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Kahvel Siege Lord


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Ready for some creative and crazy cool effects on an unique boss monster? Me too!

Kahvel Siege Lord

Level 8 synchro monster

Light Warrior

200 ATK

3000 DEF

1 tuner + 1 or more non-tuner monster

This card can only be Special Summon by Synchro Summoning or This card's effecf. This card gains ATK equal to the combine levels of all monsters in both player's GY x 100. If this card's ATK is lower than this card's DEF, this card can not be destroyed in battle or card effects. If you have no Spell or Trap cards in your GY, this card can not be targeted by your opponent's card's or card effects. If your opponent has 10 or more banished face-down cards, this card gain 1000 DEF. (Quick-Effect:) once per turn, you can banish 3 cards from your GY face-down and if you do; you can banish up to 5 cards from your GY and/or your Opponent's GY face-down. If this card you control is sent to the GY, you can send all monsters from your Deck (minimum of 1) to the GY and if you do; Special Summon this card from your GY. You can only activate each effect of "Kahvel Siege Lord" once per turn. You can only control 1 face-up "Kahvel Siege Lord". 

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I actually like this card. It is quite unique as an ace given the stats are so bad but the effect more than makes up for it. In all fairness, the card only has 2 major weaknesses. The first being Skill Drain and the second being Angel O7.

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If I'm honest, there's alot of issues with this card, first of them being grammar and PSCT. For the Summoning restriction: Must be Synchro Summoned, or Special Summoned by its own effect, and cannot be Special Summoned by other ways.

also: gains ATK equal to the combined Levels of all monsters in the GYs x 100.

and much more typos, aswell as grammatic and PSCT errors. Also I think you need to learn about the concept of Condition, Cost and Effect. All effects should be worded like this: Condition/Trigger ":" Cost/Targeting ";" Effect "."

Furthermore the card wields to many effects in my opinion, even though it doesn't need them. The ATK gain effect kind of conflicts with the banishing effect and since this card has a pretty strong floating effect, I don't see a reason for the two protection effects. I'd probably see a way to play this card in some kind of GY-heavy Lightsworn/Burning Abyss/Shaddoll Deck, which abuses the floating effect as a free "That Grass Looks Greener", which can generically be accessed from the Extra Deck. In my opinion this card only needs its last effect but even without all the other effects is much to strong in certain builds.

Best regards,
Messoras

PS: Isn't this the Multiples Forum?

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