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Mekwyrm [Written]


Thomas★Zero

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Mekwyrm Polymer
lv 4 FIRE
Scale 3
Pendulum: After activation: Add 1 "Mekwyrm" monster from your Deck to your hand. If you control no monsters or all monsters you control are "Mekwyrm" monsters, you can Special Summon this card from your Pendulum Zone. You can only activate each effect of "Mekwyrm Polymer" once per turn.
Wyrm/Pendulum/Effect
If this card is Normal or Special Summoned: Add 1 "Mekwyrm Fusion" from your Deck to your hand. You can only use this effect of "Mekwyrm Polymer" once per turn. Gains 200 ATK for each "Mekwyrm" monster you control.
ATK/1600 DEF/1000

Mekwyrm Synchron
lv 4 WIND
Wyrm/Tuner/Effect
If you control no monsters, or all monsters you control are a "Mekwyrm" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Mekwyrm Synchron" once per turn this way. If this cards used as Material to summon a "Mekwyrm" monster from your Extra Deck, your opponent cannot activate cards or effects in responce to the summon of that monster.
ATK/1800 DEF/1000

Mekwyrm Unit
lv 4 EARTH
Scale 5
Pendulum: After activation: add 1 "Mekwyrm" Spell/Trap Card from your Deck to your hand. If you control no monsters or all monsters you control are "Mekwyrm" monsters, you can Special Summon this card from your Pendulum Zone. You can only activate each effect of "Mekwyrm Unit" once per turn.
Wyrm/Pendulum/Effect
If this card is Normal or Special Summoned: Special Summon 1 "Mekwyrm" monster from your GY or face-up from your Extra Deck. You can only use this effect of "Mekwyrm Unit" once per turn. If this card is used as Material to summon a "Mekwyrm" monster from your Extra Deck, it gains the following effect.
* This card cannot be destroyed by battle.
ATK/1400 DEF/1000

Mekwyrm Dogmalord
lv 12 DARK
Wyrm/Ritual/Effect
Must be Ritual Summoned with "Mekwyrm Dogma". This cards effects cannot be negated. Cannot be targeted or destroyed by your opponents card effects. During each of your Battle Phases, this card can attack all monsters your opponents controls. (Quick Effect): Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only use this effect of "Mekwyrm Dogmalord" once per turn.
ATK/4000 DEF/4000

Mekwyrm Fusiomander
lv 8 FIRE
Wyrm/Fusion/Effect
2 Effect Monsters with different names, including 1 "Mekwyrm" Monster
This cards effects cannot be negated. At the start of the damage step, if this card battles an opponents Special Summoned monster: Destroy that card, and if you do, inflict damage to your opponent equal to the destroyed monsters original ATK. If this card is sent from the field to the GY or banished: you can return this card to the Extra Deck, and if you do, add Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck and add 1 "Mekwyrm Fusion" from your Deck or GY to your hand. You can only use this effect of "Mekwyrm Fusiomader" once per turn.
ATK/2600 DEF/2000

Mekwyrm Synclong
lv 8 WIND
Wyrm/Synchro/Effect
1 "Mekwyrm Synchron" monster + 1+ non-Tuner Effect monster
You can use 1 monster your opponent controls as Synchro Material for this card, and if you do, that monster is treated as a Level 4 monster. This cards effects cannot be negated. You can only use the following effects of "Mekwyrm Synclong" once per turn.
* Target 1 card your opponent controls, also, if that card is face-down, reveal it; return the targeted card to the hand, also your opponent cannot summon or activate cards with the same name as the targeted card until the End Phase this turn.
* If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from, and if the summoned monster is a Tuner monster, draw 1 card.
ATK/2800 DEF/2000

Mekwyrm EXvern
Rank 4 EARTH
Wyrm/Xyz/Effect
2 Level 4 Effect Monsters, including 1 "Mekwyrm" monster
You can use 1 monster your opponent controls as Xyz Material for this card, and if you do, that monster is treated as a Level 4 monster. This cards effects cannot be negated. You can only use the following effects of "Mekwyrm EXvern" once per turn.
* (Quick Effect): You can detach 2 Xyz Material from this card and target 1 monster your opponent controls; attach the targeted monster to this card as Xyz Material, and if you do, this card gains ATK equal to the targeted monsters ATK.
* If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck.
ATK/2400 DEF/2000

Mekwyrm Linkathan
WATER
Link: DL, DR
2 Effect Monsters, including 1 "Mekwyrm" monster
You can also use 1 monster your opponent controls as Link Material for this card. This card effects cannot be negated. If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck. You can only use this effect of "Mekwyrm Linkathan" once per turn.
ATK/2000 LINK-2

Mekwyrm Core
Continous Spell Card
Special Summon this card as a Effect Monster (Wyrm-Type/Tuner/Level 4/LIGHT/ATK 1000/DEF 1000). (This is also still a Spell Card.) While this card is in a Monster Zone, you cannot Special Summon monsters from your Extra Deck except "Mekwyrm" monsters. You can only activate 1 "Mekwyrm Core" per turn.

Mekwyrm Fusion 
Quick-Play Spell Card
Fusion Summon 1 "Mekwyrm" Fusion Monster from your Extra Deck using monsters on either players field as Fusion Materials. You can only activate 1 "Mekwyrm Fusion" per turn.

Mekwyrm Dogma
Ritual Spell Card
Ritual Summon "Mekwyrm Dogmalord" from your hand, Deck or GY by banishing 1 "Mekwyrm" Fusion monster, "Mekwyrm" Synchro monster and "Mekwyrm" Xyz monster from your field or GY face-down. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Mekwyrm Dogma" per turn.

Mekwyrm Scale
Trap Card
If you control 2 "Mekwyrm" Cards in your Pendulum Zones, you can activate this card from your hand. Target 1 monster you control and 1 monster your opponent controls; send the first target to the hand, then, banish the second target face-down. You can only activate 1 "Mekwyrm Scale" per turn.

Mekwyrm Absolution
Counter Trap Card
If you control "Mekwyrm Dogmalord" you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster effect while you control a "Mekwyrm" monster. Negate the activation and shuffle it into the Deck. You can only activate 1 "Mekwyrm Absolution" once per turn.

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