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[Written] 5-Minute Crafts


TheBlackCatter

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Phantom Pain

Continuous Spell

Activate only if you control a Psychic monster. Once while you control this face up card: You can choose an opponent''s unused Main Monster Zone in which a monster your opponent controlled was destroyed by battle previously this turn; your opponent cannot use that zone while you control this card. Once per turn, during your opponent's Standby Phase: You can inflict damage to your opponent equal to the battle damage you inflicted to them when that opponent's monster was destroyed by battle. If you control no Psychic monsters: Destroy this card. If this card leaves the field, except by your own other card effect: You can add 1 Psychic monster from your Deck to your hand.

 

***Quite the funny grammar I used for this one, that's what I was talking about when I said this place is good for strange stuff xD. Depending on the situation, this card can be either pretty bad or extremely dangerous, if at the time of destruction you inflicted a fair amount of damage, your opponent is in for a lot of trouble, but the strategy is frail, as it can go either for your Psy monsters or this card.

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Mighty Crushing Boulder (open)

[Continuous Spell]

On your Stand-By Phase, add up the total ATK of you monsters and then your opponent's. If you have more total ATK points, deal your opponent damage to their life points equal to the difference in the total ATK points plus 500. If your opponent has more total ATK points, deal damage to your life points equal to the difference in the total ATK points plus 500. If this card is destroyed by a card effect, deal 500 damage to the one who used said destruction effect.

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Non-Lethal Brawl (open)

[Spell]

Add together the ATK of each monster you control, then do the same for your opponent. If you have a higher total ATK than your opponent, your opponent's monsters get out in defense mode. If your opponent has a higher total ATK than you, all of your monsters get put in defense mode. No monster effects can chain with this card effect.

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Changeling Symbiosis (open)

[Spell]

Target a monster on the field. The target monster no longer has a Type or Attribute. The target monster cannot be targeted by card effects that specifically affect Normal, Tuner, Gemini, Spirit, Union, Toon, Effect, Fusion, Xyz, Synchro, Ritual, Pendulum, Link, Token, or Flip monster types.

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A Caster's Weakness (open)

[Counter Trap]

Activate only in response to a Spell or Trap card's activation. All Spells and Traps in the chain are treated as a normal Spell or Trap (as opposed to a Continuous Spell/Trap). If this card is destroyed by a card effect, destroy one Spell or Trap on the field.

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Niflheim's Mist

Field Spell

When a non-DARK monster declares an attack, the possessor of the attacking monster must roll a die. If the result is 1-2, lower the attacking monster's ATK by 500 during that battle only. If result is 3-4, negate the attack. If result is 5-6, negate the attack, then the possessor of the attacking monster takes 500 damage. Once per turn, if a monster in your possession was sent to the GY without inflicting damage or with its effects negated: You can Special Summon 1"Unheroic Wraith Token" (Zombie/DARK/Level 7/ATK 2000/DEF 2000).

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Mysterious Face Hider (open)

[Lv. 4 | Dark]

Fiend/Flip/Effect

This card can only be Normal summoned into face-down defense position. If this card is flip-summoned, destroy all face-up monsters with ATK lower than this monster's ATK and deal this monster's ATK in damage to both players, then flip the card back down in face-down defense position. If this card is destroyed by battle, destroy the opponent monster after battle calculation.

ATK: 1800  DEF: 0

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Nightmare Man (open)

[Lv. 6 | Dark]

Spellcaster/Spirit/Flip/Effect

Cannot be Special Summoned. Your opponent cannot declare an attack on this monster. If this targeted for battle while in face-down defense position, flip the card before battle calculation. Flip effect: Target one monster that is equal or lower in level to this card. Deal damage to your opponent's Life Points equal to that target monster's ATK. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

ATK: 0  DEF: 500

*Afternote: I don't know if a Spirit monster can also have a Flip effect, but I thought it made sense since you can summon a Spirit monster in face-down defense mode without it going back to the hand.

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The Masked Bard (open)

[Lv. 3 | Dark]

Spellcaster/Effect

When summoned by any method, pay 2000 Life Points. Once per turn, you can take control of a face-down card your opponent controls. If the card is a spell or trap, you cannot activate it until this monster is removed from the field. If the card is a monster, flip the card into face-up defense position. If this card is destroyed, you can send one "Mask" spell card from the deck to the hand.

ATK: 500  DEF: 1200

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Relic Song

Quick-Play Spell

Target 1 "Meloetta Aria" you control; return it to the hand OR shuffle it into the Deck, and if you do, Special Summon 1 "Meloetta Pirouette" from your hand or Deck, and if you do that, destroy all cards your opponent controls in the same column as that Special Summoned "Meloetta Pirouette". During your End Phase, or if a "Meloetta Piroutte" you control would leave the field by your opponent's card: You banish this card in your GY; return that "Meloetta Pirouette" to the hand OR shuffle it into the Deck, and if you do, Special Summon 1 "Meloetta Aria" from your hand or Deck, also, after that, negate the effects of all cards your opponent controls in the same column as that Special Summoned "Meloetta Aria".

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Mask of Loneliness (open)

[Continuous Trap]

If your opponent summons a monster target that monster. All of your opponent's monsters that weren't targeted are sent to the graveyard. The target monster gains 500 ATK and DEF and can attack twice. If your opponent tries to summon another monster in any way, they must pay 1000 Life Points. If your opponent succeeds in summoning a monster, destroy this card.

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The Masked King (open)

[Lv. 5 | Dark]

Spellcaster/Effect

You may normal summon this monster by paying 2000 life points instead of tributing a monster. When this monster is summoned, destroy all non-Dark monsters on the field. For every monster destroyed this way, you cannot declare an attack that many turns. If this monster is destroyed, remove the restriction on declaring an attack (if still active) and special summon one Dark monster from your deck with 1500 or less ATK.

ATK: 1600  DEF: 1000

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The Masked Liaison (open)

[Lv. 7 | Dark]

Spellcaster/Effect

You can special summon this monster after you have destroyed all of your opponent's monsters this turn and sending all of your monsters to the graveyard. If summoned this way, once per turn you may special summon any monster from your graveyard. You may only have two monsters at a time that were summoned this way. If this monster is destroyed by card effect, banish it instead. If destroyed by battle, send it back to your hand instead.

ATK: 2000  DEF: 1800

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The Masked Advisor (open)

[Lv. 4 | Dark]

Spellcaster/Gemini/Effect

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
* Once per turn, after a battle phase in which a monster was destroyed, your opponent must reveal either a card from their hand or from the top of their deck. If your opponent activates an effect in response to an attack or effect from this monster, they must reveal their full hand.

ATK: 1300  DEF: 1300

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The Masked Prince (open)

[Lv. 2 | Dark]

Spellcaster/Effect

Once per turn you can target one monster on your opponent's side of the field and one face-up card on your side of the field. You take control of your opponents monster for the rest of the turn, but if it is Lv. 4 or lower it goes to the graveyard. After taking control of your opponent's monster destroy the targeted card on your side of the field. If this card is destroyed by battle, you may draw on "Mask" continuous spell from your deck.

ATK: 500  DEF: 600

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The Masked General (open)

[Lv. 6 | Dark]

Spellcaster/Effect

For every Continuous Spell or Continuous Trap on the field, this card gains 500 ATK. If any of those Continuous Spells or Continuous Traps are destroyed, deal damage to your opponent's Life Points equal to half of this monster's ATK.

ATK: 1750  DEF: 1600

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