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Orb of Dreams (Written)


HQCardmaker

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Orb of Dreams

Attribute: DARK

Level: 5

ATK: ?/DEF: ?

 

The Original Attack and Original Defense of this card is always the sum of 1500, 100 X a roll of the die, and 150 X the number of Red Counters, Blue Counters and Green Counters on this card. If you activate a Spell that does not negate an effect, add a Green Counter (Max. 3) to this card. If your opponent attacks one of your Monsters, add a Red Counter (Max. 3) to this card. Once per turn, you may spend 500 LP to do 150 damage to your opponent and treat it as Direct Damage from this Monster and add a Blue Counter (Max. 3) to this card. While the Original Attack of this card is above 2000, the Monster Type and Attribute of this Monster becomes Fairy Type and LIGHT respectively. Remove one Red, Blue or Green Counter at random from this card each of your End Phases you possibly can.

 

For a picture, I would probably put a red, blue and green shifting orb trying to turn a rock into sand.

Orb of Dreams.png

This card could use some work, so any critique is welcome.

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Okay, finally got the time to work on the card n.n @HQCardmaker

Let's start by trying to fix the card grammar as much as possible. It won't be an easy task xD. Let me say from advance that there will be some big changes, as some stuff in its current version is kinda unneeded, or can be approached in another, more convenient way, in my opinion

Quote

If this card is Summoned: Roll a die. The original ATK/DEF of this card each becomes equal to 1500 + the result of that die roll x 100 + the number of Red Counters, Blue Counters and Green Counters on this card x 150. Each time you activate a Spell Card or effect that does not list "negate" in its card text, place 1 Green Counter on this card (max. 3). Each time your opponent declares an attack, place 1 Red Counter on this card (max. 3). Once per turn: You can pay 500 LP; inflict 150 damage to your opponent, and if you do, place 1 Blue Counter on this card (max. 3). While this card's original ATK is 2000 or higher, this card becomes LIGHT and Fairy. Once per turn, during your End Phase: Remove 1 counter from this card.

* Alrighty, first fixed the die roll part, as it doesn't originally explain how that happens, it's just a "a roll of the die", without starting a chain due to a certain action.

* Next comes the adjustment I made that I'm not convinced about: The Spell one. My problem is, I haven't seen an effect that says: "an X card that does not negate an effect". I'd need to research on that. At any rate, what I used, the "lists in its card text does exist, so I used that formula. Unfortunately, it's not the same, as negate can appear for other instances beyond the card negating something, but I preferred to use that grammar.

* I made flexible the Red Counter effect. Now it only requires an attack declaration. This is good, because that will also include a possible direct attack if this is the only monster you control.

* Changed Blue Counter effect to make use of the correct usage of colon and semi-colon.

* Konami doesn't use anymore -Attribute and -Type UNLESS you're talking about multiples. Since this card becomes the mentioned Type/Attribute, it is still 1 of each, so no additional wording.

* Lastly... that problematic "Remove 1 random counter" effect. How to go with that? You can't do it at random... unless you roll another die, assign 2 results to the roll per colour nd stuff.. nah, it's too problematic... and the Counters do the same, so to hell, I changed it so you can select which one is removed.

~~~~~~~~

I honestly like the card, but I won't say it can shake the meta or something, because it is mostly to have fun. I like how it becomes stronger with many different actions, and since there are not too many ?/? cards out there, it's fresh to see. I'm still not sure why it is Beast type originally, and why it changes type and Attribute. I feel there's a myth or something behind this idea, right? I'm curious to see n.n

Hope this was of help, see ya around!

P.D. No idea how to get the image, or why a Rock is involved.Further curiosity to know how is this all linked.

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