TheBlackCatter Posted December 17, 2020 Author Report Share Posted December 17, 2020 Gingerbread House (open) [Trap] If your opponent declares an attack you can activate one of the two effects: * You can negate the attack and move on to Main Phase 2 * You can treat the monster as 1 LV., 800 ATK, and 500 DEF lower for that attack After the Battle Phase, your opponent gains 200 LP. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 17, 2020 Report Share Posted December 17, 2020 Quick note: "Gingerbread House" is a real card. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 18, 2020 Author Report Share Posted December 18, 2020 On 12/17/2020 at 6:03 AM, Mr Melon said: Quick note: "Gingerbread House" is a real card. Goes to show you how much I know! Curse you Konami for being faster on the draw!!! In other news: my cards so far have not made any headway when it comes to power, but here is something that may be more of a blast... TananBOOM! (open) [Lv. 4 | Light] Machine/Effect Once per turn, when a card effect would have you draw a card you can activate this effect: Send any card on your opponent's field to the graveyard. ATK: 2000 DEF: 200 Link to comment Share on other sites More sharing options...
Horu Posted December 18, 2020 Report Share Posted December 18, 2020 I like that it bypasses destruction and just sends the card to the grave. This actually prevents Stardust Dragon from going off. Link to comment Share on other sites More sharing options...
Time Wanderer Rosemary Posted December 18, 2020 Report Share Posted December 18, 2020 Spirit of Gifting [Trap] If your opponent activates a Spell/Trap card or a monster effect: That card's effect becomes: Your opponent gains 2000 LP, then draws 4 cards. If this card is in your GY, except the turn it was sent there, you can banish one card from your GY, Set this card. You can only use each effect once per turn. Link to comment Share on other sites More sharing options...
Horu Posted December 18, 2020 Report Share Posted December 18, 2020 1 hour ago, Time Wanderer Rosemary said: Spirit of Gifting [Trap] If your opponent activates a Spell/Trap card or a monster effect: That card's effect becomes: Your opponent gains 2000 LP, then draws 4 cards. If this card is in your GY, except the turn it was sent there, you can banish one card from your GY, Set this card. You can only use each effect once per turn. This would be hilarious as a counter trap Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 19, 2020 Author Report Share Posted December 19, 2020 Peppermint Kane (open) [Lv. 4 | Light] Fiend This fella rides his sled all day, everyday, and nobody knows why. He's also a part-time journalist who goes by the name of Bud Spearmint. ATK: 1000 DEF: 1200 Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 20, 2020 Author Report Share Posted December 20, 2020 The Christmas Kooky (open) [Lv. 4 | Light] Warrior Everyone always thought that trying to talk to pastries meant you were crazy, but are you also crazy if they talk to you while holding a jug of eggnog? ATK: 1400 DEF: 800 Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 21, 2020 Author Report Share Posted December 21, 2020 Kringle Cannoneer (open) [Lv. 8 | Light] Machine/Fusion/Effect TananBOOM! + 1 Lv. 4 Light monster Upon summoning this monster draw a card and reveal it. If it is a monster card, destroy all your opponent's monsters without activating any effects. If it is a spell or trap card, gain 4000 LP and draw another card. ATK: 3000 DEF: 2500 Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 22, 2020 Author Report Share Posted December 22, 2020 Santron (open) [Rnk. 4 | Light] Machine/Xyz/Effect 2 Level 4 Light monsters Once per turn you can detach a material and destroy a card on your opponent's side of the field. If Santa Claus is on the field, send this card and all of its current materials to the graveyard. If this card and its current materials are sent to the graveyard by its own effect, send a number of cards on your opponent's field to the graveyard equal to the number of cards sent to your graveyard. ATK: 2000 DEF: 2000 Link to comment Share on other sites More sharing options...
Lystern Posted December 22, 2020 Report Share Posted December 22, 2020 I liked the 5-minute craft ideas personally. Butter Fingers Continous Trap Card Once per turn, if top card of your Deck is a Spell card, it automatically casts itself(targets are random, if any). Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted December 22, 2020 Report Share Posted December 22, 2020 Pot of Envy (SPELL) Activate only if your opponent has more cards in their hand and controls more cards than you. Draw cards from your Deck until you have the same number of cards in your hand as your opponent. Each time you draw a card with this card's effect, your LP are halved. just a weird idea i had earlier today. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 23, 2020 Author Report Share Posted December 23, 2020 @Lystern, that's a very odd effect, but could come in handy if you are in a tight squeeze. @Crossroad, your card is such a bittersweet effect... it's cool nonetheless, but what a drawback. Anyway here is my daily card creation: Stocking Stuffer (open) [Trap] Draw from your deck until you either draw a Trap or Monster. You can put a maximum of 3 spell cards in your opponent's deck. For each spell card you put into your opponent's deck, you can use one of the following effects: * Summon one extra monster * Gain 1000 LP * Banish face-down one card in your opponent's hand Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 25, 2020 Author Report Share Posted December 25, 2020 Heyo everyone, I know I didn't post anything last night (I fell asleep before I could go anywhere) but I this time around I really have something. Silent Night (open) [Field Spell] Upon activation you can summon any Light, Fariy monster from your hand in defense mode. However it's ATK and DEF will be 0 and it cannot change positions. If a player declares an attack with any monster that isn't a Light Fairy end the battle phase before the attack. Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted December 25, 2020 Report Share Posted December 25, 2020 I want to participate now that I got the time n.n Colored Lights Continuous Spell When this card is activated: Declare the six Attributes in any order you'd like. Treat your Main Monster Zones as numbers 1-5 and Extra Monster Zone as number 6, and the Attributes you declared as a number 1-6 based on the order you declared them. When you control a monster with the corresponding Attribute in all the 6 Zones, you win the Duel, but you must control this face-up card to resolve this effect. If this card is destroyed by your opponent's card effect: You can Special Summon up to 3 Level 4 or lower monsters to zones that match their corresponding Attribute from your Deck or GY. I don't think I've made a card with such lousy grammar in a while, lol, but it was hard xD Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 27, 2020 Author Report Share Posted December 27, 2020 On 12/25/2020 at 8:45 AM, Rayfield Lumina said: I don't think I've made a card with such lousy grammar in a while, lol, but it was hard xD Nah, you did fine. I understood quite clearly what the intent was and how to use the effect. However, I welcome you to the team! Holiday's End (open) [Trap] If an active or activated spell card affects a certain monster attribute or type, send that card and one of the cards it affected to the graveyard. Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted December 27, 2020 Report Share Posted December 27, 2020 8 hours ago, TheBlackCatter said: I welcome you to the team! Thanks for the welcome n.n ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alluring Xmas Tree Continuous Spell When this card is activated: Special Summon 1 Christmas Tree Token (Plant/EARTH/Level 8/ATK 0/DEF 2500). It cannot be used as Tribute or material. Once per turn, when you Summon a monster: Place 1 counter on that Token. A Christmas Tree Token gains 500 DEF for each counter on it. Your opponent must attack that Token at least once per turn. If the do not, they take 2000 damage. You can only control 1 Christmas Tree Token. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 28, 2020 Author Report Share Posted December 28, 2020 Eon, Bird of Long Life (open) [Lv. 7 | Dark] Winged Beast/Effect This monster cannot declare an attack until 10 turns after it has been summoned. On the end phase of the 10th turn after summoning this monster, destroy it. If this monster is destroyed by any other means besides this card's effect, you may banish 1 card from your opponent's hand, field, or top of deck for every turn left in those 10 turns. ATK: 2500 DEF: 2000 Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 29, 2020 Author Report Share Posted December 29, 2020 Fireworks Launcher (open) [Trap] If the changing of a turn phase activates a card effect or there is a Chain Link 2 or greater in effect, you can negate the effect(s) and deal 300 damage to both you and your opponent's Life Points. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 30, 2020 Author Report Share Posted December 30, 2020 A New Resolution (open) [Spell] Name one card type (Spell, Trap, or Monster). For every card of that type you summon/activate next turn, destroy one card from your opponent's field. If you do not summon/activate cards of that type next round, send your entire hand to the graveyard and draw one card. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted December 31, 2020 Author Report Share Posted December 31, 2020 Outdated Calendar (open) [Trap] If a card effect is affected by how many turns pass, you can use one of the following effects: * Double the duration of all turn-based effects. * Half the duration of all turn-based effects. * Negate one card effect that has turn-based effects. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted January 1, 2021 Author Report Share Posted January 1, 2021 Baby New Year (open) [Lv. 2 | Light] Fairy/Effect Upon summoning this monster, banish the monster on the field with the highest Level. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted January 2, 2021 Author Report Share Posted January 2, 2021 Party Hangover (open) [Trap] If this card is destroyed by a card effect, gain 1000 LP. After a card effect resolves you may use one of the following effects: * Select two random cards in your opponent's hand and send them to the graveyard. * Change all of your opponent's monsters to Defense Mode. * Negate the effect of one monster for the rest of the game. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted January 4, 2021 Author Report Share Posted January 4, 2021 Experimental Gun: Chaos (open) [Equip Spell] On your Stand-By Phase roll a 6 sided die and apply the following effects based on the result. 1: Send one card on the field to the graveyard 2: Your opponent can draw one card 3: Monster this is equipped to gains 1000 ATK until the End Phase 4: Send one card from your hand to the graveyard 5: You can Normal Summon twice this turn 6: Your opponent gains 500 Life Points for every card in their hand Link to comment Share on other sites More sharing options...
TheBlackCatter Posted January 5, 2021 Author Report Share Posted January 5, 2021 Experimental Gun: Fission (open) [Equip spell] This can only be equipped to a Fusion monster. During the Stand-by phase, flip a coin. If it is heads destroy the equipped monster and one card on the field. If it is tails, the equipped monster gains 1000 ATK until your next stand-by phase. Link to comment Share on other sites More sharing options...
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