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S.S. Spectre

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Sans and judgement corridor: these pair of card is obviously OP to the point "why bother to play with you at all, its practically instant win". the entire combo is searchable by the popular terraforming and metaverse, and pretty much OTK. and if somehow your opponent survive you manage to setup your GY with Sans summon procedure of sending 7 cards from your deck because in yugioh most of the based deck able to utilize GY as second hand of cards. so while i realize the effect is faithful to Sans lore, it only works because undertale allow the game to continued that point on, while in yugioh dont work like that

the souls: these are really powerful and practically perfect Isolde food. some even as OTK potential. now some of them has a wording problems particularly the last 2 so we wait for clarity. justice and bravery is pretty problematic do to how its too easy to setup OTK with them

papyrus: papyrus as a monster is not really that strong even with its signature souls. the problem is papyrus belt feeding the Sans OTK which triggered by any means of being sent to GY. especially via the ever-popular zombie support which happen to be expert at dumping things to GY

Frisk: another OP card though for an entirely different reason, its search multiple cards while also generically dump stuff to GY. any decks in this game kills in hopes to get effect like that. as a monster is not to shabby either since souls is quite powerful. although, pumping stat via Determination does take a bit of multi-turn effort

asgore: same OP problem as papyrus although to be fair beast-type don't have much ways to GY dumping. the banish effect lacking HOPT is also OP. the search effect is surprisingly weak though, its search determination but it already has huge atk to begin with. also it doesn't help much that in vacuum it require 2 tributes doing it. 

toriel: lesser version of asgore (but still with that same OP sans enabler). search a rather situational card, and only has protection effect.

undyne: i guess from now on i dont have to mention the Sans combo. and with that in vacuum, this search one of the better souls cards to deal instant 3200 damage by choice, which still kinda overbearing.

both flowey: another OP boss with too easy summon requirement. it reset the everything while also completely destroy much of the opponent deck. so unless your opponent has frisk level of determination for his/her destiny draw then unlike the game this based on...flowey wins. the problem with your design is while the effects fits with these characters but it don't make peace with the yugioh system at all

Asriel line: another OP boss with...oh well we get it. to be fair asriel's line is actually less OP compare to rest since the starting card being a normal monster and and all is easier to anticipated. its still doesn't make it less powerful though. regular dreemur its practically asking opponent to "kaiju-it or die" but given you can destroy dreemur yourself in multiple of ways in the same turn it was summoned the option is useless anyway. Hyperdeath si obviously OP, but it has weird oversight: they way you summon hyperdeath is actually making him DO NOT have xyz material, while the card is still OP from the stats and the weaker version of the protection effect. it will NEVER trigger its 3rd and 4th effect unless its somehow dies and revived with Xyz reborn, but at that point is redundant and less faster than Sans setup

Mettaton line seems incomplete so im gonna withhold review here

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This is a cool archetype but like you said it needs restrictions and make it a bit more playable as in make the cards a little less OP and if I may add that you should make cards for all of the other versions of San you know like the sans from other dimensions I think that would be cool and if you can I prefer for some of the soul cards should become trap cards and tinker with the effect to make it more fitting as a trap card

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