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[LIOV] Amazement & ∀ttractions at Precious Park


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The Organization | [LIOV] Amazement & ∀ttractions at Precious Park (ygorganization.com)

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LIOV-JP006 Amazement Administrator <∀rlechino>
DARK/Level 7/Psychic/Effect
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) If a Trap Card is activated (Quick Effect): You can Special Summon this card from your hand.
(2) If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; equip it with 1 “∀ttraction” Trap from your Deck.
(3) Once per turn: You can banish any number of “∀ttraction” Traps from your GY, then target that many cards your opponent controls; destroy them.
2600/2200

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LIOV-JP007 Amazement Ambassador <Bufo>
EARTH/Level 3/Beast/Effect
You can only use this card name’s 2nd effect once per turn.
(1) When this card is Normal Summoned: You can target 1 “∀ttraction” Trap in your GY and 1 face-up monster your opponent controls; equip the target on the field with the target in the GY.
(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to am “Amazement” monster you control or a face-up monster your opponent controls.
1600/900


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LIOV-JP008 Amazement Attendant <Comica>
LIGHT/Level 4/Machine/Effect
You can only use this card name’s 2nd effect once per turn.
(1) When this card is Normal Summoned: You can Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone.
(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to an “Amazement” monster you control or a face-up monster your opponent controls.
1400/1800

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LIOV-JP056 Amazing Time Ticket
Spell/Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Pay 800 LP; apply this effect based on whose turn it is.
● Yours: Add 1 “Amazement” card from your Deck to your hand.
● Your opponent’s: Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone. It can be activated this turn.

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LIOV-JP057 Amazement Special Show
Spell/Quick-Play
(1) When your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then you can Special Summon 1 “Amazement” monster from your hand.

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LIOV-JP058 Amazement Precious Park
Spell/Field
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) You can activate 1 “∀ttraction” Trap Card during your Main Phase of the turn it is Set.
(2) During the End Phase: You can send 1 of your “∀ttraction” Traps equipped to a monster to the GY, then target 1 of your “∀ttraction” Traps with a different name that is banished or in your GY; Set it to your Spell & Trap Zone.

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LIOV-JP070 Amazement Family Face
Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 monster your opponent controls equipped with your “∀ttraction” Trap(s); equip this card to that target.
(2) Take control of the equipped monster.
(3) While you control the equipped monster, it gains 500 ATK, it cannot activate its effects, also it is treated as an “Amazement” monster.

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LIOV-JP071 Amazement ∀ttraction Cyclone Coaster
Trap
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: Target 1 Spell/Trap your opponent controls; send it and this card to the GY.
● Your opponent: Add 1 “Amazement” monster from your Deck to your hand, and if you do, send this card to the GY.

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LIOV-JP072 Amazement ∀ttraction Wonder Wheel
Trap
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: During the Main Phase: You can return 1 card from your hand to the bottom of the Deck, then draw 1 card.
● Your opponent: Swap the equipped monster’s ATK/DEF, until the end of this turn.

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LIOV-JP073 Amazement ∀ttraction Majestic Manege
Trap
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) Apply this effect based on the equipped monster’s controller.
● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY insted.
● Your opponent: The equipped monster loses 500 ATK for each of your “∀ttraction” Traps equipped to a monster.

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LIOV-JP074 Amazement ∀ttraction Rapid Racing
Trap
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2)You can activate this effect based on the equipped monster’s controller.
● You: Target 1 card in either GY; change the equipped monster’s battle position, and if you do, shuffle that target into the Deck.
● Your opponent: Increase the equipped monster’s Level by 1, and if you do, change its battle position.

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LIOV-JP075 Amazement ∀ttraction Horror House
Trap
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
● Your opponent: Change the equipped monster to face-down Defense Position.

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4 hours ago, Phantom Roxas said:

I like the different archetypes they're referencing in the traps.

It also looks like 1 archetype per generation (Ra = DM, Ojama + GX, 6 Sam = 5Ds, Ghostrick = Zexal, F.A. = Arc-V). I'm guessing there will be at least 1 more attraction card based on a VRAINS archetype as a support card down the line.

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7 hours ago, Dr. Jolly Glot the III said:

Fun fact the upside down A has extra meaning in Mathematics as its symbolize "for all". Thats why this archetype contain other archetypes

That makes sense, I was wondering why they would use a mathematical symbol in such a seemingly incoherent way.

The archetype looks promising, especially since the boss monster again synergizes with Infinite Impermanence.

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