Thomas★Zero Posted December 10, 2020 Report Share Posted December 10, 2020 ∀dvent is a theme of corrupted monsters that come from existing themes that fit into their own deck but involve banishing cards face-down, along with a card that acts as the source of the corruption and the end of all things. Blue-Eyes White Dragon -∀dvent- lv 8 LIGHT Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Blue-Eyes White Dragon" from your hand, field, or GY face-down. You can target 1 monster your opponent controls; banish the targeted card face-down, also, this card cannot attack directly this turn. You can only use this effect of "Blue-Eyes White Dragon -∀dvent-" once per turn. ATK/3000 DEF/2500 Red-Eyes Black Dragon -∀dvent- lv 7 DARK Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Red-Eyes Black Dragon" from your hand, field, or GY face-down. If this card is Special Summoned: Target 1 card your opponent controls; banish the targeted card face-down, and if you do, inflict 2400 points of damage to your opponent, also this card cannot attack during the Battle Phase this turn. You can only use this effect of "Red-Eyes Black Dragon -∀dvent-" once per turn. ATK/2400 DEF/2000 Destiny HERO - Dystopia -∀dvent- lv 8 DARK Warrior/Fusion/Effect Must be Special Summoned from your Extra Deck by banishing 1 "Destiny HERO - Dystopia" you control or in your GY face-down (This Special Summon is treated as a Fusion Summon.) When this card is Special Summoned and during each of your End Phases: This card gains 200 ATK for each "Destiny HERO" monster you control. If this cards ATK is different from its original ATK (Except during the Damage Step) (Quick Effect): You can banish 1 card your opponent controls face-down, and if you do, this cards ATK becomes its original ATK. You can only use this effect of "Destiny HERO - Dystopia -∀dvent-" once per turn. ATK/2800 DEF/2400 Red Dragon Archfiend -∀dvent- lv 8 DARK Dragon/Synchro/Effect Must be Special Summoned from your Extra Deck by bainsing 1 "Red Dragon Archfiend" you control or in your GY face-down (This Special Summon is treated as a Synchro Summon.) You can banish all other monsters on the field whose ATK is equal or less than this cards ATK face-down, and if you do, inflict damage to your opponent equal to the number of monsters banished this way x 500. You can only use this effect of "Red Dragon Archfiend -∀dvent-" once per turn. ATK/3000 DEF/2000 Number C32: Shark Drake -∀dvent- Rank 5 WATER Sea Serpent/Xyz/Effect Must be Xyz Summoned using "Number 32: Shark Drake" you control as Xyz Material (Xyz Materials attached to that card become Xyz Materials for this card.) If this card destroys a monster by battle: You can detach 1 Xyz Material from this card (the detached card is banished face-down); banish the destroyed monster face-down, and if you do, this card gains 1000 ATK and can make an additional attack during the Battle Phase this turn. ATK/2800 DEF/2100 Odd-Eyes Pendulum Dragon -∀dvent- lv 7 DARK Scale: 4 Pendulum: If you Pendulum Summoned Monster(s): You can target 1 monster your opponent controls; banish the targeted card face-down until the End Phase this turn. You can only activate this effect of "Odd-Eyes Pendulum Dragon -∀dvent-" once per turn. Dragon/Pendulum/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand, field, GY or face-up form your Extra Deck) by banishing 1 "Odd-Eyes Pendulum Dragon" you control face-down. All battle damage dealt to your opponent involving this card is doubled. If this card inflicts battle damage: banish cards from the top of your opponents Deck face-down equal to the number of face-up Pendulum cards in your Extra Deck. You can only use this effect of "Odd-Eyes Pendulum Dragon -∀dvent-" once per turn. ATK/2500 DEF/2000 Trickstar Holly Angel -∀dvent- LIGHT Link: DL, DR Fairy/Link/Effect Must be Special Summoned from your Extra Deck by banishing 1 "Trickstar Holly Angel" you control or in your GY face-down. Each time effect damage is dealt to your opponent place 1 Trickstar -∀dvent- Counter on this card (Max. 10). This card gains 200 ATK for each Trickstar -∀dvent- Counter on this card. Each time a monster is Normal or Special Summoned: inflict 200 points of damage to your opponent. (Quick Effect): You can remove 5 Trickstar -∀dvent- Counters from this card; banish 1 card your opponent controls face-down, then, inflict 500 points of damage to your opponent. ATK/2000 LINK-2 -∀dvent- God Eternal Omega lv 12 DARK Cyberse/Effect Cannot be Normal Summoned/Set. Must be Special Summoned while you have 30 or more face-down banish cards. If this card is Special Summoned: Banish all cards in your Deck and Extra Deck face-down. This card is unaffected by your opponents card effects. Once per turn: You can target up to 2 cards your on the field, excluding "-∀dvent- God Eternal Omega"; banish the targeted card face-down. You can only use this effect of "-∀dvent- God Eternal Omega" once per turn. If their is a total of 70 or more face-down banished cards between you and your opponent, you win the duel. You can only control 1 face-up "-∀dvent- God Eternal Omega". ATK/5000 DEF/5000 -∀dvent- ∀rk Cradle Field Spell Card After activation: Add 1 "-∀dvent- God Eternal Omega" from your Deck, GY or thats banished to your hand, then, all cards in your GY are banished face-down. Unaffected by your opponents card effects while you have 10 or more cards banished face-down. All monsters you control gain ATK equal the the number of face-down banished cards x 100. You do not lose the duel during your Draw Phase if you have no cards in your Deck. During each of your End Phases, banish the top 5 cards of your Deck face-down. You can only activate 1 "-∀dvent- ∀rk Cradle" once per Duel. -∀dvent- Dark Hole Spell Card Activate this card while you control a "-∀dvent-" card. After activation apply 1 of the following effects. * Banish all monsters on the field, except "-∀dvent-" monsters face-down. * Banish all Spell/Trap Cards, except "-∀dvent-" Spell/Trap Cards face-down. * Banish the top 5 cards of your opponents Deck face-down. -∀dvent- Dark Matter Continous Spell Card Once per turn: You can banish 1 card in your hand face-down; add 1 face-down banish card to your hand. You can only control 1 face-up "-∀dvent- Dark Matter". -∀dvent- Compression Counter Trap Card If you control a "-∀dvent-" monster, you can activate this card from your hand. If your opponent activates a Spell/Trap Card or a monster effect while you control a "-∀dvent-" card. Negate that cards activation and banish it and this card face-down. You can only activate 1 "-∀dvent- Compression" per turn. Link to comment Share on other sites More sharing options...
Messoras Posted December 10, 2020 Report Share Posted December 10, 2020 Hello Thomas, I want to be honest here and I don't intend to bash you. The archetype feels like a pretty poor ripoff from Malefics. The archetype doesn't really function as a unit and seems to be more of some support to Destiny Heroes, Red Dragon Archfiend, Shark Drake and Trickstar, aswell as Gren Maju. All the cards simply replace a monster with a stronger version of itself and doing that from the Extra Deck is pretty stupid if you ask me. It doesn't seem like you invested much time into these - I mean, there are typos in the cards... The "Blue-Eyes White Dragon" upgrade is by no means bad, but I'd honestly not play it in this Deck as it requires playing a brick and even getting that into the GY, also you must draw this to use it, so it's basically a Malefic with worse summoning conditions but stronger onfield effects. The "Red-Eyes Dark Dragon" upgrade suffers the same problems as the Blue-Eyes. It's not overly weak, but I'd rather play it in a Red-Eyes Deck than in this one. I would probably consider the "Destiny HERO Dystopia" upgrade an okay Destiny HERO support card, as it takes an Extra Deck space to buff your Dystopia which is not actually the very best HERO card, but since you can freely Summon this when Dystopia is in your GY, it feels pretty damn strong. The same rules apply to the "Red Dragon Archfiend" upgrade. since "Red Dragon Archfiend" is generic, this is basically a free board wipe for any Deck that can play Level 8 Synchros. Most monsters have less than 3K ATK and even if your opponent has anything bigger, you can make this under "Saryuja" or Summon a "Union Carrier" to boost its ATK and still wipe their board. Regarding that "Shark Drake" is kind of generic it's upgrade may find some play, but to be honest, the effect is pretty underwhelming and there are reasons why "Shark Drake" basically sees no play at all. Also the fact, that you cannot banish a "Shark Drake" from your GY for this makes it the weakest of all the monsters. The "Odd-Eyes Pendulum Dragon" upgrade also cannot banish from the hand or GY (or face-up Extra Deck in this case), which makes it kind of weak, also both effects only work in a Pendulum Deck, so I wouldn't really consider this playable in any kind of archetype Deck and just classify it as Pendulum Support. The "Trickstar Holly Angel" upgrade would actually become a staple in any Deck that actually plays more than just the basic Trickstar engine. Anyhow the effect differs pretty hard from the original, which feels a little unconsistant if you compare it to the other cards in this archetype. This "God Eternal Omega" actually seems like a meme to me. Not even Gren Maju Decks manage to get over 30 cards banished face-down if they play a 40 card pile. Also come on, a 5K beater which is unaffected and has a free +2 effect... That's such a lame 0815 overpowered boss monster. Also what means "between you and your opponent"? I assume you want to adress the total of all your and your opponent's cards and since this scenario will pretty much never happen, except if you play against a weird 60 card Gren Maju build, I think this effect is absolutely unnecessary. By the way a "You win the duel" effect? really? "∀rk Cradle" obviously is just a direct support for "God Eternal Omega" and seems pretty stright forward, but I don't really think that this will help getting him on the field. I also kind of dislike the immunity it gains on having 10 cards banished face-down. It could just like the God himself maybe be an option for a 60 card Gren Maju Deck supporting the "Eater Of Millions" and miming the "Golden Castle Of Stromberg". I think the "Dark Hole" upgrade is slightly overpowered. I mean it just wipes everything except for your cards. Atleast this requires one of your archetype monsters to activate, but I honestly think that this card would be truly unhealthy to any (Custom Cards) format. "Dark Matter" - Well I think this is some weird version of Monster Reincarnation and I actually like the idea of playing around your own face-down banished cards, even though it might make cards like "Pot Of Desires" or "Gizmek Orochi" kind of busted. And with "Compression" we have the standard omni negate Counter Trap. I like that this one is not generic like the one I saw in your Garuru archetype, but it doesn't really bare anything innovative or new. In conclusion I'd repeat my assumption from the beginning, that it seems like you didn't really put much time or efford into these cards. They cannot really function as a Deck and rather support different archetypes. I'm somewhat disappointed to be honest. Again: Please don't understand this as a personal attack, as I was just trying to be honest and following the standards of the "Advanced Card Design" forum, Best regards, Messoras Link to comment Share on other sites More sharing options...
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