Phelphor, of the Deep Posted December 19, 2020 Report Share Posted December 19, 2020 Dim'Meer Archetype focuses around annoying high DEF monsters that are hard to remove and milling the opponent out by changing their attack position monsters to defense position. This is still a work in progress mind you. Dim'Meer, Continuing Storm Strider WATER Level 7 effect Winged-Beast monster If you control a level 6 or higher DARK and/or WATER monster, this card's level reduced by 3 while this card is in your hand. You can Special Summon this card from your hand by banishing 5 cards from your hand and/or card(s) your opponent's GY. This monster can not be destroyed by battle or card effects. This monster can not declare an attack unless you control 3 or more WATER monsters and/or DARK monsters. If any card(s) of your opponent is banished, shuffle the banished card(s) into the deck then send the top 2 cards of your opponent's deck to the GY for each card shuffled into the deck by this card's effect. Monsters you control gain the following effect: "Once per turn, if this monster is in Attack Position, you change this card's Battle Position to Defense Positon. 1100 ATK 2800 DEF Dim'Meer, Root Head DARK Level 6 effect Plant monster You can Special Summon this card from your GY by banishing 5 cards from your GY except this card and/or card(s) your opponent's GY. This monster can not be destroyed by battle or card effects. This monster can not declare an attack unless you control 3 or more WATER monsters and/or DARK monsters. If a monster on the field is destroyed and sent to the GY, place 1 Root counter on this card. This card gains ATK and DEF equal to the number of Root counters on this card × 300. monsters you control gain the following effect: "This monster gains DEF equal to this monster's ATK." 900 ATK 2200 DEF The card that pulls it all together Dim'Meer, Deception Mage WATER Level 8 effect Spell caster monster You can Special Summon this card from your hand by banishing 5 cards from your GY and/or your opponent's GY. This monster can not be destroyed by battle or card effects. This monster can not declare an attack unless you control 3 or more WATER monsters and/or DARK monsters. Monsters you control gain the following effect: "When this ATK postion monster changes to DEF Position, banish the top card(s) of your opponent deck for each 500 DEF of this monster. 1200 ATK 3200 DEF I will be adding in more cards in the near future.... Link to comment Share on other sites More sharing options...
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