Thomas★Zero Posted February 19, 2021 Report Share Posted February 19, 2021 Mekwyrm Polymer lv 4 FIRE Scale 3 Pendulum: After activation: Add 1 "Mekwyrm" monster from your Deck to your hand. If you control no monsters or all monsters you control are "Mekwyrm" monsters, you can Special Summon this card from your Pendulum Zone. You can only activate each effect of "Mekwyrm Polymer" once per turn. Wyrm/Pendulum/Effect If this card is Normal or Special Summoned: Add 1 "Mekwyrm Fusion" from your Deck to your hand. You can only use this effect of "Mekwyrm Polymer" once per turn. Gains 200 ATK for each "Mekwyrm" monster you control. ATK/1600 DEF/1000 Mekwyrm Synchron lv 4 WIND Wyrm/Tuner/Effect If you control no monsters, or all monsters you control are a "Mekwyrm" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Mekwyrm Synchron" once per turn this way. If this cards used as Material to summon a "Mekwyrm" monster from your Extra Deck, your opponent cannot activate cards or effects in responce to the summon of that monster. ATK/1800 DEF/1000 Mekwyrm Unit lv 4 EARTH Scale 5 Pendulum: After activation: add 1 "Mekwyrm" Spell/Trap Card from your Deck to your hand. If you control no monsters or all monsters you control are "Mekwyrm" monsters, you can Special Summon this card from your Pendulum Zone. You can only activate each effect of "Mekwyrm Unit" once per turn. Wyrm/Pendulum/Effect If this card is Normal or Special Summoned: Special Summon 1 "Mekwyrm" monster from your GY or face-up from your Extra Deck. You can only use this effect of "Mekwyrm Unit" once per turn. If this card is used as Material to summon a "Mekwyrm" monster from your Extra Deck, it gains the following effect. * This card cannot be destroyed by battle. ATK/1400 DEF/1000 Mekwyrm Dogmalord lv 12 DARK Wyrm/Ritual/Effect Must be Ritual Summoned with "Mekwyrm Dogma". This cards effects cannot be negated. Cannot be targeted or destroyed by your opponents card effects. During each of your Battle Phases, this card can attack all monsters your opponents controls. (Quick Effect): Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only use this effect of "Mekwyrm Dogmalord" once per turn. ATK/4000 DEF/4000 Mekwyrm Fusiomander lv 8 FIRE Wyrm/Fusion/Effect 2 Effect Monsters with different names, including 1 "Mekwyrm" Monster This cards effects cannot be negated. At the start of the damage step, if this card battles an opponents Special Summoned monster: Destroy that card, and if you do, inflict damage to your opponent equal to the destroyed monsters original ATK. If this card is sent from the field to the GY or banished: you can return this card to the Extra Deck, and if you do, add Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck and add 1 "Mekwyrm Fusion" from your Deck or GY to your hand. You can only use this effect of "Mekwyrm Fusiomader" once per turn. ATK/2600 DEF/2000 Mekwyrm Synclong lv 8 WIND Wyrm/Synchro/Effect 1 "Mekwyrm Synchron" monster + 1+ non-Tuner Effect monster You can use 1 monster your opponent controls as Synchro Material for this card, and if you do, that monster is treated as a Level 4 monster. This cards effects cannot be negated. You can only use the following effects of "Mekwyrm Synclong" once per turn. * Target 1 card your opponent controls, also, if that card is face-down, reveal it; return the targeted card to the hand, also your opponent cannot summon or activate cards with the same name as the targeted card until the End Phase this turn. * If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from, and if the summoned monster is a Tuner monster, draw 1 card. ATK/2800 DEF/2000 Mekwyrm EXvern Rank 4 EARTH Wyrm/Xyz/Effect 2 Level 4 Effect Monsters, including 1 "Mekwyrm" monster You can use 1 monster your opponent controls as Xyz Material for this card, and if you do, that monster is treated as a Level 4 monster. This cards effects cannot be negated. You can only use the following effects of "Mekwyrm EXvern" once per turn. * (Quick Effect): You can detach 2 Xyz Material from this card and target 1 monster your opponent controls; attach the targeted monster to this card as Xyz Material, and if you do, this card gains ATK equal to the targeted monsters ATK. * If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck. ATK/2400 DEF/2000 Mekwyrm Linkathan WATER Link: DL, DR 2 Effect Monsters, including 1 "Mekwyrm" monster You can also use 1 monster your opponent controls as Link Material for this card. This card effects cannot be negated. If this card is sent from the field to the GY or banished: You can return this card to the Extra Deck, and if you do, Special Summon 1 Level 4 "Mekwyrm" monster from your GY or face-up from your Extra Deck. You can only use this effect of "Mekwyrm Linkathan" once per turn. ATK/2000 LINK-2 Mekwyrm Core Continous Spell Card Special Summon this card as a Effect Monster (Wyrm-Type/Tuner/Level 4/LIGHT/ATK 1000/DEF 1000). (This is also still a Spell Card.) While this card is in a Monster Zone, you cannot Special Summon monsters from your Extra Deck except "Mekwyrm" monsters. You can only activate 1 "Mekwyrm Core" per turn. Mekwyrm Fusion Quick-Play Spell Card Fusion Summon 1 "Mekwyrm" Fusion Monster from your Extra Deck using monsters on either players field as Fusion Materials. You can only activate 1 "Mekwyrm Fusion" per turn. Mekwyrm Dogma Ritual Spell Card Ritual Summon "Mekwyrm Dogmalord" from your hand, Deck or GY by banishing 1 "Mekwyrm" Fusion monster, "Mekwyrm" Synchro monster and "Mekwyrm" Xyz monster from your field or GY face-down. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Mekwyrm Dogma" per turn. Mekwyrm Scale Trap Card If you control 2 "Mekwyrm" Cards in your Pendulum Zones, you can activate this card from your hand. Target 1 monster you control and 1 monster your opponent controls; send the first target to the hand, then, banish the second target face-down. You can only activate 1 "Mekwyrm Scale" per turn. Mekwyrm Absolution Counter Trap Card If you control "Mekwyrm Dogmalord" you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster effect while you control a "Mekwyrm" monster. Negate the activation and shuffle it into the Deck. You can only activate 1 "Mekwyrm Absolution" once per turn. Link to comment Share on other sites More sharing options...
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