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Pyremony - A team Ritual Summoning back some old dinosaurs!


splantrazz

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...Hopefully nothing can go wrong, right? (I'll add more lore latter) 

Here are a base number of monsters to get a feel for what the archetype is about.

Blaise.png.bb08b0575b910ff2b1dd3444ab71c85c.png

(This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can add up to 1 of each from your Deck to your hand  ● "Pyremony" monster ● Ritual Spell. If this card is banished: You can target 1 face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Blaise, Wizardess of Pyremony" once per turn.)

Brighid.png.097f3049926c8971974279333f2098a8.png

(This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● During your Main Phase: You can take 1 "Gemini" monster from your Deck, and either add it to your hand or send it to the GY, then you can Normal Summon 1 "Gemini" monster. If this card is banished: You can inflict 1000 damage to your opponent. You can only use each effect of "Brighid, Amateur Wizardess of Pyremony" once per turn.)

Logi.png.ebfc788a4bc700c41a0e9efe7019d4c4.png

(This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● During the Main Phase (Quick Effect): You can discard 1 card; Special Summon 1 "Pyremony" monster from your Deck, and if you do, it becomes an Effect Monster, and gains its effect. Also banish 1 monster you control until the end of the turn. If this card is banished: You can target 1 monster on the field; banish it until the End Phase. You can only use each effect of "Logi, Warrior of Pyremony " once per turn.)

1518102962_ritualtheflame.png.27c68bf298eab69e40490d6e7bd4d6df.png

(This card can be used to Ritual Summon any "Pyremony" Ritual Monster. Tribute Normal monsters from your hand or field, and/or banish Gemini monsters from your GY, then Ritual Summon 1 "Pyremony" Ritual monster from your hand or GY whose Level equals or exceeds the total Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 Gemini Monster that hasn't gained it's effects; banish this card from your GY, and if you do, that monster gains it's effects. If this activated effect doesn't resolve properly, draw 2 cards. You can only activate each effect of "Sprit Fueler - The Pyremony Flame" once per turn.)

689503290_flameofnightmare2.jpg.773fccd40572836e0f65a5ad153fc451.jpg

[When this card is Special Summoned: You can target cards on the field up to the number of Gemini Monsters you control; destroy them. (Quick Effect): You can banish 1 Gemini Monster from the field or GY, and if you do, this card gains ATK equal to that cards original ATK. If this card is sent to the GY or banished by card effect: Target 3 "Pyremony" and/or Gemini cards in your GY; randomly add one of the cards to the top of your Deck, randomly place one card on bottom of your Deck, then add the third card to your hand. You can only use each of the following effects of "Pyremony Volcanic Nightmare of The Flame" once per turn. If a "Pyremony" monster(s) you control would be destroyed (by battle or card effect), you can send 1 Gemini Monster from your Deck to the GY for each monster that would be destroyed, instead. (You must protect all your monsters that would be destroyed if you use this effect.)]

Aarush.png

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Hello splantrazz,

First of all, I'd probably be thankful, if you didn't include "unfinished claims" to any of your threads, as they create the effect of you either not putting efford into this or excusing for a crumbly concept. 
So here's my review on your archetype: It seems like a mash of Geminis and Ritual cards, that revolve around being banished, so I would probably expect some kind of Superalloy Beast engine, aswell as a mechanic to recover banished cards and of course some interruption or OTK potential as this is the Advanced Customs forum. You didn't include anything like a lore or theme, so I'll just assume something similar to volcanics or lavals and not elaborate on that.

Here are my thoughts on the individual cards:

Blaise
This monster is slightly overpowered in my opinion. Even though it is a Gemini Monster, that needs to be Summoned twice (or a face-up Superalloy Beast on the field), an effect without cost, that searches 2 cards - basically boosting your card balance +2 - should not exist. Also is the Ritual Spell Search meant to be generic? Furthermore  you can continuously use this each turn as long as you keep her on the field. I'd say rather make the effect a Summon Trigger (aka "When this card is Normal Summoned") and only add either a monster or a spell. The effect upon being banished seems fine to me, but it won't really help interrupting your opponent so much, as it will always start a new chain when it is triggered. 
E.g: 
CL1: Your opponent activates a card, CL2: You banish this using Volcanic Nightmare
Resolve -> Volcanic Nightmare gains ATK -> opponent's card resolves -> now Blaise's effect triggers in a new chain and you can target a monster to negate.

 

Brighid
"Gemini" - is that an archetype? If not, you have to remove the quotation marks. I like the Normal Summon effect, as it allows to unlock Gemini effects, but I'm not sure if you need another generic searcher for the archetype (I mean the effect is basically the same as Blaise's, just weaker). The effect upon being banished is fine, but feels a bit useless, as it doesn't so anything for the Deck. 

 

Logi
Holy funk what is a 7500 DEF, I hope that's a typing error. Don't split the effect with periods. Use commas in front of "also". I really like the interaction with effects, that trigger by cards being banished, but I think the gaining effects part might be a little strong (as it's basically a free Normal Summon on top). Also remember, that anyone who wants to play this would probably look for a way to get a Superalloy Beast out before doing their plays.

 

Sprit Fueler
Alright the Ritual Summon effect seems decent. Ritual Summoning from GY is pretty good, but I don't think you will ever Tribute Normal monsters from your hand tbh. I'd probybly just Normal monsters on the field or Gemini monsters from anywhere (would also help while controling Superalloy Beast). The GY effect is worded weirdly. Maybe just replace that with "Target 1 Gemini monster you control and Normal Summon it". I really don't see any reason to put a free Triple Tactics Talent on top of this effect though - everything needs counter potential.

 

Volcanic Nightmare
Is this a Volcanic? If not, you should either fix the name or put something like a "Frog The Jam" clause into the card text. The Summon effect isn't that great as you'd usually Tribute the Geminis to Summon this I guess. The quick effect which is not once per turn and permanent is pretty damn huge, regarding you also Trigger the Gemini's effects for being banished. I don't like the second effect. First of all (since the 1st effect is a Quick Effect) you will pretty much always chain this card's effect to anything that could harm it, so alot of your monsters will be banished and not in your GY. Secondly this effect is much to random. I'd rather just pick 1 card and add it to the hand. The third effect is omega weird, since its wording is very inconvenient and it's also a protection effect... For a monster that already has a floating effect. Also it is just 1 effect, so "following effect" without an "s".

 

Aarush
I guess you forgot to paste the text for this one, so I'll try to decrypt the picture.

Quote

During your Standby Phase: You can target 1 of your banished Gemini monsters; this card loses 500 ATK, and if it does, Special Summon that target. If this card is banished: You can draw 1 card, then banish 1 or 2 cards from your hand. You can only use each effect of "Aarush, Pyremony Beast Titan" once per turn.

Alright so the first effect is perfectly fine to me, and in this case, I'd even think a "it becomes an Effect Monster" would be fine here (even though it's still weird), as an unprotected Level 4 with 2K ATK will hardly ever survive until your SP regarding it's also a Gemini monster which needs to be Normal Summoned twice. The effect upon being banished actually feels smooth, except for the part that you can chose to either banish 1 or 2 cards. I know this "downside" of the card is meant to support the archetype by triggering more effects, but since it basically is a downside, you shouldn't be able to chose the number I think.

All in all I believe there's alot of potential with this, as Geminis are pretty dead right now and the mechanics of this archetype have a clear and interesting direction. I really like that the smaller monsters have the interrupting effects and are to be triggered by the boss monster. It speaks for interesting games without stupid protected boss monsters with omni negates like Red-Eyes Dark Dragoon. Anyhow it feels rediculously incomplete and some of the cards have major balance problems. I hope that you can use my hints and fix the cards up to make up for a versatile archetype.

Best regards,
Messoras
 

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On 12/13/2020 at 5:29 PM, Messoras said:

Hello splantrazz,

First of all, I'd probably be thankful, if you didn't include "unfinished claims" to any of your threads, as they create the effect of you either not putting efford into this or excusing for a crumbly concept. 
So here's my review on your archetype: It seems like a mash of Geminis and Ritual cards, that revolve around being banished, so I would probably expect some kind of Superalloy Beast engine, aswell as a mechanic to recover banished cards and of course some interruption or OTK potential as this is the Advanced Customs forum. You didn't include anything like a lore or theme, so I'll just assume something similar to volcanics or lavals and not elaborate on that.

 

The only reason I would put "unfinished claims" to threads was to generate interest in the idea. I don't really want to spend time creating 16 cards to an archetype if no one is going to even look at them. I see this no different than when Konami reveals 1 card of an upcoming theme or the card with "SECRECT" stamped over it. 

On 12/13/2020 at 5:29 PM, Messoras said:

Here are my thoughts on the individual cards:

Blaise
This monster is slightly overpowered in my opinion. Even though it is a Gemini Monster, that needs to be Summoned twice (or a face-up Superalloy Beast on the field), an effect without cost, that searches 2 cards - basically boosting your card balance +2 - should not exist. Also is the Ritual Spell Search meant to be generic? Furthermore  you can continuously use this each turn as long as you keep her on the field. I'd say rather make the effect a Summon Trigger (aka "When this card is Normal Summoned") and only add either a monster or a spell. The effect upon being banished seems fine to me, but it won't really help interrupting your opponent so much, as it will always start a new chain when it is triggered. 
E.g: 
CL1: Your opponent activates a card, CL2: You banish this using Volcanic Nightmare
Resolve -> Volcanic Nightmare gains ATK -> opponent's card resolves -> now Blaise's effect triggers in a new chain and you can target a monster to negate.

I agree/know searching 2 cards is pretty strong (even for a gemini) but if it just searched one it would be no different than every other Ritual "starter monster" that searched one piece but since Blaise is Gemini it would take set up. I will change it in someway though.

 

 

On 12/13/2020 at 5:29 PM, Messoras said:

 

Brighid
"Gemini" - is that an archetype? If not, you have to remove the quotation marks. I like the Normal Summon effect, as it allows to unlock Gemini effects, but I'm not sure if you need another generic searcher for the archetype (I mean the effect is basically the same as Blaise's, just weaker). The effect upon being banished is fine, but feels a bit useless, as it doesn't so anything for the Deck. 

The quotes are leftover because I originally had it send/add Pyremony monsters.

 

 

On 12/13/2020 at 5:29 PM, Messoras said:

 

Logi
Holy funk what is a 7500 DEF, I hope that's a typing error. Don't split the effect with periods. Use commas in front of "also". I really like the interaction with effects, that trigger by cards being banished, but I think the gaining effects part might be a little strong (as it's basically a free Normal Summon on top). Also remember, that anyone who wants to play this would probably look for a way to get a Superalloy Beast out before doing their plays.

Obv typo on def. I wasn't sure about the effect, and can't remember what I used for reference.

 

 

 

On 12/13/2020 at 5:29 PM, Messoras said:

 

Sprit Fueler
Alright the Ritual Summon effect seems decent. Ritual Summoning from GY is pretty good, but I don't think you will ever Tribute Normal monsters from your hand tbh. I'd probybly just Normal monsters on the field or Gemini monsters from anywhere (would also help while controling Superalloy Beast). The GY effect is worded weirdly. Maybe just replace that with "Target 1 Gemini monster you control and Normal Summon it". I really don't see any reason to put a free Triple Tactics Talent on top of this effect though - everything needs counter potential.

 

On 12/13/2020 at 5:29 PM, Messoras said:

Volcanic Nightmare
Is this a Volcanic? If not, you should either fix the name or put something like a "Frog The Jam" clause into the card text. The Summon effect isn't that great as you'd usually Tribute the Geminis to Summon this I guess. The quick effect which is not once per turn and permanent is pretty damn huge, regarding you also Trigger the Gemini's effects for being banished. I don't like the second effect. First of all (since the 1st effect is a Quick Effect) you will pretty much always chain this card's effect to anything that could harm it, so alot of your monsters will be banished and not in your GY. Secondly this effect is much to random. I'd rather just pick 1 card and add it to the hand. The third effect is omega weird, since its wording is very inconvenient and it's also a protection effect... For a monster that already has a floating effect. Also it is just 1 effect, so "following effect" without an "s".

Simple mess up with the name. And yeah will also need to change his effect to otp (which I swore I wrote on there...)

 

On 12/13/2020 at 5:29 PM, Messoras said:

Aarush
I guess you forgot to paste the text for this one, so I'll try to decrypt the picture.

Alright so the first effect is perfectly fine to me, and in this case, I'd even think a "it becomes an Effect Monster" would be fine here (even though it's still weird), as an unprotected Level 4 with 2K ATK will hardly ever survive until your SP regarding it's also a Gemini monster which needs to be Normal Summoned twice. The effect upon being banished actually feels smooth, except for the part that you can chose to either banish 1 or 2 cards. I know this "downside" of the card is meant to support the archetype by triggering more effects, but since it basically is a downside, you shouldn't be able to chose the number I think.

I meant to delete this one because I wasn't sure and wanted to fix it. So I'm not sure why/how it got on here.

 

Thanks for the input I'll do the fixes and have some more cards up soon!

On 12/13/2020 at 5:29 PM, Messoras said:


 

 

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