Heraldic Beast Support/generic revival/Beast support. Or go Madolche Pudingcess and pop any card on the field each battle too..... Those are 2012/2013 standards of casual tools. How is this new card worse? Lightray Madoor is probably the better non-vanilla version of this card. Link to comment Share on other sites More sharing options...
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