TheBlackCatter Posted June 22, 2021 Author Report Share Posted June 22, 2021 @Joey Leach, while I never explicitly stated that showing fully fleshed out cards with images was disallowed here, I do think that you should provide at least a transcript of the card so nobody gets caught unawares if they can't see the image. Link to comment Share on other sites More sharing options...
Joey Leach Posted June 24, 2021 Report Share Posted June 24, 2021 Ok Link to comment Share on other sites More sharing options...
TheWanderingMist Posted June 30, 2021 Report Share Posted June 30, 2021 Total Nullity SPELL Normal Effect: If the total ATK and DEF of all monsters you control and in your GY and banished zone equals 0, and the number of cards in your GY (min. 10), banished zones (min. 0) and Extra Deck (min. 0) respectively ends in a zero, you win the Duel. You must control a monster in each of your Main Monster Zones and 1 Extra Monster Zone to activate and to resolve this card. Open. Anyway, good luck winning with this card. I have a whole thing planned around it now, but this is the original that started what will come soon (in a different section, obviously). Link to comment Share on other sites More sharing options...
TheBlackCatter Posted July 1, 2021 Author Report Share Posted July 1, 2021 Isolation Generator (open) [Continuous Spell] While this card is on the field, card effects cannot affect anything except other cards on the field (this includes Turn, Phases, Life Points, drawing cards, effects involving a player's hand, and winning/loosing/tying the game). If this card is destroyed, for the rest of the game neither player can win the game through the sole use of a card effect. Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 1, 2021 Report Share Posted July 1, 2021 5 hours ago, TheBlackCatter said: Isolation Generator (open) [Continuous Spell] While this card is on the field, card effects cannot affect anything except other cards on the field (this includes Turn, Phases, Life Points, drawing cards, effects involving a player's hand, and winning/loosing/tying the game). If this card is destroyed, for the rest of the game neither player can win the game through the sole use of a card effect. I loved this card's effect quite a bit until the part that nullifies Win-Dueling effects. I'm completely against it because there are entire Decks based solely on supporting a win condition card(s). I believe you can't destroy an entire deck's purpose with a single effect, which you could trigger simply by using a MST on the card. In other words, this card would be run yes or yes by everyone in tournaments, and literally destroy the slightest possibility of trying a win-condition deck in any competitive environment. Sorry if my explanation sounds too passionate, lol,I just wanted to let you know that one effect should be removed for the aforementioned reasons. Anywho, glad to see you around, so let's keep it up n.n ~~~~~~ The Cat is Back Quick-Play Spell Destroy all "Mouse" monsters you control (min. 1); Special Summon 1 "A Cat of Ill Omen" from your hand, Deck, or GY, in face-down Position. It cannot be targeted or destroyed by battle or card effects, also, replace its effect with the following effect. FLIP: Choose 1 monster, 1 Spell and 1 Trap from you Deck and place them on top of your Deck in any order, or, if "Necrovalley" is on the field, you can add those cards to your hand instead. ~~~~~~ A card which both honours the saying "when the cat's away the mice will play", and TheBlackCatter coming back to post xD. Link to comment Share on other sites More sharing options...
TheWanderingMist Posted July 2, 2021 Report Share Posted July 2, 2021 A Rock And A Hard Place SPELL Quick-Play Effect: When an opponent's monster targets a monster you control for an attack, you can switch the target to one of the following (opponent's choice): A Rock monster you control, in which case any Battle Damage your opponent would take is doubled. The monster your opponent controls with the highest ATK or DEF, whichever is higher. If the monster with the highest ATK or DEF is the attacking monster, it can select itself as an attack target. Open. This seems like it'd be fun to spring on an unsuspecting opponent. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted July 2, 2021 Author Report Share Posted July 2, 2021 Master of the Library (open) [Lv. 4 | Wind] Spellcaster/Effect This monster gains 400 ATK/DEF for each card in your graveyard that starts with "Book of" or "Spellbook of". Once per turn, you may target 1 card in your graveyard that starts with "Book of" or "Spellbook of" and shuffle that target into your deck, but this monster cannot declare an attack the turn you activate this effect. ATK: 1200 DEF: 1300 Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 2, 2021 Report Share Posted July 2, 2021 Wut? How come Mr. Catter ignored me? A welcome back, a card dedicated to him and a honest review on a card, and no reply? Rood. Did he get angry because of the card's critique? Then why is it OPEN? Fine, fine, I take my leave. ***Leaves in indignation*** Lol, nah, I'm not angry, but I'm disappointed. No card or review for you this time :v See if you learn some manners. Link to comment Share on other sites More sharing options...
TheBlackCatter Posted July 3, 2021 Author Report Share Posted July 3, 2021 Compression Format (open) [Field Spell] If a player draws a card that is a duplicate of a card already on the field, in a banished zone, or in the graveyard, banish the drawn card. For each card banished this way, Cyberse monsters gain 300 ATK/DEF. Link to comment Share on other sites More sharing options...
TheWanderingMist Posted July 8, 2021 Report Share Posted July 8, 2021 Gambling Den SPELL Field Effect: Any time you flip a coin or roll a die, you may pay 500 LP to re-toss or re-roll it. If it lands on the same result, apply one of the following effects, depending on the result: Coin: The cost to activate this card again doubles. This effect lasts until this card leaves the field. Die: 1: Destroy this card. 2: Re-roll the die until you roll the same number twice in a row, then apply that result. 3: Send all your monsters on your side of the field to the GY. 4: Re-roll the die: If you roll 4, you lose the Duel. 5: Banish your Extra Deck face-down. 6: Shuffle your hand back into your Deck, then draw 2 cards. Open. Definitely not meant to be a good card. Link to comment Share on other sites More sharing options...
Loleo Posted July 27, 2021 Report Share Posted July 27, 2021 On 7/7/2021 at 9:10 PM, TheWanderingMist said: Gambling Den SPELL Field Effect: Any time you flip a coin or roll a die, you may pay 1000 LP to re-toss or re-roll it. If it lands on the same result, apply one of the following effects, depending on the result: Coin: The cost to activate this card again doubles. This effect lasts until this card leaves the field. Die: 1: Destroy this card. 2: Re-roll the die until you roll the same number twice, then apply that result. 3: Send all your monsters on your side of the field to the GY. 4: Re-roll the die: If you roll 4, you lose the Duel. 5: Banish your Extra Deck face-down. 6: Shuffle your hand back into your Deck, then draw 2 cards. Open. Definitely not meant to be a good card. 1. the cost of 1000LP is harsh especially for every other effect on the card being bad. (maybe more like 400 or 500? 2. I wish their was a heads tails for coins and the heads effect was positive (you normally want heads so an additional incentive like you get to save that heads for another card later) tails would stay the same as "coin" 3. alternate effects: 2- apply all effects of the card you activated as if you rolled 1-6 in order 3- both sides 4- yes but also you get to choose if you take the 4 or the new result 5- switch with 6 4. 2 has some confusing wording, do you reroll until you get the same number twice in a row or just 2 instances after you start and is that for the effect you activated before or does it apply to this card? Link to comment Share on other sites More sharing options...
TheWanderingMist Posted July 27, 2021 Report Share Posted July 27, 2021 21 hours ago, ITSUKOSOADO said: 1. the cost of 1000LP is harsh especially for every other effect on the card being bad. (maybe more like 400 or 500? 2. I wish their was a heads tails for coins and the heads effect was positive (you normally want heads so an additional incentive like you get to save that heads for another card later) tails would stay the same as "coin" 3. alternate effects: 2- apply all effects of the card you activated as if you rolled 1-6 in order 3- both sides 4- yes but also you get to choose if you take the 4 or the new result 5- switch with 6 4. 2 has some confusing wording, do you reroll until you get the same number twice in a row or just 2 instances after you start and is that for the effect you activated before or does it apply to this card? Yeah, there really aren't supposed to be any positive effects on this card besides being allowed to re-do things without limit. It's a gambling den, not a glitzy casino. I suppose I could reduce the cost a bit. The reason there isn't a positive effect for heads or tails is that re-doing the coin toss means you don't want the same result in the first place. This just gives you more chances than "Second Coin Toss" does...to a point, while punishing you for failing that coin toss. On the bright side, this will literally never come into play if you're not playing coin-flip cards. 2 is supposed to be twice in a row, so I'll fix that. 4: Well, there's nothing saying you can't use Gambling Den's effect on its own rolls now, is there? Just gotta keep payin' the price until it's not a 4. Hope you haven't increased the cost too much... Why would 5 and 6 have to switch? They've got the exact same chances of happening no matter what (1/6). Link to comment Share on other sites More sharing options...
TheWanderingMist Posted July 29, 2021 Report Share Posted July 29, 2021 On 7/26/2021 at 8:07 PM, ITSUKOSOADO said: 1. the cost of 1000LP is harsh especially for every other effect on the card being bad. (maybe more like 400 or 500? 2. I wish their was a heads tails for coins and the heads effect was positive (you normally want heads so an additional incentive like you get to save that heads for another card later) tails would stay the same as "coin" 3. alternate effects: 2- apply all effects of the card you activated as if you rolled 1-6 in order 3- both sides 4- yes but also you get to choose if you take the 4 or the new result 5- switch with 6 4. 2 has some confusing wording, do you reroll until you get the same number twice in a row or just 2 instances after you start and is that for the effect you activated before or does it apply to this card? Wait, I've got an idea now that'll make it work better as the punishment it's intended to be: Glitzy Casino SPELL Field Effect: This card cannot be in your Deck unless your Deck also contains "Gambling Den". During your turn, whenever you flip a coin or roll a die, you may re-flip that coin or re-roll that die, then immediately pay 500 LP and banish the top card of your Deck face-down. If you cannot, or if you activate this effect more than 3 times in a turn, send this card to the GY and activate 1 "Gambling Den" from your hand, Deck, GY, or banished pile (even if face-down). Link to comment Share on other sites More sharing options...
Loleo Posted July 29, 2021 Report Share Posted July 29, 2021 On 7/27/2021 at 4:33 PM, TheWanderingMist said: Yeah, there really aren't supposed to be any positive effects on this card besides being allowed to re-do things without limit. It's a gambling den, not a glitzy casino. I suppose I could reduce the cost a bit. Thanks for humoring me. The reason there isn't a positive effect for heads or tails is that re-doing the coin toss means you don't want the same result in the first place. This just gives you more chances than "Second Coin Toss" does...to a point, while punishing you for failing that coin toss. On the bright side, this will literally never come into play if you're not playing coin-flip cards. Fair 2 is supposed to be twice in a row, so I'll fix that. :) 4: Well, there's nothing saying you can't use Gambling Den's effect on its own rolls now, is there? Just gotta keep payin' the price until it's not a 4. Hope you haven't increased the cost too much... I actually didn't think of this Why would 5 and 6 have to switch? They've got the exact same chances of happening no matter what (1/6). There is a card that can make rolling odd a 6 and rolling even a 1 (rolling the 6 effect isn't even necessarily bad) [I can't change the color when I edit this?!? ahhhh] Link to comment Share on other sites More sharing options...
Nerdling Wagonwheel Posted October 20, 2021 Report Share Posted October 20, 2021 I hope this isn't a bad thing Binary overlord LVL 1100 ATK 1100 DEF 1100 This card gains 1100 ATK and DEF for every Binary monster you control Link to comment Share on other sites More sharing options...
Naidraug Posted October 27, 2021 Report Share Posted October 27, 2021 Ancient Wave Technique Quick-Play Spell This card can only be activated if you control a face-up WATER Warrior monster. Switch all Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect have their DEF become 0 until the End Phase. You can only activate 1 "Ancient Wave Technique" per turn. Link to comment Share on other sites More sharing options...
Nerdling Wagonwheel Posted October 29, 2021 Report Share Posted October 29, 2021 77 Warrior WIND LVL 7 Warrior/Synchro/Effect This card gains 700 ATK and DEF for every level 7 monster on either players field or in their graveyard. 2300/ATK 2000/DEF Link to comment Share on other sites More sharing options...
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