Thomas★Zero Posted December 26, 2020 Report Share Posted December 26, 2020 Meklord Emperor Truthul lv 1 FIRE Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a monster you control is destroyed by a card effect (except during the damage step): You can Special Summon this card from your hand. Once per turn: You can target 1 Monster your opponent controls that was Special Summoned from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to it by this effect. Your opponent cannot activate face-down cards or change face-down Defense Position monsters face-up. ATK/2400 DEF/2400 Meklord Emperor Idealen lv 1 LIGHT Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a monster you control is destroyed by a card effect (except during the damage step): You can Special Summon this card from your hand. Once per turn: You can target 1 Monster your opponent controls that was Special Summoned from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to it by this effect. Once per turn, when your opponent activates a card or effect that would Special Summon a monster (Quick Effect): You can negate the activation, and if you do, destroy it. ATK/2100 DEF/2100 Meklord Emperor Philosfor lv 1 WATER Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a monster you control is destroyed by a card effect (except during the damage step): You can Special Summon this card from your hand. Once per turn: You can target 1 Monster your opponent controls that was Special Summoned from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to it by this effect. This cards ATK/DEF equal the number of cards in your GY with different names x 300. ATK/? DEF/? Meklord Army of Truthul lv 4 FIRE Machine/Effect Gains 100 ATK for each "Meklord" monster you control, except this card. If another "Meklord" monster you control attacks, send the top card of your opponents Deck to the GY: If that card is a monster, inflict damage to your opponent equal to that cards ATK. You can only use this effect of "Meklord Army of Truthul" once per turn. ATK/1900 DEF/0 Meklord Army of Philosfor lv 4 WATER Machine/Effect Gains 100 ATK for each "Meklord" monster you control, except this card. (Quick Effect): Target 1 Attack Position monster your opponent controls, then apply the following effect depending on the type of monster. * Link Monster: The targeted card ATK becomes 0. * non-Link Monster: The targeted card is switched to Defense Position and its DEF becomes 0. You can only use this effect of "Meklord Army of "Philosfor" once per turn. ATK/1700 DEF/1400 Meklord Army of Idealen lv 4 LIGHT If you control a "Meklord" monster, you can Special Summon this card (from your hand). You can only Special Summon "Meklord Army of Idealen" once per turn this way. Gains 200 ATK for each "Meklord" monster you control, except this card. You can banish this card from your GY; add 1 "Meklord" card from your Deck to your hand. You can only use this effect of "Meklord Army of Idealen" once per turn. ATK/1400 DEF/1200 Meklord Astro Taotarus lv 12 DARK Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Meklord Emperor" monsters you control and/or in your GY with different Attributes. Once per turn: You can target 1 Monster your opponent controls that was Special Summoned from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to it by this effect. Once per turn: You can send 1 of these equipped monsters you control to the GY and target 1 card your opponent controls; destroy the targeted card, then, destroy cards in the same coloum and adjacent to that card on your opponents side of the field. ATK/4000 DEF/4000 Meklord Mekanikle Spell Card Shuffle 3 "Meklord" monsters with different Attributes from your GY or that are banished into the Deck; Draw 2 cards. You can only activate 1 "Meklord Mekanikle" per turn. Meklord Minecraft Spell Card Activate this card while you control a Machine monster. Add 1 "Meklord Emperor" monster from your Deck or GY to your hand, then, destroy 1 Machine monster you control and inflict damage to your opponent equal to half the destroyed monsters original ATK. You can only activate 1 "Meklord Minecraft" per turn. Meklord Asterisk Counter Trap Card If you control a "Meklord Astro" monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster effect while you control a "Meklord" monster. Negate the activation and destroy that card, then, set this card instead of sending it to the GY. You can only activate 1 "Meklord Asterisk" per turn. Link to comment Share on other sites More sharing options...
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