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Ignisectum Archetype


Georg2020

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My first Custom Archetype what do you think?

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Ignisectum Fireant
If this card is normal summoned you can special summon 2 "Ignisectum Fireant" from your deck, hand or GY and if you do you can only summon Fire Attribute Monsters for the rest of this turn.
If this card is special summoned from the GY you can banish one "Ignisectum" Monster from your GY and if you do add one "Ignisectum" Spell/Trap Card from your deck to your hand.
While this card is in your GY on your opponents turn: when a "Ignisectum" Monster leaves the field inflict damage to your opponent equal to the monsters level x 100.

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Ignisectum Fire Bugs
If this card is normal summond add one "Ignisectum" card from your deck to your hand if it was a monster inflict damage to your opponent equal to the monsters level x 200.
While this card is in your GY on your opponents turn: when a "Ignisectum" Monster leaves the field inflict damage to your opponent equal to the monsters level x 100.

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Ignisectum Firefly
When your opponents monster attacks one of your "Ignisectum" Monsters(Quick Effect): You can discard this card from your hand: your opponent takes the damage that is inflicted as a result of this battle.
While this card is in your GY on your opponents turn: when a "Ignisectum" Monster leaves the field inflict damage to your opponent equal to the monsters level x 100.

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Ignisectum Butterfly
When this card is normal  or flip summoned shuffel all banished "Ignisectum" cards into your deck: you and your opponent draw cards equal to the nummber of cards shuffeld into your deck by this effect and then discard the same nummber of cards. 
If this card leaves the field on your opponents turn add one "Ignisectum" card from your deck to your hand.
While this card is in your GY on your opponents turn: when a "Ignisectum" Monster leaves the field inflict damage to your opponent equal to the monsters level x 100.

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Ignisectum Dragonfly
2 "Ignisectum" monsters
While you controle "Ignisectum Nest" this card is unaffected by other card effects.
If this card destroyes one of your opponents monsters by battle: inflict damage to your opponent equal to the nummber of "Ignisectum" Monsters in your GY x 400.
During each of your opponents standby phases you opponent gains life points equal to the nummber of "Ignisectum" Monster cards on your side of the field x 1000.
While this card is in your GY: You can banish this card to special summon one "Ignisectum" monster from the GY to any players side of the field.

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Ignisectum Bombardier Beetle
3 "Ignisectum" monsters
Once per turn(Quick Effect): You can send one "Ignisectum" Monster from your deck to the GY: inflict damage to your opponent equal to the monsters level x 300. Battels including this card inflict double battle damage.
While this card is in your GY: You can banish this card to send one of your opponents monsters to the GY inflict damage to your opponent equal to the monsters level x 300.

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Ignisectum Queen
4 "Ignisectum" monsters
While you controle "Ignisectum Nest" this card is unaffected by other card effects.
While you controle "Ignisectum Brood Chamber": once per turn special summone one "Ignisectum" monster from the GY to your side of the field.
If this card is destroyed by battle and send to the GY you can send one "Ignisectum Nest" from your side of the field to the GY: special summon this card from the GY to your side of the field with its effects negated and switch its ATK and DEF.
Each time your opponent activates a card effect he can negate the effects of that card for the rest of this turn in order to gain 1000 LP.

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Ignisectum King
1 "Ignisectum" monster
You can Fusion Summon 1 Fusion Monster from your Extra Deck by banishing monsters you controle and in your GY as Fusion Materials, including this card.

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Ignisectum Nest
Once per turn: You can send one "Ignisectum" Monster from your deck to the GY: Fusion summon one "Ignisectum" Fusion Monster from your Extra Deck using Monsters from your Hand or Field as Fusion Material.
While you control a face up "Ignisectum" monster this card is unaffected by other card effects.
While this card is in the GY: You can banish this card to special summon one "Ignisectum" Monster from your GY.

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Ignisectum Brood Chamber
Destroy this card if there is no "Ignisectum Nest" face up on the field. This card cant be destroyed by card effects if "Ignisectum Nest" is face up one the field.
During your turn you can Normal Summon one "Ignisectum" Monster in addition to your Normal Summon/Set.
Once per turn: you can banish one "Ignisectum" Card from your GY in order to add one "Ignisectum" Monster from your deck to your hand.

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Ignisectum Acid Barrage
Once per turn you can discard a "Ignisectum" card from your hand in order to inflict damage to your opponent equal to the nummber of "Ignisectum" Monster Cards on your side of the field and in your GY x 200.
While this card is in your GY on your opponents turn: when a "Ignisectum" Monster leaves the field inflict damage to your opponent equal to the monsters level x 200.
 

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Friendly reminder to not post the same thread that is not a proper repost (you only allow to repost if the original post has no reply for more than a month) on different section since technically its a post spamming, the ones on the casual is fine as it is 

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Hey there, Georg,

As I see your Deck's theme is kind of a Special Summon heavy combo burn strategy, that will hurt your opponent, whenever 1 of your cards goes to the GY. First of all, because thi is the "Advanced" section, I'd like to point out some PSCT errors you made:

For example, your Ignisectum Fireant:
If this card is Normal Summoned you can Special Summon 2 "Ignisectum Fireant" monsters from your Deck, hand or GY, and if you do, you cannot Summon monster for the rest of this turn, except FIRE monsters.
If this card is Special Summoned from the GY: You can banish 1 "Ignisectum" monster from your GY, and if you do, add 1 "Ignisectum" Spell/Trap Card from your Deck to your hand.
While this card is in your GY on your opponent's turnwhen a "Ignisectum" Monster leaves the field: Inflict damage to your opponent equal to the monster's Level x 100.

I can't correct the PSCT for all your cards here, as that would take a while, and I want to focus on the essentials and the playstyle. I hope you understand what I said about your PSCT though - maybe read the guide by Zaziuma, before posting in Advanced again. It's very important, to understand the concept of Triggers/Conditions, cost and targeting and resolving effects.

Now let's move one to the general playstyle of this archetype. As I see, they all share a triggered burn effect from GY. I'm really not a fan of this concept to be honest. Let's say you control 1 "Ignisectum" monster, aswell as "I:P Masquerena" on the field and have 10 "Ignisectum" monsters in your GY. You Link Summon this off and then you can activate 10 different effects in 1 chain. Also each of these effects will burn your opponent for 100-800 damage. There is basically nothing your opponent can do about this, since he would onle be able to chain to one of the effects. I'd rather give the monsters an effect like:

If this card leaves the field during your opponent's turn: Inflict 200 damage to your opponent for each "Ignisectum" monster in your GY.

So that would still allow you to burn your opponent with I:P Masquerena or Formula Synchron shenanegans, but included some counterplay options for your opponent.
Now the Fireant seems to be one of the strongest cards. A free +2 on Normal Summon seems quite huge, even though the restriction to FIRE monsters, but since you can just go into your Link monster and Fusion Summon Dragonfly, which can revive the FIreant after going into another Link Monster, so Fireant alone can get you a +3 card advantage, which I think is much to strong, even for a rouge burn Deck.

The Fire Bugs seem to be the Stratos of this Deck and it's a nice little twist to also burn your opponent by searching, even though this wont really do much, but I guess it will add up like in Trickstars. If you fix the PSCT for this one, I'd consider it a solid card.

The FIrefly is actually my favourite of all your Main Deck monsters. a hand trap version of Magical Cylinder might be really useful against OTK Decks as Gren Maju or Cyber Dragons. Remember to discard this as cost, using ";" after the cost to make it vulnerable to "Called BY The Grave".

I really dislike the Butterfly to be honest. The draw effect is pretty unbalanced, as it would theoretically allow you to draw 23 cards upon being Normal Summoned, and once you have so many cards in your hand, it wont even matter if your opponent drew cards to since it's still your turn and you can Fusion Summon using monsters from your hand. I would probably consider the second effect, searching a card, an overkill as the firt effect already did so much. Definetely unbalanced after all.

Dragonfly seems widely okay to me, but I don't really understand the Life Point gain for your opponent during their Standby Phase, that doesn't match the theme of this Deck at all. I'd maybe just use it as an extender to bring my cards out, that can Synchro or Link Summon during the opponent's turn and filling the field with "Ignisectum" monsters to trigger the burn effects.

The Bombardier Beetle is pretty underwhelming regarding that it takes 3 monsters to Fustion Summon. You wont really ever inflict Battle Damage with this and the burn effect is not better than any of the Main Deck monster effects.

The Queen seems like a valuable boss monster, regarding that it can bring all your monster back from the GY (also the Link), but I have the same problem with this card, as with the Dragonfly. Why would you use an effect that gives your opponent LP in this Deck? ALso your opponent wont really ever negate their own cards just to gain 1000 LP I guess. I'd rather use something like:

If your opponent activates a card or effect: Inflict 500 damage to them.

So you might actually be able to stop their plays, because they have to think about their LP (which is cruel against a burn Deck).

Finally the last monster of this archetype, the Link which basically represent the heart of this Deck: It's good to have some kind of a seachable "Polymerization" for your Fusion themed Deck, anyhow banishing the monsters from the field or GY doesn't really match the playstyle of the archetype, as you would want to put as many monsters in your GY as possible, and maybe play Cross-Sheep to revive them when you need to. It's good that it's accessable, but bad that it banishes. So my opinion is a little split about this one.

"Ignisectum Nest" is a really strong and well fitting Field Spell for this archetype. It sets your GY up and helps the Fusions plays, aswell as protecting itself and floating into a monster when your opponent gets rid of it. My only complain here would be that it doesn't really need a protection AND a floating effect, so I'd either remove the "unaffected" or the "Special Summon from GY" part. But apart from this, I really like this card in this archetype.

Broad Chamber pretty much seems like a "Win more" card to me, as you don't really have to do so many Normal Summons once you have Nest on the field. Also since basically any of your monsters can search cards from the Deck, you don't really need another searcher card in my opinion.

The Acid Barrage doesn't really do much for the Deck, as it is a negative card balance and just inflicts some damage, which you don't really need, as all your cards can burn the opponent in some way. Also I don't like the concept of Continuous Trap cards, that do something in the GY, but don't really do anything while on the field. Why is it even a Continuous Trap?

After all, here's my conclusion: The archetype needs alot of work to be put into (maybe do some testing to point the weaknesses and strenghts out) and lacks a clear structure. If I can give you a hint on what the Deck needs, that would be some kind of "Fusion Summon during the opponent's turn" effect, as you have the power to to decent burn damage, but only if you get rid of your own cards somehow. Look at cards like "Edge Imp Scythe" or "I:P Masquerena" for example.

I hope my evaluation will help you improving these cards and you don't take the huge load of critizism personally.

Best regards,
Messoras

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  • 4 weeks later...
On 12/9/2020 at 9:25 PM, Messoras said:

Thank you for talkin about your oppinoins on my archetype I dont take it personaly in fakt i posted it to have people critizise it here i want to talk about a few thinks i think you might have misunderstud.

I really dislike the Butterfly to be honest. The draw effect is pretty unbalanced, as it would theoretically allow you to draw 23 cards upon being Normal Summoned, and once you have so many cards in your hand, it wont even matter if your opponent drew cards to since it's still your turn and you can Fusion Summon using monsters from your hand. I would probably consider the second effect, searching a card, an overkill as the firt effect already did so much. Definetely unbalanced after all.

Butterfly makes you and your opponent discard equal to the nummber of cards drawn and even in a pure ignisectum build it would be hard to get a realy high nummber of them banished so it wouldnt realy help with the GY settup in other decks since you cant banish that many in other decks Butterfly does 3 things with its effect get your banished ignisectums back( There realy isnt another way to do that) and better the hand and set up the GY of you and your opponent and i understand how powerfull GY settup is but the maindeck Ignisectum Monsters only realy have their burn effect in the GY so its meant to set up the burn.

Dragonfly seems widely okay to me, but I don't really understand the Life Point gain for your opponent during their Standby Phase, that doesn't match the theme of this Deck at all. I'd maybe just use it as an extender to bring my cards out, that can Synchro or Link Summon during the opponent's turn and filling the field with "Ignisectum" monsters to trigger the burn effects.

Some of the Fusions have LP gain effects as a way to balance out the pretty heafty burn the Ignisectum can cause.

The Bombardier Beetle is pretty underwhelming regarding that it takes 3 monsters to Fustion Summon. You wont really ever inflict Battle Damage with this and the burn effect is not better than any of the Main Deck monster effects.

One of the aspects you have to consider is that Bombardier is Level 5 and not only has a burn quick effect but that same effect also sets up the GY with more Ignisectums say you summon Bombardier by using Nest and Fire Ants now theres 4 Ignisectum in the GY you use bombardier Bettels effect in your turn to send butterfly form the deck to the GY for 1200 burn then you can do that again in your opponents turn for another 1200 burn now there are 6 ignisectum main deck Monsters in the GY and Beetel is Lvl 5  5 x 100 x 6 = 3000 burn damage following that Beetel has non targeting non destruction removal by banishing itself and that also burns again and i know beetels double damage seems kind of pointles with its 1000 ATK but think about that Dragonflys GY effect states that you can revive to your opponents side of the Field its also meant to be synegistig with Firefly since it doubles all battle damage so you can reflect more.

The Queen seems like a valuable boss monster, regarding that it can bring all your monster back from the GY (also the Link), but I have the same problem with this card, as with the Dragonfly. Why would you use an effect that gives your opponent LP in this Deck? ALso your opponent wont really ever negate their own cards just to gain 1000 LP I guess. I'd rather use something like:

If your opponent activates a card or effect: Inflict 500 damage to them.

So you might actually be able to stop their plays, because they have to think about their LP (which is cruel against a burn Deck).

The Idea about Queens Healing is that your opponent eventualy has to negate their own card to stay alive espacialy since Queen is Lvl 8 and likely to come back after dying. Queen does 800 Burn for every Ignisectum in the GY when she leves the Field and with as little as 8 Ignisectum Main Deck Monsters in the GY thats 6400 Burn.

Finally the last monster of this archetype, the Link which basically represent the heart of this Deck: It's good to have some kind of a seachable "Polymerization" for your Fusion themed Deck, anyhow banishing the monsters from the field or GY doesn't really match the playstyle of the archetype, as you would want to put as many monsters in your GY as possible, and maybe play Cross-Sheep to revive them when you need to. It's good that it's accessable, but bad that it banishes. So my opinion is a little split about this one.

Kings drawback is supposed to be that he banishes i actualy nearved King in the new version of Ignisectum that he can only be summoned once per turn in the state you see him hear he can turn any ignisectum monster on the field into a queen by summoning King then using King to summon King and again to summon the third one then banish the 1 on the Field the 2 in the GY and the Ignisectum card used to start the whole thing

King is supposed to be a comback at the cost of your already set up burn.

Also at the end of this i would like to apollogise for my spelling here and in the Card text as English is not my first language and i am not even good at spelling in my own language.

 

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