(GigaDrillBreaker) Posted December 5, 2020 Report Share Posted December 5, 2020 Commander: Chromium, the Mutable Lands: 37 Calciform Pools Command Tower Crucible of the Spirit Dragon Detection Tower Dreadship Reef Drowned Catacomb Field of Ruin Flooded Strand Ghost Quarter Glacial Fortress Godless Shrine Hallowed Fountain Irrigated Farmland Karn's Bastion Kor Haven Marsh Flats Maze of Ith Polluted Delta Prismatic Vista Reliquary Tower Scrying Sheets Snow-Covered Island ×4 Snow-Covered Plains ×3 Snow-Covered Swamp ×2 Strip Mine Temple of Deceit Temple of Enlightenment Temple of Silence Temple of the False God Wasteland Watery Grave Sorceries: 15 Austere Command Crux of Fate Damnation Day of Judgment Fumigate Merciless Eviction Painful Truths Ponder Rout Sublime Exhalation Supreme Verdict Time Wipe Treasure Cruise Vindicate Wrath of God Instants: 17 Anguished Unmaking Blue Sun's Zenith Cyclonic Rift Despark Dig Through Time Disallow Esper Charm Fact or Fiction Force of Despair Mana Drain Render Silent Rewind Silundi Vision Sphinx's Revelation Stroke of Genius Sublime Epiphany Utter End Enchantments: 5 Detention Sphere Mystic Remora Phyrexian Arena Rhystic Study Search for Azcanta Planeswalkers: 7 Elspeth, Sun's Champion Jace, the Mind Sculptor Narset, Parter of Veils Teferi, Hero of Dominaria Teferi, Master of Time Teferi, Time Raveler Ugin, the Spirit Dragon Creatures: 4 Hullbreacher Kambal, Consul of Allocation Notion Thief Snapcaster Mage Artifacts: 14 Arcane Signet Azorius Signet Commander's Sphere Dimir Signet Dragon's Hoard Elixir of Immortality Nevinyrral's Disk Orzhov Signet Perilous Vault Skyclave Relic Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress Still working out where I want this list to go. Wincon is commander damage. Had issues with sustainability, but after adding multiple draw spells, snapcaster, and elixir I think it should be fine on that front. Welcome to any suggestions. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted December 5, 2020 Report Share Posted December 5, 2020 You can take out commander sphere for a quicker mana rock such as mind stone or farawar stone. More mana rocks are probably needed. Small number of tutors? No vampiric tutor? No demonic tutor? Inventor's fair so you grab some important artifacts. Lightning Greaves and/or Swiftfoot Boots to protect your commander which is very important. You can add more pillow fort cards such as properganda ghostly prison or blind obedience to slow down your opponents and stop them from attacking you. Where's opposition agent? Arcane laboratory makes it where they can only cast one spell a turn. There's cards that can make your commander unblockable such as artful dodge and aqueous form. This is a small amount of help but it is a start. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 5, 2020 Author Report Share Posted December 5, 2020 5 minutes ago, Godbrand said: You can take out commander sphere for a quicker mana rock such as mind stone or farawar stone. More mana rocks are probably needed Deck goes at a slow pace but does so comfortably. Commander's Sphere is one of the best to ks in the format, as it translates to card advantage when the mana is no longer needed. 6 minutes ago, Godbrand said: Small number of tutors? No vampiric tutor? No demonic tutor? Valid. I should find room for both. 7 minutes ago, Godbrand said: Inventor's fair so you grab some important artifacts. Only artifacts worth grabbing are vault and disk, and this deck doesn't run enough artifacts to reliably have metalcraft live. 9 minutes ago, Godbrand said: Lightning Greaves and/or Swiftfoot Boots to protect your commander which is very important. Not needed. Chromium can give himself hexproof, and both of these cards are dead until he is on board anyway, which is usually turn 10+ 11 minutes ago, Godbrand said: You can add more pillow fort cards such as properganda ghostly prison or blind obedience to slow down your opponents and stop them from attacking you. Maybe. Issue is they only really matter against aggro and don't refund their advantage cost. 13 minutes ago, Godbrand said: Where's opposition agent? Cut it. Wasn't doing much good in testing. Will likely add back in if I end up in a more competitive metagame. 15 minutes ago, Godbrand said: Arcane laboratory makes it where they can only cast one spell a turn. It's also one of the lamest cards ever printed. 16 minutes ago, Godbrand said: There's cards that can make your commander unblockable such as artful dodge and aqueous form. Flying is plenty of evasion for control. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted December 5, 2020 Report Share Posted December 5, 2020 Probably more answer cards (counters and stuff to remove unwanted cards such as enchaments, artifacts and such) You have plenty of board wipes Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted December 5, 2020 Report Share Posted December 5, 2020 I don't know if you want to but something that gives your commander double strike? Quickens the clock for opponents. Your flying 7/7 takes three turns to knock one opponent out. Thats 9 turns (in a typical four player pod match) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 5, 2020 Author Report Share Posted December 5, 2020 I'm not going to run dead cards to speed up a clock that goes plenty fast enough. Link to comment Share on other sites More sharing options...
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