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Sleepy

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In the "Create a Fusion" thread down there, you have to make your Fusion out of the materials the previous user listed.

What differs in this thread is that you'll only provide 1 material.
Then the next person will give the other material(s) and make the Fusion Monster out of it
After that, the member will drop another single material for the next player to mix with.

Let's see if this goes anywhere, I'll start:
Carboneddon

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@SleepySo I add 1 or more materials, make the Fusion with it and leave a Material for the next person to use? Let's see:

 

Tri-Elemental Pterodactyl Hamutabii

LIGHT                                                                    Level 10

Dinosaur / Fusion / Effect

"Carboneddon" + "Oxygeddon" + "Hydrogeddon"
Must be Fusion Summoned with the above materials. This card's Fusion Summon cannot be negated. Once per turn (Quick Effect): You can target 1 WATER or WIND or EARTH Dinosaur monster in your GY; banish it, and if you do, apply 1 of the following effects based on its Attribute:
WATER: Gain LP equal to that monster's ATK, and if you do, this card is unaffected by your opponent's Spell Effects until the end of the next turn.
WIND: Target up to 2 cards on the field; return them to the hand, and if you do, this card is unaffected by your opponent's Trap Effects until the end of the next turn.
EARTH: Target up to 2 monsters your opponent controls; change them to face down Defense Position, and if you do, this card is unaffected by your opponent's monster effects until the end of the next turn.
If this card is destroyed by battle: You can Special Summon 1 "Carboneddon", 1 "Oxygeddon" and 1 "Hydrogeddon" from your Deck, but negate their effects, also destroy them during the End Phase.

ATK 3300 / DEF 2000

 

Next: Eria the Water Charmer

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Eria the Tempest Charmer
WATER Level 7 [Spellcaster/Fusion/Effect] 2350/1500

"Eria the Water Charmer" + "Gagagigo"
Must first be Fusion Summoned or Special Summoned by sending the above cards you control to the GY (in which case you do not use "Polymerization"). It is also treated as DARK. If this card is Fusion Summoned: You can change control of any WATER monsters on the field. If it leaves the field: You can Special Summon 1 "Gagagigo" monster and 1 "Eria" monster from your hand, Main Deck, Extra Deck, and/or GY in Attack Position or face-down Defense Position.

Material for next person:
"Left Arm of the Forbidden One"

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I will use "Left Arm of the Forbidden One", "Right Arm of the Forbidden One" and "Ancient Brain"
to make:

Last Of The Dragons
DARK / Level 9
Dragon / Fusion / Effect
ATK 2700 / DEF 2000

3 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Destroy 1 face-up monster on the field. Neither player can Normal Summon monsters.

The next material will be: "Anthrosaurus" (best card)

Best regards,
Messoras

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Anthro Red-Eyes Saurus Dragon

DARK / Level 8
Dragon / Fusion / Effect
ATK 2900 / DEF 2450

"Anthrosaurus" + 1 non-fusion "Red-Eyes" monster except "Red-Eyes B. Chick"

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Your opponent discards all Spell cards in their hand then shuffle all Trap cards in their hand into their Deck. Your opponent can not activate effect(s) of monsters. Negate the effects of monsters your opponent controls.

 

 

 

 

Ready for mine? Brain Golem! Have fun!

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Big Brain Warrior
DARK Level 6 [Warrior/Fusion/Effect] 2600/2400

"Brain Golem" + Big One Warrior"
LIGHT monsters on the field have their original ATK and DEF halved, and their effect is negated.
If it destroys a LIGHT monster by battle: It can attack once again in a row, and if you have "Brain Golem" in the GY, it gains the destroyed monster's ATK until the end of the turn.
(Quick-Effect): You can discard 1 Level 1 monster or reveal a "Big One Warrior" in the GY; until the end of the turn while this card is face-up, all monsters your opponent controls become LIGHT monsters. You can only use this effect of "Big Brain Warrior" once per turn.


My next card:
"The Creator"

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The All-Creator

LIGHT / Level 10 / Thunder / Fusion / Effect

"The Creator" + "The Dark Creator" or "The Chaos Creator"

This card attribute also treated as DARK. Must be Fusion Summoned using the above Fusion Material and cannot be Special Summoned by other ways. You can Banish 1 card from your hand: Target up to 2 Monster(s) with different names one each from your GY and/or Banished cards other than the monster you Banish to activate this effect; Return the Banished target to the GY and then Special Summon the other Target. and if you do, the ATK of monster Special Summoned this way becomes 3000 until the end of this turn. You can only activate this effect of "The All-Creator" once per turn.

ATK 4000 / DEF 3300

 

Next: Reign-Beaux, Overlord of Dark World

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Prismatic Primarch of Dark World
DARK 10*
Fiend/Fusion/Effect
"Reign-Beaux, Overlord of Dark World" + 2 "Dark World" monsters
If you activate a Normal Spell/Trap, you can target 1 "Dark World" Spell/Trap in your GY; discard 1 card, and if you do, Set that target.  If your opponent activates a monster effect (Quick Effect): You can activate this effect; that effect becomes "Both players discard 1 card".  If a card is discarded by a card effect: You can draw 1 card.  You can only use each effect of "Prismatic Primarch of Dark World" once per turn.
3200/2900

 

Next: "The King of D."

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Overlord of D.

DARK         Level  6

Spellcaster / Fusion / Effect

"The King of D" + "Lord of D."
This card is treated also treated as Dragon-Type as long as you have 3 Dragon monsters in your GY with different names. Twice per turn, when a Dragon monster you control would leave the field by your opponent's card effect (Quick Effect): You can discard 1 Dragon monster or 1 Spell/Trap which lists Dragon in its card text; negate the activation, and if you do, destroy that card. You can target 2 monsters in your GY; banish them, and if you do, Special Summon 1 Dragon monster from your Extra Deck whose Level is exactly equal to the Level of those banished monsters, but it cannot be used as material for a Summon, also destroy it during the End Phase.

ATK 2400 / DEF 2200

 

Next: Injection Fairy Lily

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Field-Surgeon Raspberry (EARTH)
Level 6
[ Fairy / Fusion / Effect ] 
Injection Fairy Lily + Field-Commander Rahz
When this card battles, at the start of the Damage Step: you can reveal the top card of your Deck; if the card revealed is a Warrior monster, add it to your hand and increase this card's ATK by that monster's original ATK until the end of the Damage Step, otherwise - send that card to the GY. If this card attacks a Defense Position monster; inflict double piercing damage and if you do; you can Special Summon 1 Warrior monster with ATK equal to or lower than the damage inflicted. You can activate each effect of "Field-Surgeon Raspberry" only once per turn.

ATK/1500 DEF/1900


Next: Spy-C-Spy
 

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The Dragon King ( FIRE) LV.10

Dragon/Fusion/Effect

Fire Dragon + Gold-Eye Yellow Dragon

this card cannot be summoned by any other way. When this card is summoned onto your field banish a Dragon-type monster then special summon a monster in your GY cannot be one of the cards used to summon this card if the summon is successful the card you special summoned has an original ATK of 2500 until your next battle phase then destroy that card. You can only use the effect of The Dragon King once per turn.

ATK/ 4000 DEF/ 3500

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Ummm... @LOYAL2theNOLEZ, I think you didn't read the rules carefully. In this game, you must use official cards. See the prompt above your post? Spy-C-Spy is an official monster. What you got to do is to use the prompt in the last person's post, add another material(s) and make a Fusion with them, finally, add another official card as prompt for the next participant to use.

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Curse of Dragon, the Burning Curse

DARK / Level 8 / Dragon / Fusion / Tuner / Effect

"Curse of Dragon" + 1 monster

If this card is Fusion Summoned while you have either cards that specifically lists the card "Gaia the Dragon Champion" in its text OR "Gaia" monster with 2300 or higher ATK either in your GY and/or you control: Negate the effects of all other cards in the same zone(s) and column(s) as any face-up Spell/Trap card(s) either players control and then destroy those cards. and if you do, your opponent take 300 damage for each card destroyed.

ATK 2500 / DEF 2000

Next: Junk Warrior

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Junk Cyberspace Knight

Level 7                               DARK

Cyberse / Fusion / Tuner / Effect

"Junk Warrior" + "Digitron"

If this card is Synchro Summoned: You can target any number of Level 2 or lower monsters in the GY; shuffle them into your Deck, and if you do, this card gains ATK equal to the combined ATK of the monsters shuffled by this card's effect (max. 3000), also, draw 1 card for every 2 monsters shuffled this way. If this card is used as material for a Synchro Summon: You can target 1 "Junk Synchron" OR 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Junk Cyberspace Knight" once per turn.

2800 / 2000

 

Next: Poki Draco

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Poki-Poki Draco
FIRE 5*
Dragon/Fusion/Effect
"Poki Draco" + "Poki Draco"
If this card is Special Summoned: You can excavate the top 5 cards in your Deck; add up to 2 Level 4 or lower Dragon monsters from among those cards to your hand.  Send the rest to the GY.  You cannot Special Summon monsters for the rest of the turn after you activate this effect except Dragon monsters.  You can only use this effect of "Poki-Poki Draco" once per turn.
500/100

Next: Fusionist

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Kat, Envoy of XYZ Fusion

Earth Level 3

Beast/Fusion/Effect

"Fusionist"+ 1 level 3 monster

If this card is Special Summoned: Add 1 "Polymerization" or 1 Fusion Spell from your deck to your hand. During either player's turn, except the turn that this card was Fusion Summoned (Quick Effect): Target the fusion materials used to Fusion Summon this card: Special Summon them, then declare a level from 1 to 12, all monsters on your side of the field become that level, then immediately after this effect resolves, XYZ summon a monster from your Extra Deck, using monsters you control as material. You can only use each effect of "Kat, Envoy of XYZ Fusion" once per turn.

 

Now that's some messing wording. Then again, I don't know any other way to word that second effect.

Next: Baby Trigon

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 Metaphys Tiragon

Level 3   ATK/1300 DEF/1300 (LIGHT)
[Wyrm/Fusion/Pendulum/Effect]  Scales: 0 / 0 

Pendulum Effect:   If this card is in your Pendulum Zone, the Scales of a card in the opposite Pendulum Zone become 2.
You can target 1 Level 1 monster that was Pendulum Summoned this turn; the target can attack your opponent directly. You can only use this effect of "Metaphys Tiragon" once per turn.

Monster effect:
 "Baby Tiragon" + 1 Level 1 monsters
You can Special Summon this card by shuffling the above Materials you control to the Deck during your Standby Phase. This card can attack your opponent directly and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If this card is destroyed by a card effect; you can place this card in your unoccupied Pendulum Zone instead of placing it face-up in your Extra Deck.



Next: Silent Psychic Wizard



 

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  • 2 weeks later...

Stillnus, Absolute Serenity

LIGHT                      Level 10

Spellcaster / Fusion / Effect

Silent Psychic Wizard + Silent Swordsman LV7 + Serene Psychic Witch
This card's Fusion Summon cannot be negated. If this card is Fusion Summoned: You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 of your banished monsters, except the target. Twice per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can negate the activation, and if you do, you can Set that card to your field.Once per turn: You can target 1 monster your opponent controls; decrease its ATK by the number of Warrior and/or Psychic monsters in your GY x300, also, if the target's ATK becomes 0 by this effect, banish it, and if you do, this card gains the target's original ATK until the end of this turn. If this card would leave the field by your opponent's card effect, you can banish 1 Psychic or Warrior monster in your hand or GY instead.

ATK 3400 / DEF 1600

 

Next - Elementsaber Nalu

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  • 4 weeks later...

Elementsaber Lord Hoʻohui
WATER 8*
Warrior/Fusion/Effect
"Elementsaber Nalu" + 2 monsters with different Attributes
If this card is Fusion Summoned: You can send up to 3 "Elementsaber" monsters with different Attributes from your Deck to the GY; monsters in your opponent's possession with the same Attributes as the sent monsters cannot activate their effects this turn.  If this card is sent from the field to the GY: You can Special Summon 1 "Elemental Lord" monster from your hand or GY (ignoring its summoning conditions).  Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
2800/2200

 

Next:

Slot Machine

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"Bladed Slot Machine"

(Art source: Ōkami)

image.png.bfb4c67f121b97a821966266437a28b0.png

(Machine/Fusion/Effect/DARK/Level 7/ATK 2450/DEF 3400)

Effect: "Slot Machine" + "Pendulum Machine"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. When this card is Special Summoned from the Extra Deck: You can Special Summon 1 Level 6 or higher DARK Machine monster from your hand, Deck, or GY that has a coin tossing effect. When a DARK Machine monster activates an effect that tosses a coin 2 or more times; treat all the results as heads. Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck that has a coin tossing effect, using monsters from your hand or field as Fusion Materials. You can only this effect of "Bladed Slot Machine" once per turn, and only once that turn.

Trivia:

  • This monster has ATK and DEF equal to "Pendulum Machine" equipped with three "7 Completed".

Next: Synchro Fusionist (preferably with a Dragon or a Dragon and a Spellcaster).

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  • 1 month later...

Nebular Synchronic Dragon

LIGHT                               Level 9

Dragon / Fusion / Tuner / Effect

"Synchro Fusionist" + "Shooting Riser Dragon"
When Fusion Summoning this card using a Spell with "Polymerization" or "Fusion" in the card name, you can banish the materials listed in this card from your GY, regardless if the Spell used to Fusion Summon this card says otherwise. When your opponent sends a monster(s) to the GY as material for a Summon, banish them instead. Once per turn: You can discard 1 monster, then target 1 card your opponent controls; banish it, and if you do, you can lower this card's Level by a number equal to the discarded monster's Level. If this card is used as materiel for a Synchro Summon, the Summoned monster gains the following effect.
⚪ Unaffected by your opponent's Spell/Trap effects.

ATK 3200 / DEF 2300

 

Next: Aqua Spirit

 

Hey, @Sleepy It's been a while since you posted here, and it's your game, let's move this onward xD

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High Spirit of Sacred Springs
LIGHT Level 8 [Fairy / Fusion / Effect] 3300/2400

Aqua Spirit + Garuda the Wind Spirit + The Rock Spirit + Spirit of Flames
Can be Fusion Summoned by using "Aqua Spirit" you control as material while the other materials exist in the GY. This card is also treated as WATER, WIND, EARTH, and FIRE. Once per turn (Quick Effect): You can change the battle positions of any monsters your opponent controls, and if you do, that monster(s) cannot change their battle position for the rest of the turn. Once per turn, you can this effect (Quick Effect): This turn, all monsters you control gain 300 ATK and DEF, and all monsters your opponent controls lose 300 ATK and DEF (even if this card leaves the field). If this card leaves the field: You can Special Summon up to 1 of each material listed from your GY in Defense Position. You can only use this effect of "High Spirit of Sacred Springs" once per turn.


Next: 
The Creator

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  • 4 weeks later...

The Almighty

DIVINE 10*

Thunder/Fusion/Effect

"The Creator" + 1 DIVINE monster

This card must be Fusion Summoned.  This card cannot be targeted by card effects or destroyed by battle.  Your opponent cannot activate cards or effects in response to the activation of a DIVINE monster's effect.  Once per turn: You can discard 1 card; Special Summon 1 monster from your Deck or GY.  If you Summon a DIVINE monster by this effect, negate its effects during the End Phase.

3000/3700

 

Next:

The Calculator

 

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