Thomas★Zero Posted November 28, 2020 Report Share Posted November 28, 2020 Vampire Bat lv 3 DARK Zombie/Effect If you control a Zombie monster, you can Special Summon this card (from your hand.) You can only Special Summon "Vampire Bat" once per turn this way. All Zombie monsters you control gain 200 ATK. If a Zombie monster(s) would be destroyed while this card is on the field or your GY, you can send 1 "Vampire Bat" from your Deck to the GY instead. You can only use this effect of "Vampire Bat" once per turn. ATK/800 DEF/1200 Zombie Werewolf lv 4 DARK Zombie/Effect If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Zombie" monster from your hand or GY in Defense Position. If this card is destroyed by battle or by an opponents card effect: Special Summon 1 "Zombie Werewolf" from your Deck or GY, and if you do, the summoned monster gains 500 ATK for each "Zombie Werewolf" in your GY. You can only use each effect of "Zombie Werewolf" once per turn. ATK/1200 DEF/1200 Zombie Frankenstien lv 4 DARK Zombie/Effect Cannot attack your opponent directly. Your opponent cannot target Zombie monsters with ATK lower than this cards ATK for attacks. During your End Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card from your GY. You can only use this effect of "Zombie Frankenstien" once per turn. ATK/2000 DEF/2000 Vampire Neo Genesis lv 8 DARK Zombie/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by tributing 1 Zombie monster you control with 2000 or more ATK. You can only use the following effects of "Vampire Neo Genesis" once per turn. * You can banish 1 Zombie monster from your GY; Special Summon 1 Zombie monster from your Deck whose ATK is equal or less than the banished monsters ATK, also for the rest of this turn, you cannot Special Summon monsters except Zombie monsters. * You can target 1 monster your opponent controls and pay LP equal to halve the targeted cards original ATK; take control of the targeted card. ATK/3000 DEF/3000 Infernalvania Field Spell Zombie monsters gain 500 ATK. During the Main Phase: you can discard 1 Zombie monster; destroy all monsters on the field, also, you cannot Normal Summon/Set monsters this turn. You can only activate this effect of "Infernalvania" once per turn. Genesis Crisis Continous Spell Card Activate this card while you control a Level 8 or higher Zombie monster. Once per turn, during your Main Phase: Add 1 Zombie monster from your Deck to your hand. If you do not control a Level 8 or higher Zombie monster, destroy this card and all Zombie monsters you control. Zombie Heart Continous Spell Card During each of your Standby Phases: Gain 500 LP for each Zombie monster you control. If a Zombie monster(s) you control would be destroyed by battle or by an opponents card effect, you can destroy 1 Spell/Trap card you control instead. Illusion Gate Spell Card Activated this card while your LP are higher than 800. Destroy all monsters your opponent controls, then, Special Summon 1 monster from your opponents GY to your side of the field, ignoring its summoning conditions, and if you do, your LP become 800. You can only activate 1 "Illusion Gate" per turn. Red Ghost Moon Trap Card If you control no monsters, you can activate this card from your hand. Activate this card during the Battle Phase. Discard 1 Zombie monster from your hand; apply 1 of the following effects. * Gain LP equal to the ATK of the card you discarded. * Target 1 card your opponent controls; gain LP equal to the targeted cards ATK. Zombie Bed Trap Card Special Summon 1 Zombie monster from your GY in Defense Postion, also for the rest of this turn, the summoned monster cannot be destroyed by battle or by your opponents card effects. If this set card is destroyed by a card effect: Special Summon 1 Level 4 or lower Zombie from your Deck. Link to comment Share on other sites More sharing options...
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